i'm dming my first campaign and i need to know how to make fightable characters. if it is the encounters than i cant find the races i need. i need a wendigo a skinwalker and a sasquatch.
For the wendigo and sasquatch, just use yeti or barlgura stats. As for the skinwalker, the one that feels most right to me would be the Frost Druid, but you can just as easily use the Night Hag and just have it polymorph into various animals instead of other humanoids.
Use monster stat blocks rather than making characters. The game is balanced around fighting monsters, which use different rules than player characters, so using the player character rules to make your monsters will result in unbalanced encounters your players will just breeze through.
If you're absolutely not finding what you need, find something close to what you need and re-skin it or tweak it slightly.
For Sasquatch I agree with Metamongoose that a yeti should work. For a skinwalker, maybe a doppelganger, and for a wendigo I'd maybe try a werewolf in hybrid form, dropping the lycanthropy saving throw and changing anything that seems too wolfish.
I generally advise people against using the W-thing as a monster for fantasy media; it's a lot more culturally insensitive than folks realize. You could use a zombie or something instead, maybe even a troglodyte. I feel like nobody uses troglodytes any more; great monster for low level encounters.
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
i'm dming my first campaign and i need to know how to make fightable characters. if it is the encounters than i cant find the races i need. i need a wendigo a skinwalker and a sasquatch.
For the wendigo and sasquatch, just use yeti or barlgura stats. As for the skinwalker, the one that feels most right to me would be the Frost Druid, but you can just as easily use the Night Hag and just have it polymorph into various animals instead of other humanoids.
Use monster stat blocks rather than making characters. The game is balanced around fighting monsters, which use different rules than player characters, so using the player character rules to make your monsters will result in unbalanced encounters your players will just breeze through.
If you're absolutely not finding what you need, find something close to what you need and re-skin it or tweak it slightly.
For Sasquatch I agree with Metamongoose that a yeti should work. For a skinwalker, maybe a doppelganger, and for a wendigo I'd maybe try a werewolf in hybrid form, dropping the lycanthropy saving throw and changing anything that seems too wolfish.
I generally advise people against using the W-thing as a monster for fantasy media; it's a lot more culturally insensitive than folks realize. You could use a zombie or something instead, maybe even a troglodyte. I feel like nobody uses troglodytes any more; great monster for low level encounters.