Hey all. Maybe I'm jumping the gun on this, but over been reading Wild Beyond the Witchlight and it sounds super interesting. I want to run it with my group, but they're about to finish up Lost Mines and will be level 5. I'm already coming up with ways to scale Witchlight to use it next, but I was wondering if anyone has any other ideas yet.
It seems like I'll probably just be beefing up the stats of the encounters, and giving less levels. I'll probably give a level for beating each hag, which still puts the party at level 8 or so at the end of the adventure. Other than the 4 dungeons, there's not many encounters, so it would probably be easiest to just add a couple more monsters to each fight or make the fights with slightly harder creatures.
Hey, I've just launched the campaign as well. I have a party of 6 level 12s to host!
I've basically looked at 3 options for each fight. Beefing up the monsters, replacing them or adding more. I think its going to end up as all 3. For example I found Bullywog Croakers, Knights and Royals in the Monsters list. These are more powerful with more abilities. If they end up fighting, I will beef them up as well. There is a giant constrictor in the early part, I was thinking to put a (beefed up) froghemoth instead, hiding in ambush there.
The characters may see only a level or two out of the whole adventure. Maybe level 14?
There is a lot of RP and after our first session, they've still in the carnival enjoying the mini-games. I've only had to double the "custard damage" in the cupcake eating contest so far. (I used 2 x 1d8 not 2d8).
Im considering beefing *down* the characters. Perhaps something goes very wrong in the carnival and they are reduced to child versions of themselves, or if you are feeling freaky, carrionettes. It gives them a very solid "lost thing" that they need to recover. Also forces them to think outside the box in terms of negotiating the fey domain- they won't be able to just charge in and stab things.
Don't scale the adventure at all. Just don't give players any additional levels until they'd reach level 6 if they were running the adventure normally. Or if you really need to, you can insert a combat or two into the game designed to challenge the party. A level five party shouldn't be challenged too greatly by the rank and file in the adventure, by the adventure is not a crazy dungeon crawl either.
So I'm nearing the end of the campaign I have run for Witchlight, with (in the end) 5 level 12 characters. With a few tweaks here and there to the monsters it has worked well. As there is a lot of role playing in this adventure, it's not actually super critical to do that. However, doing things like adding resistance to some attacks, adding hit points and occasionally just adding opponents has worked well. The group, even so far above the "level" of the campaign have had an entertaining adventure that has lasted just over a year (we play fortnightly for 2 hours only). Highly recommend this adventure for all.
I'm about to do the exact same thing, going from lost mines to witchlight and theyre all level 5! Do you have anything you could share from when you did it?
When I did Witchlight I gave Bavlorna extra lornlings, gave Skabtha some redcaps, and gave Endylen some evil bards that idolized her. At the Palace of Heart's Desire I made sure that the party had to fight with those evil adventurers (whose names escape me) and I added a lot of harmful magical items and effetcs such as more smothering rugs, some homebrewed boggarts, and redcaps that served the hourglass coven. As for the lower level encounters I added items like bells that would alert the enemies allies that there was a fight. That way the harengons, bullywugs, and the like would all converge in a massive melee. After all, adventurers only have so many spell slots and hitpoints. Have fun with this campaign! It's personally my favorite premade.
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- Igglywiv the Wizard
I played every class, now playing every sub-class.
You would not believe how much ADHD helps with creating campaigns!
Happy Pride Month!
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Hey all. Maybe I'm jumping the gun on this, but over been reading Wild Beyond the Witchlight and it sounds super interesting. I want to run it with my group, but they're about to finish up Lost Mines and will be level 5. I'm already coming up with ways to scale Witchlight to use it next, but I was wondering if anyone has any other ideas yet.
YES PLEASE. I would be down to brainstorm with you some time.
Keep adventuring and nurture each other.
~ Pup
It seems like I'll probably just be beefing up the stats of the encounters, and giving less levels. I'll probably give a level for beating each hag, which still puts the party at level 8 or so at the end of the adventure. Other than the 4 dungeons, there's not many encounters, so it would probably be easiest to just add a couple more monsters to each fight or make the fights with slightly harder creatures.
Hey, I've just launched the campaign as well. I have a party of 6 level 12s to host!
I've basically looked at 3 options for each fight. Beefing up the monsters, replacing them or adding more. I think its going to end up as all 3. For example I found Bullywog Croakers, Knights and Royals in the Monsters list. These are more powerful with more abilities. If they end up fighting, I will beef them up as well. There is a giant constrictor in the early part, I was thinking to put a (beefed up) froghemoth instead, hiding in ambush there.
The characters may see only a level or two out of the whole adventure. Maybe level 14?
There is a lot of RP and after our first session, they've still in the carnival enjoying the mini-games. I've only had to double the "custard damage" in the cupcake eating contest so far. (I used 2 x 1d8 not 2d8).
Im considering beefing *down* the characters. Perhaps something goes very wrong in the carnival and they are reduced to child versions of themselves, or if you are feeling freaky, carrionettes. It gives them a very solid "lost thing" that they need to recover. Also forces them to think outside the box in terms of negotiating the fey domain- they won't be able to just charge in and stab things.
Don't scale the adventure at all. Just don't give players any additional levels until they'd reach level 6 if they were running the adventure normally. Or if you really need to, you can insert a combat or two into the game designed to challenge the party. A level five party shouldn't be challenged too greatly by the rank and file in the adventure, by the adventure is not a crazy dungeon crawl either.
So I'm nearing the end of the campaign I have run for Witchlight, with (in the end) 5 level 12 characters. With a few tweaks here and there to the monsters it has worked well. As there is a lot of role playing in this adventure, it's not actually super critical to do that. However, doing things like adding resistance to some attacks, adding hit points and occasionally just adding opponents has worked well. The group, even so far above the "level" of the campaign have had an entertaining adventure that has lasted just over a year (we play fortnightly for 2 hours only). Highly recommend this adventure for all.
I'm about to do the exact same thing, going from lost mines to witchlight and theyre all level 5! Do you have anything you could share from when you did it?
When I did Witchlight I gave Bavlorna extra lornlings, gave Skabtha some redcaps, and gave Endylen some evil bards that idolized her. At the Palace of Heart's Desire I made sure that the party had to fight with those evil adventurers (whose names escape me) and I added a lot of harmful magical items and effetcs such as more smothering rugs, some homebrewed boggarts, and redcaps that served the hourglass coven. As for the lower level encounters I added items like bells that would alert the enemies allies that there was a fight. That way the harengons, bullywugs, and the like would all converge in a massive melee. After all, adventurers only have so many spell slots and hitpoints. Have fun with this campaign! It's personally my favorite premade.
- Igglywiv the Wizard
I played every class, now playing every sub-class.
You would not believe how much ADHD helps with creating campaigns!
Happy Pride Month!