I recently ran a DND game for kids around 8-10 years old at the library that I work at. We went through the "Peril in Pinebrook" adventure that simplifies the game so the kids only end up using a D20 and a D6 for all of their rolls. Now I am trying to plan a longer for adventure a 7 week after school program using a similar simplified version of the game? How impossible is it to convert one of the lower level intro adventures like "Dragon of Icepire Peak" or "Lost Mine of Phandelver" to a simplified version with only a couple of dice being used? Please help! I'm still very new to DMing and could use any tips!
I assist with a local young adventure's league at a local game store. I cannot speak to how to change adventures to be simplified, but I feel that I have a lot of experience DMing for the kids.
- The rule of cool is something that we stress to allow the kids the flexibility of playing the game
- Homebrewing has made it easy for us to adjust storytelling for the kids, most kids will not remember what happened last session. (We have been running the same world for the last 1/2 years and our kids age range from 6-16, most cannot tell us the Kings name.)
- Use DnD Beyond as much as possible, we run our store on a campaign which allows us better access to the kids' character sheet.
- You are there to teach the kids how to play but ensure that they are having fun. Set up table rules to allow everyone a voice at the table.
The below link is an example of a story that I wrote almost a year ago. I am a huge Transformers fan, so I take elements of that fandom and tied to this story.
I recently ran a DND game for kids around 8-10 years old at the library that I work at. We went through the "Peril in Pinebrook" adventure that simplifies the game so the kids only end up using a D20 and a D6 for all of their rolls. Now I am trying to plan a longer for adventure a 7 week after school program using a similar simplified version of the game? How impossible is it to convert one of the lower level intro adventures like "Dragon of Icepire Peak" or "Lost Mine of Phandelver" to a simplified version with only a couple of dice being used? Please help! I'm still very new to DMing and could use any tips!
I assist with a local young adventure's league at a local game store. I cannot speak to how to change adventures to be simplified, but I feel that I have a lot of experience DMing for the kids.
- The rule of cool is something that we stress to allow the kids the flexibility of playing the game
- Homebrewing has made it easy for us to adjust storytelling for the kids, most kids will not remember what happened last session. (We have been running the same world for the last 1/2 years and our kids age range from 6-16, most cannot tell us the Kings name.)
- Use DnD Beyond as much as possible, we run our store on a campaign which allows us better access to the kids' character sheet.
- You are there to teach the kids how to play but ensure that they are having fun. Set up table rules to allow everyone a voice at the table.
The below link is an example of a story that I wrote almost a year ago. I am a huge Transformers fan, so I take elements of that fandom and tied to this story.
Copy of Copy of 31 Aug 24 YAL - Skyshriek's success - Google Docs