I need monster ideas and map ideas for my campaign. Players are level 3/4 if any one has ideas.https://ddb.ac/campaigns/join/3422531944618960 That’s the link for my campaign if you wanted to join.
Armor Class: 13 (Natural Armor), Hit Points: 22 (4D8+4), Speed: 40 ft, climb 30 ft
STR 14 (+2)
DEX 16 (+3)
CON 12 (+1)
INT 3 (-3)
WIS 11 (+0)
CHA 2 (-4)
Skills: Acrobatics +5
Damage Resistances: Cold, Fire, Lightning
Damage Immunities: Poison
Condition Immunities: Poisoned
Senses: Darkvision 60 ft, Passive Perception: 10
Language: Understands abyssal but can’t speak it
Challenge Rating: 1/2 (100 XP)
Spider Climb: The Abyssal Skitterer can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
Web Sense: While in contact with a web, the spider knows the exact location of any other creature in contact with the same web.
Web Walker: The spider ignores movement restrictions caused by webbing.
ACTIONS
Bite: Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 5 (1d6 + 2) piercing damage, and the target must make a DC 11 Constitution saving throw, taking 5 (2d4) poison damage on a failed save, or half as much damage on a successful one. If the poison damage reduces the target to 0 hit points, the target is stable but poisoned for 1 hour, even after regaining hit points, and is paralyzed while poisoned in this way.
Necrotic Web: (Recharge 5-6) Ranged Weapon Attack: +5 to hit, range 30/60 ft., one creature. Hit: The target is restrained by necrotic webbing. As an action, the restrained target can make a DC 12 Strength check, bursting the necrotic webbing on a success. The necrotic webbing can also be attacked and destroyed (AC: 10, hp: 5), vulnerability to fire damage. Targets restrained by necrotic webbing take 2 (1d4) points of necrotic damage at the end of each of their turns.
I'm running a homebrew campaign right now centered around unnamed demon lords who serve the chaos queen in her attempt to reassemble the rod of seven parts to free Miska and these homebrews are some nasty little buggers in groups. You can modify the stat block to make a few a higher CR to make them "giant" versions too.
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I need monster ideas and map ideas for my campaign. Players are level 3/4 if any one has ideas.https://ddb.ac/campaigns/join/3422531944618960 That’s the link for my campaign if you wanted to join.
Take a look here for maps.
https://www.dndbeyond.com/forums/d-d-beyond-general/arts-crafts/15918-i-draw-share-the-occasional-d-d-map
That's what happens when you wear a helmet your whole life!
My house rules
Abyssal Skitterer
Medium Fiend, Chaotic Evil
Armor Class: 13 (Natural Armor), Hit Points: 22 (4D8+4), Speed: 40 ft, climb 30 ft
STR 14 (+2)
DEX 16 (+3)
CON 12 (+1)
INT 3 (-3)
WIS 11 (+0)
CHA 2 (-4)
Skills: Acrobatics +5
Damage Resistances: Cold, Fire, Lightning
Damage Immunities: Poison
Condition Immunities: Poisoned
Senses: Darkvision 60 ft, Passive Perception: 10
Language: Understands abyssal but can’t speak it
Challenge Rating: 1/2 (100 XP)
Spider Climb: The Abyssal Skitterer can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
Web Sense: While in contact with a web, the spider knows the exact location of any other creature in contact with the same web.
Web Walker: The spider ignores movement restrictions caused by webbing.
ACTIONS
Bite: Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 5 (1d6 + 2) piercing damage, and the target must make a DC 11 Constitution saving throw, taking 5 (2d4) poison damage on a failed save, or half as much damage on a successful one. If the poison damage reduces the target to 0 hit points, the target is stable but poisoned for 1 hour, even after regaining hit points, and is paralyzed while poisoned in this way.
Necrotic Web: (Recharge 5-6) Ranged Weapon Attack: +5 to hit, range 30/60 ft., one creature. Hit: The target is restrained by necrotic webbing. As an action, the restrained target can make a DC 12 Strength check, bursting the necrotic webbing on a success. The necrotic webbing can also be attacked and destroyed (AC: 10, hp: 5), vulnerability to fire damage. Targets restrained by necrotic webbing take 2 (1d4) points of necrotic damage at the end of each of their turns.
I'm running a homebrew campaign right now centered around unnamed demon lords who serve the chaos queen in her attempt to reassemble the rod of seven parts to free Miska and these homebrews are some nasty little buggers in groups. You can modify the stat block to make a few a higher CR to make them "giant" versions too.