So I'm working on this idea with another DM. Are there and DMs out there know if there's any stats made for the sisters of fate or ideas on how to make them?
I'm not 100% sure what you mean, but regardless somethings come to mind. You can give them the Lucky Feat, the Lucky Halfling Trait, the Portent Wizard Feature, and/or Legendary Resistance. Things that manipulate the rules in general seem to make sense with the idea of any fate controllers. Probably want one with the Time Stop Spell as well. You could probably make them using Elf (Eladrin) as the Race/Subrace with one each being Summer, Autumn, and Winter, then making them Level 20 Wizards with the School of Divination. Ultimately anything more specific needs more information as to what your attempting to accomplish.
Do you even need stats? What are you planning on using them for?
Stats are only ever needed if the Party is going toe-to-toe with creatures.
Archetypical creatures who literally bend reality their will don't seem to qualify. This is like trying to figure out the HP damage from being at ground zero of an asteroid strike. Why bother? Anyone there is just dead. End of story.
If you are trying to figure out their abilities for story purposes, then they can do any and everything that your story needs them to be able to to do.
Ironically Gods and forces of nature are easier to use than a monster the party is trying to defeat.
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Too true. But the idea we are building is to have the sisters of fate as the core of a fight between to realms one made by each sister with the third weaving the strings of fate between them. Also don't want them to be all powerful. It's a tricky set up since the sisters of fate in Greek mythology where only so powerful.
Is the party going into combat with the sisters, are the sisters fighting eachother, or are the party and sisters fighting together?
With those details, I can help you. You could use the Demon Lord or Archdevil stats from Mordenkainen's Tome of Foes if you have that, but otherwise, you can homebrew it. Make it what YOU want. That's all my helpful advice for the day. Happy findings!
Not sure on a CR. It's why was seeing if anyone has seen them already made. Level of the group will be first meeting them at about lvl3 then they will meet a few times as they travel. The party can attack the sisters but that's not the goal. And the sisters are not really fighters.
Your ideas thatoneveryannoyingbard might be helpful .Thank you.
You can make them non-combatants, that might work. Or you could just take an already existing stat block, say Archmage, and just use that with a few modifications. I hope that campaign goes well. It sounds interesting.
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it's been a long time...
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So I'm working on this idea with another DM. Are there and DMs out there know if there's any stats made for the sisters of fate or ideas on how to make them?
I'm not 100% sure what you mean, but regardless somethings come to mind. You can give them the Lucky Feat, the Lucky Halfling Trait, the Portent Wizard Feature, and/or Legendary Resistance. Things that manipulate the rules in general seem to make sense with the idea of any fate controllers. Probably want one with the Time Stop Spell as well. You could probably make them using Elf (Eladrin) as the Race/Subrace with one each being Summer, Autumn, and Winter, then making them Level 20 Wizards with the School of Divination. Ultimately anything more specific needs more information as to what your attempting to accomplish.
As in Clotho, Lahkesis, and Atropos? No, I don't think they hace ever been statted in D&D (certainly not 5e).
Yeah . And ok thank you. Will keep having to dig.
Do you even need stats? What are you planning on using them for?
Stats are only ever needed if the Party is going toe-to-toe with creatures.
Archetypical creatures who literally bend reality their will don't seem to qualify. This is like trying to figure out the HP damage from being at ground zero of an asteroid strike. Why bother? Anyone there is just dead. End of story.
If you are trying to figure out their abilities for story purposes, then they can do any and everything that your story needs them to be able to to do.
Ironically Gods and forces of nature are easier to use than a monster the party is trying to defeat.
My DM Philosophy, as summed up by other people: https://drive.google.com/file/d/1rN5w4-azTq3Kbn0Yvk9nfqQhwQ1R5by1/view
Disclaimer: This signature is a badge of membership in the Forum Loudmouth Club. We are all friends. We are not attacking each other. We are engaging in spirited, friendly debate with one another. We may get snarky, but these are not attacks. Thank you for not reporting us.
Too true. But the idea we are building is to have the sisters of fate as the core of a fight between to realms one made by each sister with the third weaving the strings of fate between them. Also don't want them to be all powerful. It's a tricky set up since the sisters of fate in Greek mythology where only so powerful.
Some Questions:
With those details, I can help you. You could use the Demon Lord or Archdevil stats from Mordenkainen's Tome of Foes if you have that, but otherwise, you can homebrew it. Make it what YOU want. That's all my helpful advice for the day. Happy findings!
it's been a long time...
Not sure on a CR. It's why was seeing if anyone has seen them already made. Level of the group will be first meeting them at about lvl3 then they will meet a few times as they travel. The party can attack the sisters but that's not the goal. And the sisters are not really fighters.
Your ideas thatoneveryannoyingbard might be helpful .Thank you.
You can make them non-combatants, that might work. Or you could just take an already existing stat block, say Archmage, and just use that with a few modifications. I hope that campaign goes well. It sounds interesting.
it's been a long time...