I am building a campaign for people who've never played, and me, as a new DM, need help writing my campaign. I have a basic plot: these goblins are stealing gold from a town's nobles and magically absorbing that gold so nobody else can get it. The PCs need a way to find out how to get it out from them. They need to find out that an evil sorcerer/wizard has made it possible by slicing the goblins back neck for the gold to come out. How can the PCs find out without me telling them, also I've never written a campaign before and need help doing so. https://docs.google.com/document/d/15vibzX7F_FhPK5QniAd9Hyl19qgXzgDJLuIo9hsjSaI/edit?usp=sharing
Start small with a small area for the players to explore. Something that has a town or some kind of encampment, or both. Add a city later once you get things rolling and the characters have leveled up some. There is no need to start with a big world. Just start small and grow from there. Use a random name generator to name everything if you want including towns, not just NPCs. Make or find some maps you can use and even have some interesting handouts. Could even be as simple as a treasure map. I will take some time and come up with some quests related to the area once I have some of that sorted out. Make sure you have some random encounters on hand just in case the party strays to much. Make adjustments every game session if needed based on what the players had done in the previous session. Keep old skipped quests and use them later or have them come back and bite the players in the ass for not doing it. Try to have some events/encounters related to main goal/story tied into some of your quests. Pay attention to the players decisions and even general thoughts on what they think is going on. This can open doors to some great ideas for a DM. I could keep going on but some of this might help. This is more or less how I run games. Im sure others will also add to this soon with their methods or ideas.
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I am building a campaign for people who've never played, and me, as a new DM, need help writing my campaign. I have a basic plot: these goblins are stealing gold from a town's nobles and magically absorbing that gold so nobody else can get it. The PCs need a way to find out how to get it out from them. They need to find out that an evil sorcerer/wizard has made it possible by slicing the goblins back neck for the gold to come out. How can the PCs find out without me telling them, also I've never written a campaign before and need help doing so. https://docs.google.com/document/d/15vibzX7F_FhPK5QniAd9Hyl19qgXzgDJLuIo9hsjSaI/edit?usp=sharing
Start small with a small area for the players to explore. Something that has a town or some kind of encampment, or both. Add a city later once you get things rolling and the characters have leveled up some. There is no need to start with a big world. Just start small and grow from there. Use a random name generator to name everything if you want including towns, not just NPCs. Make or find some maps you can use and even have some interesting handouts. Could even be as simple as a treasure map. I will take some time and come up with some quests related to the area once I have some of that sorted out. Make sure you have some random encounters on hand just in case the party strays to much. Make adjustments every game session if needed based on what the players had done in the previous session. Keep old skipped quests and use them later or have them come back and bite the players in the ass for not doing it. Try to have some events/encounters related to main goal/story tied into some of your quests. Pay attention to the players decisions and even general thoughts on what they think is going on. This can open doors to some great ideas for a DM. I could keep going on but some of this might help. This is more or less how I run games. Im sure others will also add to this soon with their methods or ideas.