I need some input on how much to throw into a one shot. I think I've decided on a coluseum style fight: level of players and race/class are TBD. Back story will be something like.... this battle is in memory of (insert some event) and is a sacred event every year in the city. The players are bathed and fed well the night before and painted in their own respective colors before entering the ring. (this will also be my first 3d build)
The battlefield is a circle with rock formations and 3 stafflike structures with 3 energy orbs floating above them perched on top 3 of the rock formations (various ways of getting to the top of them, ladder, bridge, rope will be figured out). In the center of the arena is an altar with a bowl that looks to be the same size as the orbs.
The idea is that the players have to get 3 orbs into the bowl. The orbs when held give 1 point of exhaustion per turn, and slow movement by 1/2. When they are held, any monsters are drawn to attack whoever is holding an orb, they have to make a CON saving throw when attacked or drop it. When the orb is dropped it dissipates and they have to get a new one.
I ALSO want to have one main boss, with minions that are running to the altar.... if they make it to the altar they sacrifice themselves to heal the boss.
In order to keep players moving, I want to have environmental dangers also... maybe on a timer? flame jets in certain quadrants of the arena, and at a different time another environmental danger in a different quadrant (think hunger games).
Is all of this too much? I dont have a problem scaling the characters to a higher level to absorb it all. And they will know what is expected of them with the orbs going into it, but "every year the challenge gets more dangerous" so they dont know what dangers await. Thoughts?
What about instead of it being "in honor" of and event what about a gore enthusiastic royal. They have control of the arena and every round they beat the royal get more excited and adds new traps and bigger/ different monsters. He is completely mad and doing this for "fun" to the dismay of the players. The royal would love the gore or the "boss sacrifice" from your idea. At some point when you feel the end is near have the wall near the royal get broken so they need to stop Blood thirsty royal by getting him away from the controller when they are facing a foe who is "unstoppable". Or replace royal with some sort of clockwork tinkerer testing his new toys or a combination or both!!!
I need some input on how much to throw into a one shot. I think I've decided on a coluseum style fight: level of players and race/class are TBD. Back story will be something like.... this battle is in memory of (insert some event) and is a sacred event every year in the city. The players are bathed and fed well the night before and painted in their own respective colors before entering the ring. (this will also be my first 3d build)
The battlefield is a circle with rock formations and 3 stafflike structures with 3 energy orbs floating above them perched on top 3 of the rock formations (various ways of getting to the top of them, ladder, bridge, rope will be figured out). In the center of the arena is an altar with a bowl that looks to be the same size as the orbs.
The idea is that the players have to get 3 orbs into the bowl. The orbs when held give 1 point of exhaustion per turn, and slow movement by 1/2. When they are held, any monsters are drawn to attack whoever is holding an orb, they have to make a CON saving throw when attacked or drop it. When the orb is dropped it dissipates and they have to get a new one.
I ALSO want to have one main boss, with minions that are running to the altar.... if they make it to the altar they sacrifice themselves to heal the boss.
In order to keep players moving, I want to have environmental dangers also... maybe on a timer? flame jets in certain quadrants of the arena, and at a different time another environmental danger in a different quadrant (think hunger games).
Is all of this too much? I dont have a problem scaling the characters to a higher level to absorb it all. And they will know what is expected of them with the orbs going into it, but "every year the challenge gets more dangerous" so they dont know what dangers await. Thoughts?
What about instead of it being "in honor" of and event what about a gore enthusiastic royal. They have control of the arena and every round they beat the royal get more excited and adds new traps and bigger/ different monsters. He is completely mad and doing this for "fun" to the dismay of the players. The royal would love the gore or the "boss sacrifice" from your idea. At some point when you feel the end is near have the wall near the royal get broken so they need to stop Blood thirsty royal by getting him away from the controller when they are facing a foe who is "unstoppable". Or replace royal with some sort of clockwork tinkerer testing his new toys or a combination or both!!!
Incorporate a healing fountain that shows up between rounds to keep it going and then you won't be scared of making it bigger as it goes.