new DM here, and I was wondering how balanced this is for a very deadly campaign
Basically in my homebrew campaign (lots of devils) the 1st level party did a small favor for an angel (slaying a wretched creature) and the angel is giving small boons out, so here they are:
Blessing of the warrior: You gain a +1 bonus to damage rolls with any melee weapon.
Blessing of the mage: You gain a +1 bonus to your spell attack rolls.
Blessing of the berserker: Whenever you slay another creature with a melee weapon, you gain 1 temporary hit point.
Blessing of the rogue: You gain a +2 bonus to initiative.
Blessing of the immortal: Once per day, you can regain 1st level spell.
Blessing of the divine: Once per day, you can gain advantage on 1 saving throw of your choice.
The only one I'm really on the fence about is the Blessing of the immortal, it may be me but I think a coffelock or just plain sorcerer could exploit it.
Blessing of the Warrior and the Mage sound a bit more overpowered in comparison; a +1 bonus to all melee damage rolls and spell attack rolls respectively seem pretty generous in the long run.
Also, not to rag on your idea, I think it's great, but I feel like most of these blessings are a bit generic. They don't really have as much of a unique, in-universe weight to them; just some added numbers on the character sheet.
Blessing of the Warrior and the Mage sound a bit more overpowered in comparison; a +1 bonus to all melee damage rolls and spell attack rolls respectively seem pretty generous in the long run.
Also, not to rag on your idea, I think it's great, but I feel like most of these blessings are a bit generic. They don't really have as much of a unique, in-universe weight to them; just some added numbers on the character sheet.
ok thanks for the intake, I will definitely work on it
also the idea was just to add some minor numbers on a character sheet :p
EDIT: could the bonus for Blessing of the Warrior be only on 2 handed weapons (not versatile) no a player can't wield a shield, making it have lower armor class, but causing more damage? Basically you take more damage but you do more damage.
well yeah, but I feel like it might be cooler if the blessings were a bit more varied. Here are a few of my ideas for what might be considered "good blessings", but these might be a bit too powerful.
Blessing of the Angel's Eyes Once per short or long rest, you can cast the spell detect evil and good without expending a spell slot. When you cast it in this way, you don't require any components to cast the spell.
Blessing of the Arcane Shield You can protect yourself from oncoming elements. As a reaction when you take acid, cold, fire, lightning, or thunder damage, you can reduce the damage dealt to you by 1d10 + your Charisma modifier.
Blessing of the Heroic Mind You have advantage on Intelligence, Wisdom, and Charisma saving throws against spells and other magical effects that originate from fiends.
oh well, maybe you might be able to tie them to some magic items? it becomes a bit less overpowered when it requires attunement.
Edit: Idk what you mean by "Blessing of the Arcane Shield must have a limit", but a creature has only one reaction, which they replenish at the start of each of their turns. So if someone is hit twice by a hurl flame from a barbed devil at the same time, they can only protect themselves from one hurl flame, not both
The first two boons are each a bit worse than a +1 weapon. Gaining 1 hp per kill is about on par with, say, 2 castings of a low level healing spells. 1 spell slot per day is comparable to a wand of (some spell). Advantage on one saving throw per day is fine too.
None of those seem broken. More on par with things level 3-5 chars have rather than level 1, but not too bad.
I’d recommend making them into items that require attunement, just to ensure players don’t get to stack bonuses too high later in the campaign, but other than that everything mentioned so far seems ok.
I made some changes, the names sound cooler, and they do more specific effects, like Blessing of the Warrior was changed to Blessing of the Holy Avenger, which instead of doing 1 extra damage, you can cast Divine Favor without needing to concentrate.
Blessing of the Untouched Soul: Once per day, you can cast misty step without expending a spell slot.
Blessing of the Vampire Lord: Whenever you slay another creature, you gain 1 hit point.
Blessing of the Holy Avenger: Once per day, you can cast divine favor without expending a spell slot and without needing to concentrate.
Blessing of the Angelic Savior: Once per day, you may reroll a saving throw or ability check of your choice after you see the roll, but before the DM says whether is succeeds or not.
Blessing of the Arcane Healer: Once per day, you can use your bonus action to restore a 1st level spell slot.
Blessing of the Mad King: Once per day, you can cast magic missile as a second level spell.
new DM here, and I was wondering how balanced this is for a very deadly campaign
Basically in my homebrew campaign (lots of devils) the 1st level party did a small favor for an angel (slaying a wretched creature) and the angel is giving small boons out, so here they are:
Blessing of the warrior: You gain a +1 bonus to damage rolls with any melee weapon.
Blessing of the mage: You gain a +1 bonus to your spell attack rolls.
Blessing of the berserker: Whenever you slay another creature with a melee weapon, you gain 1 temporary hit point.
Blessing of the rogue: You gain a +2 bonus to initiative.
Blessing of the immortal: Once per day, you can regain 1st level spell.
Blessing of the divine: Once per day, you can gain advantage on 1 saving throw of your choice.
The only one I'm really on the fence about is the Blessing of the immortal, it may be me but I think a coffelock or just plain sorcerer could exploit it.
D&D is a game for nerds... so I guess I'm one :p
Blessing of the Warrior and the Mage sound a bit more overpowered in comparison; a +1 bonus to all melee damage rolls and spell attack rolls respectively seem pretty generous in the long run.
Also, not to rag on your idea, I think it's great, but I feel like most of these blessings are a bit generic. They don't really have as much of a unique, in-universe weight to them; just some added numbers on the character sheet.
ok thanks for the intake, I will definitely work on it
also the idea was just to add some minor numbers on a character sheet :p
EDIT: could the bonus for Blessing of the Warrior be only on 2 handed weapons (not versatile) no a player can't wield a shield, making it have lower armor class, but causing more damage? Basically you take more damage but you do more damage.
D&D is a game for nerds... so I guess I'm one :p
well yeah, but I feel like it might be cooler if the blessings were a bit more varied. Here are a few of my ideas for what might be considered "good blessings", but these might be a bit too powerful.
Blessing of the Angel's Eyes Once per short or long rest, you can cast the spell detect evil and good without expending a spell slot. When you cast it in this way, you don't require any components to cast the spell.
Blessing of the Arcane Shield You can protect yourself from oncoming elements. As a reaction when you take acid, cold, fire, lightning, or thunder damage, you can reduce the damage dealt to you by 1d10 + your Charisma modifier.
Blessing of the Heroic Mind You have advantage on Intelligence, Wisdom, and Charisma saving throws against spells and other magical effects that originate from fiends.
Wow those are cool and detailed, although Blessing of the Arcane Shield must have a limit
yeah they are a bit overpowered, but pretty epic
D&D is a game for nerds... so I guess I'm one :p
oh well, maybe you might be able to tie them to some magic items? it becomes a bit less overpowered when it requires attunement.
Edit: Idk what you mean by "Blessing of the Arcane Shield must have a limit", but a creature has only one reaction, which they replenish at the start of each of their turns. So if someone is hit twice by a hurl flame from a barbed devil at the same time, they can only protect themselves from one hurl flame, not both
yeah, but these boons are going to level 1 characters, and I think that would make a barbarian a bit to tanky,
but I am stealing the idea, blessing of the Elder shield.... (can reduce any damage type by 1d4)
D&D is a game for nerds... so I guess I'm one :p
The first two boons are each a bit worse than a +1 weapon. Gaining 1 hp per kill is about on par with, say, 2 castings of a low level healing spells. 1 spell slot per day is comparable to a wand of (some spell). Advantage on one saving throw per day is fine too.
None of those seem broken. More on par with things level 3-5 chars have rather than level 1, but not too bad.
I’d recommend making them into items that require attunement, just to ensure players don’t get to stack bonuses too high later in the campaign, but other than that everything mentioned so far seems ok.
I made some changes, the names sound cooler, and they do more specific effects, like Blessing of the Warrior was changed to Blessing of the Holy Avenger, which instead of doing 1 extra damage, you can cast Divine Favor without needing to concentrate.
Blessing of the Untouched Soul: Once per day, you can cast misty step without expending a spell slot.
Blessing of the Vampire Lord: Whenever you slay another creature, you gain 1 hit point.
Blessing of the Holy Avenger: Once per day, you can cast divine favor without expending a spell slot and without needing to concentrate.
Blessing of the Angelic Savior: Once per day, you may reroll a saving throw or ability check of your choice after you see the roll, but before the DM says whether is succeeds or not.
Blessing of the Arcane Healer: Once per day, you can use your bonus action to restore a 1st level spell slot.
Blessing of the Mad King: Once per day, you can cast magic missile as a second level spell.
D&D is a game for nerds... so I guess I'm one :p
Temporary HPs don’t stack so the Vampire blessing is pretty bad. Maybe boost to “CON mod” or just make it normal HP.
ok changed the Vampire Lord blessing, here it is:
Blessing of the Vampire Lord: Whenever you slay another creature, you gain 1d4+CON modifier temporary hit points.
D&D is a game for nerds... so I guess I'm one :p