So, I'm doing a kind of amnesia campaign where all the players wake up in a ruined city, and their memories have been wiped, and they slowly get them back as they level up and complete tasks. Well, I have it to where the BBEG is with them and their spell backfired causing them to also forget who they are, but I don't know what I should to for stats and abilities for my BBEG. I planned on her handing with the group for a while then somehow regaining her memories and getting "kidnapped" by her own minions and them looking for her and not finding her until the final fight where it's reviled, she was the one who attacked them. The main enemies are robots she created with some encounters with wild animals. If anyone has any ideas for her stats and abilities it would be greatly appreciated, thank you.
If you've never thrown one of these at a party, I recommend them as good henchmen for a boss battle. They automatically hit - no dice roll needed and they deal a good amount of damage. It can be terrifying for a player to have you as GM say that this thing doesn't roll it just automatically hits. Often group tactics change real quick.
Here is my suggestion: Decided on the CR and number of enemies of your final battle 1st. If you have a large number of players, use a few but higher CR monsters. If you use a large number of weak CR minions against a large PC party, it takes too long to do each round.
Base on what you said, I feel your robot should be a caster. I think Animated Statue or Canopic Golem could work. You can alwasy creating homebrew by stiching different abilities from different monster into monster.
As for the BBEG herself, i might recommend leaning into the amnesia theme. I suggest abilities that can seal players traits and feats. maybe she stops the fighter's multiattack, or maybe the wizard forgets how to cast fireball momentarily. basically, take things the players have earned through level up, and start to take it away again, through the BBEG's memory snatching magic. As a caster, it's always smart to lean into the Dex and Int scores, to buff AC and spell damage. For actual spells I would do something along the lines of mind spike, command, tasha's mind whip, or other befuddling effects. And if you want to get really brutal with your final boss, Geas as a legendary action, modified to only take an action to cast, can start turning party members against each other for a cinematic "oh we really done it now" type feel.
Honestly, in my opinion the easiest BBEG idea is simply a adult dragon that was going around killing villagers in a town and the whole point of the one shot/campaign is to kill/stop the dragon from killing the villagers.
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
So, I'm doing a kind of amnesia campaign where all the players wake up in a ruined city, and their memories have been wiped, and they slowly get them back as they level up and complete tasks. Well, I have it to where the BBEG is with them and their spell backfired causing them to also forget who they are, but I don't know what I should to for stats and abilities for my BBEG. I planned on her handing with the group for a while then somehow regaining her memories and getting "kidnapped" by her own minions and them looking for her and not finding her until the final fight where it's reviled, she was the one who attacked them. The main enemies are robots she created with some encounters with wild animals. If anyone has any ideas for her stats and abilities it would be greatly appreciated, thank you.
Marut
https://www.dndbeyond.com/monsters/2560866-marut
If you've never thrown one of these at a party, I recommend them as good henchmen for a boss battle. They automatically hit - no dice roll needed and they deal a good amount of damage. It can be terrifying for a player to have you as GM say that this thing doesn't roll it just automatically hits. Often group tactics change real quick.
DM session planning template - My version of maps for 'Lost Mine of Phandelver' - Send your party to The Circus - Other DM Resources - Maps, Tokens, Quests - 'Better' Player Character Injury Tables?
Actor, Writer, Director & Teacher by day - GM/DM in my off hours.
What level is the party supposed to be?
Find your own truth, choose your enemies carefully, and never deal with a dragon.
"Canon" is what's factual to D&D lore. "Cannon" is what you're going to be shot with if you keep getting the word wrong.
我不太擅长就故事本身提供建议,但我写过很多怪物的故事:
在设计反派角色的属性时,应该更注重他们的生命值和护甲等级,而不是“任何能够承受玩家三轮攻击的敌人都能瞬间杀死他们所有人”。
The party is supposed to be level 12 or 13
And the number of players????????
Here is my suggestion: Decided on the CR and number of enemies of your final battle 1st. If you have a large number of players, use a few but higher CR monsters. If you use a large number of weak CR minions against a large PC party, it takes too long to do each round.
Base on what you said, I feel your robot should be a caster. I think Animated Statue or Canopic Golem could work. You can alwasy creating homebrew by stiching different abilities from different monster into monster.
As for the BBEG herself, i might recommend leaning into the amnesia theme. I suggest abilities that can seal players traits and feats. maybe she stops the fighter's multiattack, or maybe the wizard forgets how to cast fireball momentarily. basically, take things the players have earned through level up, and start to take it away again, through the BBEG's memory snatching magic. As a caster, it's always smart to lean into the Dex and Int scores, to buff AC and spell damage. For actual spells I would do something along the lines of mind spike, command, tasha's mind whip, or other befuddling effects. And if you want to get really brutal with your final boss, Geas as a legendary action, modified to only take an action to cast, can start turning party members against each other for a cinematic "oh we really done it now" type feel.
Having fun? I would hope so. Lets see how much fun you're having after the lich starts dipping into it's 1/day spell slots.
Honestly, in my opinion the easiest BBEG idea is simply a adult dragon that was going around killing villagers in a town and the whole point of the one shot/campaign is to kill/stop the dragon from killing the villagers.