So the basis of my campaign is someone powerful attempting to merge the outer plane with the material plane. This individual succeeds but it only lasts about two hours then it went away. This ends up happening once every 20 years and populations are quite annihilated because of it. Humanity ends up learning how to disguise themselves from fiiends with a newly crafted spell and they use it on their cities.
There's a tense peace once this happens but then the events where the planes merge happens starts happening sooner than expected. Slowly at first, then eventually where the PC's come into the campaign it's predicted to happen at the end of this second year.
So the campaign itself will be played once a month and I was hoping for them to stay in a central city between sessions, at least for a bit, so we can do downtime and other things between sessions.
Once the PC's come in, the next event that happens will last a long time. Possibly either a month or until the PC's find a way to stop it. The plan was to eventually be able to cast this special non-detection type spell on humanoids and their mounts for about two hours so they can venture out a bit somewhere close and tackle something then come back to the town before the spell wears off. Eventually the heroes can travel further once they themselves learn how to cast the spell.
I like the idea of this, but I may have gone overboard thinking that they would basically be bombarded by fiends once they left the town and needing this spell on them. I think I've made it a bit complicated.
Any help or ideas to improve this would be fantastic. Thanks!
Roamers could always be lower level fiends, like to the point that they can be dispatched via storytelling vs bogging down tons of small combats. Then throw in some kind of 'you hear the sounds of some devilish horn sounding in the distance... you've been spotted!' Which could mean big guns are on their way. Which gives them a chance to fight or flight, and depending on how challenging the fight option is, maybe you can encourage flight after one such instance - maybe even get to use the Chase mechanics presented in the rules.
This also reminds me of the Planemeld stuff in ESO, maybe you can read over that (if you're not familiar) and see if it gives you any further ideas: https://en.uesp.net/wiki/Lore:Planemeld
I like the idea of that a lot! I definitely need any extra reading I can get, I'll check that out. I should also probably familiarize myself with the chase mechanics haha. Thank you!
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Hey guys.
So the basis of my campaign is someone powerful attempting to merge the outer plane with the material plane. This individual succeeds but it only lasts about two hours then it went away. This ends up happening once every 20 years and populations are quite annihilated because of it. Humanity ends up learning how to disguise themselves from fiiends with a newly crafted spell and they use it on their cities.
There's a tense peace once this happens but then the events where the planes merge happens starts happening sooner than expected. Slowly at first, then eventually where the PC's come into the campaign it's predicted to happen at the end of this second year.
So the campaign itself will be played once a month and I was hoping for them to stay in a central city between sessions, at least for a bit, so we can do downtime and other things between sessions.
Once the PC's come in, the next event that happens will last a long time. Possibly either a month or until the PC's find a way to stop it. The plan was to eventually be able to cast this special non-detection type spell on humanoids and their mounts for about two hours so they can venture out a bit somewhere close and tackle something then come back to the town before the spell wears off. Eventually the heroes can travel further once they themselves learn how to cast the spell.
I like the idea of this, but I may have gone overboard thinking that they would basically be bombarded by fiends once they left the town and needing this spell on them. I think I've made it a bit complicated.
Any help or ideas to improve this would be fantastic. Thanks!
Roamers could always be lower level fiends, like to the point that they can be dispatched via storytelling vs bogging down tons of small combats. Then throw in some kind of 'you hear the sounds of some devilish horn sounding in the distance... you've been spotted!' Which could mean big guns are on their way. Which gives them a chance to fight or flight, and depending on how challenging the fight option is, maybe you can encourage flight after one such instance - maybe even get to use the Chase mechanics presented in the rules.
This also reminds me of the Planemeld stuff in ESO, maybe you can read over that (if you're not familiar) and see if it gives you any further ideas: https://en.uesp.net/wiki/Lore:Planemeld
I like the idea of that a lot! I definitely need any extra reading I can get, I'll check that out. I should also probably familiarize myself with the chase mechanics haha. Thank you!