Hi, I'm a DM running a campaign for a party of four players and I just wanted to know whether or not anyone could point me in the direction of a software I could use to run a combat encounter with customizable A.I. player characters. If anyone knows of anything remotely similar I would really appreciate it. Thank you
Are you looking to run simulations of combat situations to test how deadly your designed encounters are, or are you looking for something to handle running combat for you?
I've seen examples of the former - although they don't hand'e spellcasting well at all, so I question how useful they are. I've never seen an example of the latter.
I believe that trying to use the latter would eliminate all the benefits of the DM running ( and thus managing and tweaking ) combat encounters. Plus, given the complexity of the system, the sheet number of stock monsters, spells, weapons, and attacks ( say nothing of homebrew additions ), this would be a prohibitively expensive peice of software ( AI, Machine Learning models, etc. etc - Enterprise level AI - tens of thousands of dollars with today's technology ).
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I am looking for this too. This would be huge for DM's if they had access to something like this. I want to create challenging encounters, but with all the rules/feats/, etc. in the mix it is very hard to really plan them out well. Either they are too hard or two easy. For instance, take a Dwarven Monk and a Dwarven Fighter (Defender/Eldritch Knight). Anything challenging to the fighter is going to destroy the monk. I hate having to manipulate encounters way out of whack to compensate. Too much dam work :)
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Husband, Father, Veteran, Gamer, DM, Player, and Friend | Author of the "World of Eirador" | http://world-guild.com "The secret we should never let the gamemasters know is that they don't need any rules." ~Gary Gygax
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Hi, I'm a DM running a campaign for a party of four players and I just wanted to know whether or not anyone could point me in the direction of a software I could use to run a combat encounter with customizable A.I. player characters. If anyone knows of anything remotely similar I would really appreciate it. Thank you
Are you looking to run simulations of combat situations to test how deadly your designed encounters are, or are you looking for something to handle running combat for you?
I've seen examples of the former - although they don't hand'e spellcasting well at all, so I question how useful they are. I've never seen an example of the latter.
I believe that trying to use the latter would eliminate all the benefits of the DM running ( and thus managing and tweaking ) combat encounters. Plus, given the complexity of the system, the sheet number of stock monsters, spells, weapons, and attacks ( say nothing of homebrew additions ), this would be a prohibitively expensive peice of software ( AI, Machine Learning models, etc. etc - Enterprise level AI - tens of thousands of dollars with today's technology ).
I think you need to run DM 1.0 for this :p
My DM Philosophy, as summed up by other people: https://drive.google.com/file/d/1rN5w4-azTq3Kbn0Yvk9nfqQhwQ1R5by1/view
Disclaimer: This signature is a badge of membership in the Forum Loudmouth Club. We are all friends. We are not attacking each other. We are engaging in spirited, friendly debate with one another. We may get snarky, but these are not attacks. Thank you for not reporting us.
I am looking for the former of the two, yes.
My DM Philosophy, as summed up by other people: https://drive.google.com/file/d/1rN5w4-azTq3Kbn0Yvk9nfqQhwQ1R5by1/view
Disclaimer: This signature is a badge of membership in the Forum Loudmouth Club. We are all friends. We are not attacking each other. We are engaging in spirited, friendly debate with one another. We may get snarky, but these are not attacks. Thank you for not reporting us.
Thanks a ton. I'll certainly try these
https://dndbattle.com is the best 5e combat simulator out there.
I am looking for this too. This would be huge for DM's if they had access to something like this. I want to create challenging encounters, but with all the rules/feats/, etc. in the mix it is very hard to really plan them out well. Either they are too hard or two easy. For instance, take a Dwarven Monk and a Dwarven Fighter (Defender/Eldritch Knight). Anything challenging to the fighter is going to destroy the monk. I hate having to manipulate encounters way out of whack to compensate. Too much dam work :)
Husband, Father, Veteran, Gamer, DM, Player, and Friend | Author of the "World of Eirador" | http://world-guild.com
"The secret we should never let the gamemasters know is that they don't need any rules." ~Gary Gygax