I have a party of 6 level 12 adventurers. My bards player wants a kind of musical encounter. He has hinted at the "golden fiddle". I could simply make him battle some demon for the thing. But I'd much rather involve the entire party. Anyone got a dungeon crawl style encounter thay involves performance checks, dancing, stuff like that.
Well, I've run an encounter that involved performance checks and dancing, but it was level 1, not level 12, so it would take some adjustments. The basic idea was monsters that would grapple the players and dance with them. If a grappled PC didn't choose to make a Performance (dance) check on their turn, or failed the check, they took damage; if they made the check, they damaged the monster. They also had a couple of defensive tricks when dancing (they counted as using dodge while dancing, and if attacks missed them they could redirect them to their dance partner). My players seemed to have fun with it, though I mistuned it a bit and beat them up pretty seriously.
Doing it at level 12...
I'd probably start with my theme song being The Devil Went Down to Georgia (which, incidentally, is probably where the golden fiddle comes from). Have the fiddler be a devil of some sort (it can be significantly overpowered as long as its operating under rules that limit what it's allowed to do), and throw in one succubus per extra PC, with some dance mechanic replacing its normal draining kiss. Presumably the golden fiddle is some variant instrument of the bards.
I have a party of 6 level 12 adventurers. My bards player wants a kind of musical encounter. He has hinted at the "golden fiddle". I could simply make him battle some demon for the thing. But I'd much rather involve the entire party. Anyone got a dungeon crawl style encounter thay involves performance checks, dancing, stuff like that.
Well, I've run an encounter that involved performance checks and dancing, but it was level 1, not level 12, so it would take some adjustments. The basic idea was monsters that would grapple the players and dance with them. If a grappled PC didn't choose to make a Performance (dance) check on their turn, or failed the check, they took damage; if they made the check, they damaged the monster. They also had a couple of defensive tricks when dancing (they counted as using dodge while dancing, and if attacks missed them they could redirect them to their dance partner). My players seemed to have fun with it, though I mistuned it a bit and beat them up pretty seriously.
Doing it at level 12...
I'd probably start with my theme song being The Devil Went Down to Georgia (which, incidentally, is probably where the golden fiddle comes from). Have the fiddler be a devil of some sort (it can be significantly overpowered as long as its operating under rules that limit what it's allowed to do), and throw in one succubus per extra PC, with some dance mechanic replacing its normal draining kiss. Presumably the golden fiddle is some variant instrument of the bards.