The description and the map don't match up in my mind (I could be tired and overthinking it). Is the ENTIRE area "difficult terrain" for medium+ or just the random squares with trees drawn on them? TIA
Pale, spindly briars press close, casting twisted shadows on the earth floor in the violet light.
Briars. The most successful aboveground plants that Belak has transplanted in the Twilight Grove are the briars, though they appear sickly and pale, with blighted leaves. Other common plants and bushes are also represented, though they are equally afflicted.
The briars don’t hinder Small and smaller creatures. Larger creatures must either spend 2 feet of movement for every 1 foot moved or make a DC 10 Constitution saving throw for every 10 feet moved. On a failed save, the creature takes 1 piercing damage from the briars.
A 5-foot-by-5-foot area of briars can be cleared if it takes 20 damage of any type other than psychic.
I ran it recently using the entire area as difficult terrain. Since my PCs were third level by the time they reached this point, that fact helped provide balance for the encounter and added an extra dimension to their view of the situation. [ They are now level 6 and the Mage still mutters about "stupid nature" and "stupid plants trying to kill us."] I also agree with Avohei -- in any adventure that you run, you are always free to change or adapt it as you see fit. For my group, the tank slowly wading through the briars while the rest used ranged attacks worked well for a memorable final confrontation.
I interpreted it as forcing them down a specific path. They *could* pass through the briars, but it'd be difficult, painful, and noisy. Faster & quieter to follow a trail while checking for traps.
Carrion
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The description and the map don't match up in my mind (I could be tired and overthinking it). Is the ENTIRE area "difficult terrain" for medium+ or just the random squares with trees drawn on them?
TIA
Briars. The most successful aboveground plants that Belak has transplanted in the Twilight Grove are the briars, though they appear sickly and pale, with blighted leaves. Other common plants and bushes are also represented, though they are equally afflicted.
The briars don’t hinder Small and smaller creatures. Larger creatures must either spend 2 feet of movement for every 1 foot moved or make a DC 10 Constitution saving throw for every 10 feet moved. On a failed save, the creature takes 1 piercing damage from the briars.
A 5-foot-by-5-foot area of briars can be cleared if it takes 20 damage of any type other than psychic.
Map link: Area 55/56
https://imgur.com/a/5aSuI1V
Call me Knives.
I'll be running this when my players get to it but in that aspect you described I removed the difficult terrain. Just change it to what you want.
I ran it recently using the entire area as difficult terrain. Since my PCs were third level by the time they reached this point, that fact helped provide balance for the encounter and added an extra dimension to their view of the situation. [ They are now level 6 and the Mage still mutters about "stupid nature" and "stupid plants trying to kill us."]
I also agree with Avohei -- in any adventure that you run, you are always free to change or adapt it as you see fit. For my group, the tank slowly wading through the briars while the rest used ranged attacks worked well for a memorable final confrontation.
I interpreted it as forcing them down a specific path. They *could* pass through the briars, but it'd be difficult, painful, and noisy. Faster & quieter to follow a trail while checking for traps.
Carrion