I’m running a new campaign and trying out doing Xp based progression and was thinking that along with getting some Xp for the encounter the party should get some gold or other fun things as well but I’m conflicted on how to dish it out since normally I do milestone and give out a bunch at the end of a dungeon or something
the party currently is 4 characters all level 3 what should give out per encounter? If it helps they are going to mainly be fighting bugbears and goblins
The DMG has tables for generating random treasure found on individual monsters. Linking to the section is difficult as I’m on my phone, but it’s toward the beginning of chapter 7. Roll on the individual treasure table for each monster based on the CR of the monster.
For final boss of the adventure type encounters, you can roll on the treasure hoard table rather than individual treasure. Be sure to actually read the section; it gives guidance on how many treasure hoards players are actually expected to encounter over the whole campaign.
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I’m running a new campaign and trying out doing Xp based progression and was thinking that along with getting some Xp for the encounter the party should get some gold or other fun things as well but I’m conflicted on how to dish it out since normally I do milestone and give out a bunch at the end of a dungeon or something
the party currently is 4 characters all level 3 what should give out per encounter? If it helps they are going to mainly be fighting bugbears and goblins
The DMG has tables for generating random treasure found on individual monsters. Linking to the section is difficult as I’m on my phone, but it’s toward the beginning of chapter 7. Roll on the individual treasure table for each monster based on the CR of the monster.
For final boss of the adventure type encounters, you can roll on the treasure hoard table rather than individual treasure. Be sure to actually read the section; it gives guidance on how many treasure hoards players are actually expected to encounter over the whole campaign.