Not sure which thread to put this into, so I’ll just start here.
My hubby is playing a Paladin whose story is based off of a song by Light the Torch called “The Great Divide“ where it goes, “I often pray to gods I never served”.
Basically, the concept behind it is that his holy relic was replaced with a cursed item, therefore losing direct contact with his deity. In order to regain that connection, he has to return the item to it’s rightful owner (which is going to be another player in our group, but neither of them know that. I just gave him his first vision quest for a slight reveal), but until he does so, his spells are basically out of his control.
We’ve agreed that in order for it to seem more “chaotic”, in a sense, I would prepare his spells for him every long rest and I would roll them randomly. BUT my issue here is that I also wanted to add in random spells that he could possibly have received from whatever “deity” is taking pity on him that day. So I wanted him to be able to have random access (that I would roll with a D100 or percentage die) to a spell or two.
The problem I’m having is that with D&D Beyond, his pally spells are the only thing he can have access to. I can’t have anything extra added to his character sheet. Is there a way I can go around it without multiclassing and potentially messing up any of his stats? I’m considering the idea of making him spell cards for that day, but there are so many additional spells and I never know what I’m going to roll, so I don’t really want to make a card for them all and I don’t want to limit them to just a select number because what’s the fun in that.
Create a homebrew feat that grants access to the spells / spell lists you want and add that feat to his character. :-) You don't need to publish your own homebrew to use it for yourself.
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Hello!
Not sure which thread to put this into, so I’ll just start here.
My hubby is playing a Paladin whose story is based off of a song by Light the Torch called “The Great Divide“ where it goes, “I often pray to gods I never served”.
Basically, the concept behind it is that his holy relic was replaced with a cursed item, therefore losing direct contact with his deity. In order to regain that connection, he has to return the item to it’s rightful owner (which is going to be another player in our group, but neither of them know that. I just gave him his first vision quest for a slight reveal), but until he does so, his spells are basically out of his control.
We’ve agreed that in order for it to seem more “chaotic”, in a sense, I would prepare his spells for him every long rest and I would roll them randomly. BUT my issue here is that I also wanted to add in random spells that he could possibly have received from whatever “deity” is taking pity on him that day. So I wanted him to be able to have random access (that I would roll with a D100 or percentage die) to a spell or two.
The problem I’m having is that with D&D Beyond, his pally spells are the only thing he can have access to. I can’t have anything extra added to his character sheet. Is there a way I can go around it without multiclassing and potentially messing up any of his stats? I’m considering the idea of making him spell cards for that day, but there are so many additional spells and I never know what I’m going to roll, so I don’t really want to make a card for them all and I don’t want to limit them to just a select number because what’s the fun in that.
Any ideas??
Create a homebrew feat that grants access to the spells / spell lists you want and add that feat to his character. :-) You don't need to publish your own homebrew to use it for yourself.