Okay, so my step kids convinced me to start up a campaign for quarantine and My fiance, two battle buddy's and myself have begun introducing them to the joys of the game and what I like to call 'panic math'. So far, I think we've hooked them on the game and the hobby.
My overall campaign idea is laid out as follows (Keeping it fairly loose so each session is tailored to the characters actions):
PC's assist small village and other areas with a growing bandit issue. Slowly find out they are not bandits but trained mercs working for a group of clerics. Slowly they discover that the clerics are all of the cult of Orcus and are trying to summon him. Somewhere along the way, they save a merchant and he acts as their benefactor and helps them out. He is (if they research or get lucky and find out) is actually a high up in a devil cult. (Welcome to being pawns in the blood war Ahahahah)
Tailoring for the party include:
Half-orc paladin's background says he left his family as they were thieves. I'm putting them in the merc bands somewhere.
Elf rogue's background says she ran away from her folks as they were in a cult. It's going to be the Orcus cult.
Sorceress is a Tiefling. Her infernal lineage is the devil that the merchant's cult worship.
Still working on a few more tie in's involving the other pc's but it's early in the story so...
Sounds good! The one thing I’d be wary of is the “you’ve been working for a cult all along!” thing that’ll happen with the merchant. Some players who like to play heroic characters might get very upset by the idea that they were the villains all along. I think it’ll be fine, though, as long as the characters actions only help one side of the Blood War rather than harming innocents, and of course they get a chance to stop the cult.
I would also keep in mind the age of the kids. Having introduced my own children into the hobby, the stuff that was fun/interesting at their current age (13 and 15), is not the same type of stuff that found to be discouraging when they were younger. Otherwise, sounds awesome! Way to build in the backgrounds as playable material, and introducing them to the idea, that their decisions materially matter
I’d like to point out that since these are kids, they aren’t necessarily going to do what you think they should do, Or what you want them to do simply because they see that you want them to do it.
I ran a few games for my nephews back a few years ago and noticed immediately that they didn’t really want to go along with my plot and adventure ideas, so be willing and ready to improv! good luck!
Sounds good! The one thing I’d be wary of is the “you’ve been working for a cult all along!” thing that’ll happen with the merchant. Some players who like to play heroic characters might get very upset by the idea that they were the villains all along. I think it’ll be fine, though, as long as the characters actions only help one side of the Blood War rather than harming innocents, and of course they get a chance to stop the cult.
Knowing my stepson (half orc paladin) his response would be just to declare that cult the next target of his divine wrath.
Just as an update. The working for a devil cult concept has been dropped. The Tiefling's patronage will contact them and make offers of assistance...for a price of course. Whether or not they accept is up to them and may lead to other campaign stories. We also now have sixth member now as the eldest child is in as well. We have a female, goblin bard.
I find that this is growing larger than I originally planned. The campaign story is now just story 1. This may continue on for years the way the kids seem to like it.
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Okay, so my step kids convinced me to start up a campaign for quarantine and My fiance, two battle buddy's and myself have begun introducing them to the joys of the game and what I like to call 'panic math'. So far, I think we've hooked them on the game and the hobby.
My overall campaign idea is laid out as follows (Keeping it fairly loose so each session is tailored to the characters actions):
PC's assist small village and other areas with a growing bandit issue. Slowly find out they are not bandits but trained mercs working for a group of clerics. Slowly they discover that the clerics are all of the cult of Orcus and are trying to summon him. Somewhere along the way, they save a merchant and he acts as their benefactor and helps them out. He is (if they research or get lucky and find out) is actually a high up in a devil cult. (Welcome to being pawns in the blood war Ahahahah)
Tailoring for the party include:
Half-orc paladin's background says he left his family as they were thieves. I'm putting them in the merc bands somewhere.
Elf rogue's background says she ran away from her folks as they were in a cult. It's going to be the Orcus cult.
Sorceress is a Tiefling. Her infernal lineage is the devil that the merchant's cult worship.
Still working on a few more tie in's involving the other pc's but it's early in the story so...
Tell me what you guys think.
Sounds good! The one thing I’d be wary of is the “you’ve been working for a cult all along!” thing that’ll happen with the merchant. Some players who like to play heroic characters might get very upset by the idea that they were the villains all along. I think it’ll be fine, though, as long as the characters actions only help one side of the Blood War rather than harming innocents, and of course they get a chance to stop the cult.
Wizard (Gandalf) of the Tolkien Club
I would also keep in mind the age of the kids. Having introduced my own children into the hobby, the stuff that was fun/interesting at their current age (13 and 15), is not the same type of stuff that found to be discouraging when they were younger. Otherwise, sounds awesome! Way to build in the backgrounds as playable material, and introducing them to the idea, that their decisions materially matter
I’d like to point out that since these are kids, they aren’t necessarily going to do what you think they should do, Or what you want them to do simply because they see that you want them to do it.
I ran a few games for my nephews back a few years ago and noticed immediately that they didn’t really want to go along with my plot and adventure ideas, so be willing and ready to improv!
good luck!
That's why I'm leaving it as a loose outline. I'm modifying as I need too. Also allows them to really see that they are shaping things.
Knowing my stepson (half orc paladin) his response would be just to declare that cult the next target of his divine wrath.
Just as an update. The working for a devil cult concept has been dropped. The Tiefling's patronage will contact them and make offers of assistance...for a price of course. Whether or not they accept is up to them and may lead to other campaign stories. We also now have sixth member now as the eldest child is in as well. We have a female, goblin bard.
I find that this is growing larger than I originally planned. The campaign story is now just story 1. This may continue on for years the way the kids seem to like it.