Also of note, when you reach T2 (level 5) you can acquire 1 additional magic item; A +1 weapon, +1 shield, +1 wand of the war mage, or +1 rod of the pact keeper.
If you have the faction agent background feature you can acquire an additional item from your faction that varies.
All factions can have a ring of protection
Harpers: ring of free action
Order of the Gauntlet: ring of fire resistance
Emerald Enclave: ring of animal influence
Lords’ Alliance: ring of the ram
Zhentarim: ring of evasion
Also note that these items count against your total magic item count in AL. If you leave your faction you lose the item,.
try google (can't link it here)...there's a pretty good spreadsheet out there with details on a ton of modules (although by nature it will always be missing the latest adventures) and it lists the rewards for each.
but you can't buy them...you have to find/earn them by running the module (or trading like mindseye said).
The aforementioned and somewhat ill-reputed spreadsheet will be able to give you an idea what items are in particular adventures if you want to build a character that way.
Alternatively you are allowed to trade magic items of identical rarity (common, uncommon, rare, very rare, etc.) with other players. If you can't find someone local who wants to trade, there is a Facebook webpage designed to facilitate those trades. Trades not done in person cost 15 days downtime.
Bottom line, Build the character you want, play the module you want. If you NEED a particular item, you can get it, even if no one is running the module near you. Wizards be getting drops of magic half plate all the time!!!
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Hello,
I would like to know where I can find a list of the magic items I can buy for my character on Adventurer's League.
Thanks.
You would have to consult adventures League documentation, DDB doesn't currently offer Al support yet
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Site Rules & Guidelines - Homebrew Rules - Looking for Players and Groups Rules
From the AL season 9 player's guide:
Potion of… Cost
Spell Scroll Level... Cost*
*The cost of scrolls above is in addition to any component cost.
Only potions and scrolls can be bought.
Also of note, when you reach T2 (level 5) you can acquire 1 additional magic item; A +1 weapon, +1 shield, +1 wand of the war mage, or +1 rod of the pact keeper.
If you have the faction agent background feature you can acquire an additional item from your faction that varies.
All factions can have a ring of protection
Harpers: ring of free action
Order of the Gauntlet: ring of fire resistance
Emerald Enclave: ring of animal influence
Lords’ Alliance: ring of the ram
Zhentarim: ring of evasion
Also note that these items count against your total magic item count in AL. If you leave your faction you lose the item,.
That's actually quite an incentive to play Paladin or Hexblade to be able to make magical weapons.
try google (can't link it here)...there's a pretty good spreadsheet out there with details on a ton of modules (although by nature it will always be missing the latest adventures) and it lists the rewards for each.
but you can't buy them...you have to find/earn them by running the module (or trading like mindseye said).
Guide to the Five Factions (PWYW)
A rather comprehensive list of free WotC D&D resources
Deck of Decks
The aforementioned and somewhat ill-reputed spreadsheet will be able to give you an idea what items are in particular adventures if you want to build a character that way.
Alternatively you are allowed to trade magic items of identical rarity (common, uncommon, rare, very rare, etc.) with other players. If you can't find someone local who wants to trade, there is a Facebook webpage designed to facilitate those trades. Trades not done in person cost 15 days downtime.
Bottom line, Build the character you want, play the module you want. If you NEED a particular item, you can get it, even if no one is running the module near you. Wizards be getting drops of magic half plate all the time!!!