There’s a pile of books on the counter skye with that 19 you notice there’s grates under all the desks if someone looks through the records I’m going to need a investigation
"Very well, I shall restrain them," says Icarus, who then proceeds to tie the hands of all the sleeping and unconscious kobolds behind their backs with some rope.
Soltai looks towards Sky and says, “Why would I know what he meant? I’m only 42 years old and I spent 30 of them, well, I’ll tell you about them later.” Fro proceeds to flip through the books on the counter
look through the books the first thing you see is a withdrawal of 5 clock work amulets from a sir gorberk a few weeks before you notice a 100 platinum coins being moved from sir gorberk to a man with ink spilt over his name
Skye mentions to her new friends "Hey, check out those grates under the desks, Kind of a weird place for those isn't it?." She walks toward the grates and asks Soltai "What does that book tell you?"
Skye (being over 8 ft), tries to get under the desk to inspect the grates a little closerperception: 22 (Crit 20) She finds that she can get under the desk pretty well to be so large, gets a good look down into the openings.
From below you notice a slight stirring of liquid inside also it sounds almost like a speaker that plays the footsteps of the bankers however as your listening the footsteps abruptly stop and as you look at the bank tellers you notice they don’t seem to have footsteps all that’s left to do in the bank is talk to the employees
Skye gains Reckless attack (Starting at 2nd level, you can throw aside all concern for defense to attack with fierce desperation. When you make your first attack on your turn, you can decide to attack recklessly. Doing so gives you advantage on melee weapon attack rolls using Strength during this turn, but attack rolls against you have advantage until your next turn.) and Danger Sense(At 2nd level, you gain an uncanny sense of when things nearby aren’t as they should be, giving you an edge when you dodge away from danger. You have advantage on Dexterity saving throws against effects that you can see, such as traps and spells. To gain this benefit, you can’t be blinded, deafened, or incapacitated."
Hit points are now 23.
Skye tells her party what she sees "Guys, there is some liquid under here, and some speakers playing footsteps", She looks at the dwarf and asks "Hey Mordor, What is the deal with the liquid in these grates and the footsteps coming from under there?"
She stands and moves toward Mordor and his employees.
“Oh uh, we believe this is an old thieves hide out. We aren’t sure why but every once in a while pass without trace seems to be cast on anyone who’s been in here a while, and the footsteps simply echo through the hollow bottom.”
As soon as Eli finds a gemstone or crystal worth 100gp he can use it as the core battery for a flying orb drone with tons of gadgets, that acts immediately after Coppermans turn and can be controlled as a bonus action. It can fly, and attack and give help actions and carry stuff. Basically a companion.
2nd) (active) Enhaced Defense. Gives +1 AC so that Copperman now has 18 AC
3rd) (active) returning weapon. Whenever the infused weapon is thrown it returns into the hand of the owner immediately after it hits or misses. I infused the spear so I can now shoot it and on impact it dissolves in a blue light and reappears in the hand of Copperman.
4th) Nightvision googles. Copperman can start the day with a pack of nightvision googles installed on the helmet.
Also he can prepare one more spell, aka, add one more gadget to the armor now. This spell is cure wounds so that the armor has now some loads of medical equipment installed to heal Eli or others.
Rollback Post to RevisionRollBack
Nathaniel 'Nate' Bishop - LVL 5 Illusionist Wizard - Homebrew Alicindra Campaign || Eli Watson - LVL 3 Artificer Alchemist - Rime of the Frost Maiden || Ameera - LVL 1 Cleric - Lost Mine of Phandelver || Cilla Morningsong - LVL 1 Bard - Forgotten Survivors || Eli 'Copperman' Watson - LVL 2 Artificer Armorer - Forgotten Vigilantes || Samuel 'Sam' Bishop - LVL 1 Conjuration Wizard - Descent into Avernus
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(OOC:... we gotta go by nicknames or real names... lol, I am working too hard to figure out who is who)
There’s a pile of books on the counter skye with that 19 you notice there’s grates under all the desks if someone looks through the records I’m going to need a investigation
"Very well, I shall restrain them," says Icarus, who then proceeds to tie the hands of all the sleeping and unconscious kobolds behind their backs with some rope.
Soltai looks towards Sky and says, “Why would I know what he meant? I’m only 42 years old and I spent 30 of them, well, I’ll tell you about them later.” Fro proceeds to flip through the books on the counter
Soltai needs to roll a perception and a investigation
Soltai needs to roll a perception and a investigation
Ok they’re in the log
You notice nothing new with the perception
look through the books the first thing you see is a withdrawal of 5 clock work amulets from a sir gorberk a few weeks before you notice a 100 platinum coins being moved from sir gorberk to a man with ink spilt over his name
Fro makes a mental note to check in to this Sir Gorbeck later.
Skye mentions to her new friends "Hey, check out those grates under the desks, Kind of a weird place for those isn't it?." She walks toward the grates and asks Soltai "What does that book tell you?"
“Just the shady dealings of a Sir Gorbeck, he withdrew 5 amulets and paid someone 100 platinum pieces. I can’t tell who it is.”
Would skye like to investigate the grates if so give me a investigation and to stre line things give me another perception
Once Icarus has secured the prisoners, he will walk over and offer assistance to investigate the grates.
Skye (being over 8 ft), tries to get under the desk to inspect the grates a little closer perception: 22 (Crit 20) She finds that she can get under the desk pretty well to be so large, gets a good look down into the openings.
From below you notice a slight stirring of liquid inside also it sounds almost like a speaker that plays the footsteps of the bankers however as your listening the footsteps abruptly stop and as you look at the bank tellers you notice they don’t seem to have footsteps all that’s left to do in the bank is talk to the employees
Also go ahead and level up and give me a post describing what’s new with your team
example
at 2nd level flying fury gains 5hp, Ki, and unarmored movement.
Ooc: Fro gains ki and his speed increases to 45 ft.
Skye gains Reckless attack (Starting at 2nd level, you can throw aside all concern for defense to attack with fierce desperation. When you make your first attack on your turn, you can decide to attack recklessly. Doing so gives you advantage on melee weapon attack rolls using Strength during this turn, but attack rolls against you have advantage until your next turn.) and Danger Sense (At 2nd level, you gain an uncanny sense of when things nearby aren’t as they should be, giving you an edge when you dodge away from danger. You have advantage on Dexterity saving throws against effects that you can see, such as traps and spells. To gain this benefit, you can’t be blinded, deafened, or incapacitated."
Hit points are now 23.
Skye tells her party what she sees "Guys, there is some liquid under here, and some speakers playing footsteps", She looks at the dwarf and asks "Hey Mordor, What is the deal with the liquid in these grates and the footsteps coming from under there?"
She stands and moves toward Mordor and his employees.
“Oh uh, we believe this is an old thieves hide out. We aren’t sure why but every once in a while pass without trace seems to be cast on anyone who’s been in here a while, and the footsteps simply echo through the hollow bottom.”
Copperman is now at 17HP. He gains 4 infusions from which he can choose 2 every day. I flavour them to the Copperman theme here:
1st) homunculus servant. http://dnd5e.*******.com/artificer:infusions#toc8
As soon as Eli finds a gemstone or crystal worth 100gp he can use it as the core battery for a flying orb drone with tons of gadgets, that acts immediately after Coppermans turn and can be controlled as a bonus action. It can fly, and attack and give help actions and carry stuff. Basically a companion.
2nd) (active) Enhaced Defense. Gives +1 AC so that Copperman now has 18 AC
3rd) (active) returning weapon. Whenever the infused weapon is thrown it returns into the hand of the owner immediately after it hits or misses. I infused the spear so I can now shoot it and on impact it dissolves in a blue light and reappears in the hand of Copperman.
4th) Nightvision googles. Copperman can start the day with a pack of nightvision googles installed on the helmet.
Also he can prepare one more spell, aka, add one more gadget to the armor now. This spell is cure wounds so that the armor has now some loads of medical equipment installed to heal Eli or others.
Nathaniel 'Nate' Bishop - LVL 5 Illusionist Wizard - Homebrew Alicindra Campaign || Eli Watson - LVL 3 Artificer Alchemist - Rime of the Frost Maiden || Ameera - LVL 1 Cleric - Lost Mine of Phandelver || Cilla Morningsong - LVL 1 Bard - Forgotten Survivors || Eli 'Copperman' Watson - LVL 2 Artificer Armorer - Forgotten Vigilantes || Samuel 'Sam' Bishop - LVL 1 Conjuration Wizard - Descent into Avernus