As Kathra, Peren, Mirabel, and Mub huddle on the ground floor of the cavern in preparation, four hands extend from the column of fire to the four orbs at each corner of the upper cat-walk around the Spell Engine. Arcane energy seems to draw from around the giant black stone and towards each of the solid glass orbs in turn. Cracks begin to form on the Spell Engine as it is drained of power, sides begin to crumble into small concentric cubes of stone that scatter across the large floor. As the Spell Engine shatters into a pile of cube-stones, the stolen energy appears to be consumed into the skull via the hands on the upper orbs that then shatter in turn as their power is expended. All that remains is dust and fire as the creature settles on the rubble pile that was once the Seree Spell Engine. Whatever it was expecting to happen seems to have not quite taken. Its massive spiked head sways around in confusion before settling on the group of mortals before it. Each of you feel a slight tug as the Seree stones your carry, formerly pieces of the Spell Engine proper, seem to call out to the burning fiend.
Kathra looks back at her companions, then back at the wreckage of the Spell Engine and the confused spiked head, then back at her companions. "Oh hells, we're going to have to clean that up, aren't we?" She sighs, and for a second looks very tired before reverting back to a fierce smile. "Excellent."
Without waiting for an answer, she charges the monster, swinging her axe and letting out a war whoop ((and popping another rage, since there was a round there where she didn't attack anything, or get attacked)).
((The mystical effects of Gavin's journey will be revealed below.))
Kathra charges the fiend, axe in hand, rage coursing through her veins. She can feel the crawl of the star creatures on her skin, practically begging to be set free as she brings her weapon down critically through a massive hand made from Korm parts, severing it from the influence of the flaming column. The second swing is not as effective however. The axe is deflected by a backhand from the left lower hand, almost spinning the dwarf on the pile of rubble that was once the Spell Engine. As the two other clawed hands descend to tear at the stocky adventurer, a white-hot object shatters through the ceiling of the cavern, spilling rocks and debris below and startling several Storm Seal pups that were schooling nearby. The object strikes the fiend's spiked skull, spinning it wildly and confusing the creature before crashing to the ground in a small upheaval of stones and other debris. Rising from the shallow crater, Gavin, returned from his astral journey, looking hale and full of divine vigor.
((Gavin you are effectively healed and recharged of spell slots.))
End of round wrap-up:
Orlung the Returned has taken 22 damage and is also now down to three hands thanks to Kathra's assault.
Gavin's back!
Everyone else is nearby with a pile of rubble between them and Orlung, save for Kathra who is in melee with the creature.
There are still some Storm Seals around, though they don't seem to have done much lately. However, now that the calming orbs are gone, that may change.
Gavin lands back in the room on one knee and takes in his surroundings. Happy to see his friends are all alive, he turns his wrath towards Orlung. He moves within 15’ of him and casts spirit guardians. Angelic spectrals surround the war priest out to 15’ in a circle. “Do not harm my friends or these innocent storm seal creatures unless they become hostile” he commands. “By the power of Tempus, destroy this evil before you!” as he points at Orlung.
Orlung Wisdom saving throw: 15 vs 13 radiant dmg (1/2 on a WIS DC 15 save) and his speed is halved.
He looks back to his friends, “Attack with all your might! Foehammer is with us!”
Gavin's divine spirits lay into the towering flame monster before them and at least seem partially effective in their attacks. Peren uses the distraction to land a solid hit with an arrow.
Mirabel, you are up.
Rollback Post to RevisionRollBack
"The mongoose blew out its candle and was asleep in bed before the room went dark." —Llanowar fable
The force of Mirabel's spell reverberated through the fiery fiend. However, it does not seem as effective as it should. ((He saved.))
Mub fires off two arrows at the looming monster.
Attack 1 vs. AC: 29, 10 piercing damage.
Attack 2 vs. AC: 22, 11 piercing damage.
The Adolescent Storm Seal seems more perturbed by the giant flaming monster that just devoured all the magical energy of the Spell Engine and disturbed its siblings than the rag-tag group of smaller creatures in the room. Flying up from near the ground level, it sideswipes Orlung with its horn and tail as it heads to the upper reaches of the cavern to check on its family.
Mubs hail of arrows strike true, as does the Storm Seal's Tail attack.
Under the assault from so many sides, Orlung the Returned swipes once at the Storm Seal in the air and also sends two hands down to crush Kathra and Gavin.
Grasping Claw vs. Kathra's AC: 18, 11 piercing damage and, if hit, Kathra is Grappled (escape DC 15).
Grasping Claw vs. Gavin's AC: 10, 15 piercing damage and, if hit, Gavin is Grappled (escape DC 15).
Swatting claw vs. Storm Seal AC: 14, 14 bludgeoning damage.
Also, having remained in the wake of Gavin's spiritual attackers, Orlung must make a DC 15 Wisdom Saving throw (18) or take 14 radiant damage (half on save).
Rollback Post to RevisionRollBack
"The mongoose blew out its candle and was asleep in bed before the room went dark." —Llanowar fable
A grappled creature's speed becomes 0, and it can't benefit from any bonus to its speed.
The condition ends if the grappler is incapacitated (see the condition).
The condition also ends if an effect removes the grappled creature from the reach of the grappler or grappling effect, such as when a creature is hurled away by the thunderwave spell.
Rollback Post to RevisionRollBack
"The mongoose blew out its candle and was asleep in bed before the room went dark." —Llanowar fable
This post has potentially manipulated dice roll results.
Kathra shouts something about how she's getting a real good fight out of this, and lightning flickers out to strike Orlung. She also takes a few swipes with her axe.
Saving throw for Olrung: 19 vs 14 Dex, 1 damage or half on a success
Attack: 15 Damage: 6
Attack: 10 Damage: 13
She's content to stay grappled, because that just makes it easier to hit stuff - but if she's allowed a saving throw as a bonus action (I don't remember if it's an action or bonus action to be honest) then here it is:
One of Kathra’s wild swings and some of the lightning whirling around her manage to find purchase in Orlung’s amorphous form.
End of round wrap-up:
There is one enemy (Orlung).
Orlung has already taken 102 damage from the combined assaults of the group. He is missing at least one of his four malformed hands and there is very obvious signs of damage and wear on the remaining appendages and skull.
Kathra is currently grappled by one of Orlung's hands.
Gavin is in melee nearby.
Peren, Mirabel, and Mub are ranged attacking with spell and arrow at a somewhat "safe" distance.
The Adolescent Storm Seal is currently airborne and coming around for maybe another attack on Orlung, who previously swatted it away.
This post has potentially manipulated dice roll results.
((Gavin is 15’ away so his spirit guardians are in range, not sure for Orlung if that is considered melee))
Action: Gavin casts sacred flame at Orlung, Dex save DC 15 for Orlung 15 or he takes 10 radiant damage
Bonus Action: Gavin casts spiritual weapon A flaming sword with a red knight chess piece on the pommel, appears next to Orlung and slices down at one of his hands. You can hear the war priest yell at the evil creature, “You will not curse this world today!” Attack: 14 Damage: 12. Damage is radiant also.
((Question: Does my spiritual weapon in melee give Peren his sneak attack opportunity if Kathra leaves melee range for some reason?))
This post has potentially manipulated dice roll results.
Mub's arrows miss their mark, burning up in the fiends fiery corona. The Storm Seal however seems to have better luck striking Orlung twice.
Orlung tries to bat the Storm Seal away again with a large bony claw.
Swatting claw vs. Storm Seal AC: 20, 18 bludgeoning damage.
Focusing on Mirabel with his burning eyes, Orlung attempts to intrude his own scorched psyche deep within the Sorcerer's mind.
Mirabel's Wisdom Save (DC 15): 18, 11 psychic damage on a failed save, and half as much on success.
With Kathra grappled in one hand, Olung lifts the feisty dwarf into the air and squeezes for 12 bludgeoning damage.
and again, having remained in the wake of Gavin's spiritual attackers, Orlung must make a DC 15 Wisdom Saving throw (13) or take 10 radiant damage (half on save).
((Kathra, you're up......in the air. And it's your turn.))
Rollback Post to RevisionRollBack
"The mongoose blew out its candle and was asleep in bed before the room went dark." —Llanowar fable
This post has potentially manipulated dice roll results.
Kathra is furious about being lifted in the air, and makes her displeasure known by attacking the hand holding her. This is probably not her best plan ever, but whatever!
Attack: 9 Damage: 17
Attack: 20 Damage: 16
Her storm aura also sends out more lightning to zap Orlung's head:
DC 14 DEX save: 2, 2 damage or half on a successful save
Rollback Post to RevisionRollBack
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As Kathra, Peren, Mirabel, and Mub huddle on the ground floor of the cavern in preparation, four hands extend from the column of fire to the four orbs at each corner of the upper cat-walk around the Spell Engine. Arcane energy seems to draw from around the giant black stone and towards each of the solid glass orbs in turn. Cracks begin to form on the Spell Engine as it is drained of power, sides begin to crumble into small concentric cubes of stone that scatter across the large floor. As the Spell Engine shatters into a pile of cube-stones, the stolen energy appears to be consumed into the skull via the hands on the upper orbs that then shatter in turn as their power is expended. All that remains is dust and fire as the creature settles on the rubble pile that was once the Seree Spell Engine. Whatever it was expecting to happen seems to have not quite taken. Its massive spiked head sways around in confusion before settling on the group of mortals before it. Each of you feel a slight tug as the Seree stones your carry, formerly pieces of the Spell Engine proper, seem to call out to the burning fiend.
Kathra and any held actions are next.
Kathra looks back at her companions, then back at the wreckage of the Spell Engine and the confused spiked head, then back at her companions. "Oh hells, we're going to have to clean that up, aren't we?" She sighs, and for a second looks very tired before reverting back to a fierce smile. "Excellent."
Without waiting for an answer, she charges the monster, swinging her axe and letting out a war whoop ((and popping another rage, since there was a round there where she didn't attack anything, or get attacked)).
Attack: 26 Damage: 22
Attack: 12 Damage: 14
((Did I happen to get any healing on my ‘journey’ by chance? Maybe a short rest as time was standing still, for lack of a better term))
((The mystical effects of Gavin's journey will be revealed below.))
Kathra charges the fiend, axe in hand, rage coursing through her veins. She can feel the crawl of the star creatures on her skin, practically begging to be set free as she brings her weapon down critically through a massive hand made from Korm parts, severing it from the influence of the flaming column. The second swing is not as effective however. The axe is deflected by a backhand from the left lower hand, almost spinning the dwarf on the pile of rubble that was once the Spell Engine. As the two other clawed hands descend to tear at the stocky adventurer, a white-hot object shatters through the ceiling of the cavern, spilling rocks and debris below and startling several Storm Seal pups that were schooling nearby. The object strikes the fiend's spiked skull, spinning it wildly and confusing the creature before crashing to the ground in a small upheaval of stones and other debris. Rising from the shallow crater, Gavin, returned from his astral journey, looking hale and full of divine vigor.
((Gavin you are effectively healed and recharged of spell slots.))
End of round wrap-up:
Next round start. Gavin, you're up.
Gavin lands back in the room on one knee and takes in his surroundings. Happy to see his friends are all alive, he turns his wrath towards Orlung. He moves within 15’ of him and casts spirit guardians. Angelic spectrals surround the war priest out to 15’ in a circle. “Do not harm my friends or these innocent storm seal creatures unless they become hostile” he commands. “By the power of Tempus, destroy this evil before you!” as he points at Orlung.
Orlung Wisdom saving throw: 15 vs 13 radiant dmg (1/2 on a WIS DC 15 save) and his speed is halved.
He looks back to his friends, “Attack with all your might! Foehammer is with us!”
Peren will pull out his bow and let an arrow fly at the fire monster.
Attack: 19 Damage: 8
Plus sneak, if Kathra is within 5 feet of the enemy
13
Gavin's divine spirits lay into the towering flame monster before them and at least seem partially effective in their attacks. Peren uses the distraction to land a solid hit with an arrow.
Mirabel, you are up.
Mirabel considers the situation and maneuvers himself into a position such that he can cast [spell]shatter[/roll] without harming Kathra or Gavin.
DC 14 Con save (16+mod) or take 16 thunder damage, halved on a successful save.
Edit: damn, that damage roll.
The force of Mirabel's spell reverberated through the fiery fiend. However, it does not seem as effective as it should. ((He saved.))
Mub fires off two arrows at the looming monster.
Attack 1 vs. AC: 29, 10 piercing damage.
Attack 2 vs. AC: 22, 11 piercing damage.
The Adolescent Storm Seal seems more perturbed by the giant flaming monster that just devoured all the magical energy of the Spell Engine and disturbed its siblings than the rag-tag group of smaller creatures in the room. Flying up from near the ground level, it sideswipes Orlung with its horn and tail as it heads to the upper reaches of the cavern to check on its family.
Charged Horn Attack: 13, 16 piercing damage.
Taser Tail Strike: 24, 14 lightning damage.
((Orlung will be next followed by Kathra.))
Mubs hail of arrows strike true, as does the Storm Seal's Tail attack.
Under the assault from so many sides, Orlung the Returned swipes once at the Storm Seal in the air and also sends two hands down to crush Kathra and Gavin.
Grasping Claw vs. Kathra's AC: 18, 11 piercing damage and, if hit, Kathra is Grappled (escape DC 15).
Grasping Claw vs. Gavin's AC: 10, 15 piercing damage and, if hit, Gavin is Grappled (escape DC 15).
Swatting claw vs. Storm Seal AC: 14, 14 bludgeoning damage.
Also, having remained in the wake of Gavin's spiritual attackers, Orlung must make a DC 15 Wisdom Saving throw (18) or take 14 radiant damage (half on save).
((Kathra, you are up and currently Grappled.)
Kathra shouts something about how she's getting a real good fight out of this, and lightning flickers out to strike Orlung. She also takes a few swipes with her axe.
Saving throw for Olrung: 19 vs 14 Dex, 1 damage or half on a success
Attack: 15 Damage: 6
Attack: 10 Damage: 13
She's content to stay grappled, because that just makes it easier to hit stuff - but if she's allowed a saving throw as a bonus action (I don't remember if it's an action or bonus action to be honest) then here it is:
Strength save: 23
((Saves to break grapples are actions, sadly.))
One of Kathra’s wild swings and some of the lightning whirling around her manage to find purchase in Orlung’s amorphous form.
End of round wrap-up:
There is one enemy (Orlung).
Next round start! Gavin and Peren are up!
((Gavin is 15’ away so his spirit guardians are in range, not sure for Orlung if that is considered melee))
Action: Gavin casts sacred flame at Orlung, Dex save DC 15 for Orlung 15 or he takes 10 radiant damage
Bonus Action: Gavin casts spiritual weapon A flaming sword with a red knight chess piece on the pommel, appears next to Orlung and slices down at one of his hands. You can hear the war priest yell at the evil creature, “You will not curse this world today!” Attack: 14 Damage: 12. Damage is radiant also.
((Question: Does my spiritual weapon in melee give Peren his sneak attack opportunity if Kathra leaves melee range for some reason?))
Peren will unleash another arrow at Orlung
Attack: 13 Damage: Unable to parse dice roll.
Sneak = 13
It is for him and his floaty hands.
It does not.
Mirabel considers his options and decides the best option is to cast Chill Touch: 11 for 7 necrotic damage.
Mirbel's ghostly hand fails to affect Orlung.
Mub again fires off two arrows at Orlung
Attack 1 vs. AC: 14, 10 piercing damage.
Attack 2 vs. AC: 22, 10 piercing damage.
The Adolescent Storm Seal continues its assault as well, swiping at the fiend with horn and tail in the air above.
Horn Attack: 9, 9 piercing damage.
Taser Tail Strike: 14, 8 lightning damage.
((Orlung will be next followed by Kathra.))
Mub's arrows miss their mark, burning up in the fiends fiery corona. The Storm Seal however seems to have better luck striking Orlung twice.
Orlung tries to bat the Storm Seal away again with a large bony claw.
Swatting claw vs. Storm Seal AC: 20, 18 bludgeoning damage.
Focusing on Mirabel with his burning eyes, Orlung attempts to intrude his own scorched psyche deep within the Sorcerer's mind.
Mirabel's Wisdom Save (DC 15): 18, 11 psychic damage on a failed save, and half as much on success.
With Kathra grappled in one hand, Olung lifts the feisty dwarf into the air and squeezes for 12 bludgeoning damage.
and again, having remained in the wake of Gavin's spiritual attackers, Orlung must make a DC 15 Wisdom Saving throw (13) or take 10 radiant damage (half on save).
((Kathra, you're up......in the air. And it's your turn.))
Kathra is furious about being lifted in the air, and makes her displeasure known by attacking the hand holding her. This is probably not her best plan ever, but whatever!
Attack: 9 Damage: 17
Attack: 20 Damage: 16
Her storm aura also sends out more lightning to zap Orlung's head:
DC 14 DEX save: 2, 2 damage or half on a successful save