Jordgubb winces as his Iceknife catches Thuribula, he instead refocuses his attention on the mass of delirium to the north of him, moving 30ft closer he glances back and decides to make it difficult for anyone to stop him, casting Entangle between himself and the group, grasping weeds and vines sprout up from the ground and lash around catching three husks within its area at the same time.
He then takes out his quarterstaff and once again reinforces it with magic, sprouting sickly fungal spores from it's thick striking end.
Movement; 30ft north
Action; Entangle DC 12 Str save from husks 2,4 & 5 or become restrained, (concentration round 1/10)
This post has potentially manipulated dice roll results.
19
11
8
(There saves)
OOC So for now allowing bonus cantrip and leveled casting wrote in the chat about it but it's not RaW (Weird I know) but if the party votes we ignore that rule than we shall as it's not one I feel super strong about but I wanna abide by for in the future if the party does feel strongly about.
I do feel strong about casting say two leveled spells in a turn though for example as that would be super duper strong.
As one of the haze husks (2) before her is hit by flames and entangled by vines, Thuribula thinks it looks like it might go down in the next hit, and she swings her hammer at it.
To hit: 8 Damage: 6 bludgeoning + 4 radiant from Divine Favor = 10 damage but I don't believe that hits.
OOC I made a major mistake, I hadn't realized when you left a chat it deletes you're messages.
I wrote a really long thing explaining this and I hope it carries the same intent trying to write it again.
I have a lot of issues with anxiety and that was a bad day for it as well as many things in real life as well.
I had decided to put the campaign on hold. I wasn't going to delete it but if anyone left I would understand. That I'd start again in time if anyone was still interested.
There are other factors as well but I remain vague only because I have been asked by a few friends here not to say too much on it directly. If anyone has any questions they are free to PM me of course.
I had wrote it out a lot better the first time so sorry if this seems blunt/rude @.@
Fazil thrust his wand in the air thrice, "Load. Set. Lock. Three bursts." Three glowing darts of magical force are hurling themselves at two of Haze Husks that are tangled and the other on Thuribula's right.
OOC One makes a STR save to escape entangled and the other strike at thurbula!
16
Save
Attack
19
To hit
Damage
4
Thurbula had been smacked for 3 damage before and the magic missiles all hit but none take any down and cause any explosions but weaken them further for Thurbula's sake.
Also if Dabbert rolls higher in the initiative than the current number I'll make sure he gets a turn this round sooner. (If that makes sense)
OOC So Dabbert can get one turn reentering the battle in dramatic air than roll Initiative! (Don't worry on movement I'm being a little loose here to help replace a missing member. He can rush in target any member with a turn/attack than he can roll initiative for the next round)
Dabbert had returned after his short time talking to the Hooded Lanterns.
OOC I can even ret con the HL taking Dabbert shortly if that makes his return even easier honestly.
Also Dabbert can have one free turn before returning to the melee (SInce he was supposed to get a turn this round as well and it's ending so he can move and do a turn before we go top of the turn order)
This post has potentially manipulated dice roll results.
Dab rushes in, targeting the closest haze creature and lashing out with his spear. He jabs, then swings it like a bat, doing what he can to land multiple hits. He keeps his shield up and wits about him, staying ready to attack anything else that comes within 5 feet of him...
Turn Summary
Movement: To nearest haze husk Action- Attack w/ Spear: Targeting Haze Husk. 18 to hit, 7 damage Bonus Action- Polearm Master Bonus Attack w/ Spear: Targeting Haze Husk. 6 to hit, 5 damage Readied Reaction- Polearm Master Opportunity Attack: Targeting anything hostile that comes within 5 feet of Dabbert. 15 to hit, 8 damage
OOC
The 18 hits Xarian unless he has a spell slot for shield and has it ready ^^
Jords turn!
Jordgubb winces as his Iceknife catches Thuribula, he instead refocuses his attention on the mass of delirium to the north of him, moving 30ft closer he glances back and decides to make it difficult for anyone to stop him, casting Entangle between himself and the group, grasping weeds and vines sprout up from the ground and lash around catching three husks within its area at the same time.
He then takes out his quarterstaff and once again reinforces it with magic, sprouting sickly fungal spores from it's thick striking end.
Movement; 30ft north
Action; Entangle DC 12 Str save from husks 2,4 & 5 or become restrained, (concentration round 1/10)
Bonus action shillelagh on quarterstaff.
19
11
8
(There saves)
OOC
So for now allowing bonus cantrip and leveled casting wrote in the chat about it but it's not RaW (Weird I know) but if the party votes we ignore that rule than we shall as it's not one I feel super strong about but I wanna abide by for in the future if the party does feel strongly about.
I do feel strong about casting say two leveled spells in a turn though for example as that would be super duper strong.
OOC
Maggwyn and Thuribula's turn someone can Bot Maggwyn if they want but if not I can play her instead.
Hearing the fact that they might blow up if it is the killing blow, Maggwyn attacks the one by her that isn't hurt from what she can see.
Attack #3, the one to her left? looks like it hasn't been hit?
Attack: nat 1
So she then uses a ki point to disengage and get away from these things..
OOC
Thuribula's turn! ^^
As one of the haze husks (2) before her is hit by flames and entangled by vines, Thuribula thinks it looks like it might go down in the next hit, and she swings her hammer at it.
To hit: 8
Damage: 6 bludgeoning + 4 radiant from Divine Favor = 10 damage but I don't believe that hits.
OOC
I made a major mistake, I hadn't realized when you left a chat it deletes you're messages.
I wrote a really long thing explaining this and I hope it carries the same intent trying to write it again.
I have a lot of issues with anxiety and that was a bad day for it as well as many things in real life as well.
I had decided to put the campaign on hold. I wasn't going to delete it but if anyone left I would understand. That I'd start again in time if anyone was still interested.
There are other factors as well but I remain vague only because I have been asked by a few friends here not to say too much on it directly. If anyone has any questions they are free to PM me of course.
I had wrote it out a lot better the first time so sorry if this seems blunt/rude @.@
OOC
Dabbert can roll initiative to enter the combat but I'll certainly have to PM a bit as his character would have new info!
1 and 2 strike at Thuribula!
15
To hit
Damage
4
Except number 2 doesn't strike cause an 8 BARELY hits it seems these husk are crazy slow/unarmored.
And with her radiance it wriggles but does not explode.
I will try to give Jordbudd in out and bot him for the battle unless he's still here.
OOC
4 is tangled and attacks at Thurbula with disadvantage than Fazil's turn!
19
OOC
I didn't add damage cause I was sure it'd miss my bad here's the damage!
Now Fazils turn
4
Fazil thrust his wand in the air thrice, "Load. Set. Lock. Three bursts." Three glowing darts of magical force are hurling themselves at two of Haze Husks that are tangled and the other on Thuribula's right.
He cast Magic Missile.
Dart 1's Damage: 3 | Target: Haze Husk at the bottom.
Dart 2's Damage: 3 | Target: Haze Husk at the top.
Dart 3's Damage: 2 | Target: Haze Husk on Thuribula's right.
OOC
One makes a STR save to escape entangled and the other strike at thurbula!
16
Save
Attack
19
To hit
Damage
4
Thurbula had been smacked for 3 damage before and the magic missiles all hit but none take any down and cause any explosions but weaken them further for Thurbula's sake.
Also if Dabbert rolls higher in the initiative than the current number I'll make sure he gets a turn this round sooner. (If that makes sense)
OOC
Oh Jords turn so botting him with his magic staff gonna have him rush in and swings (Unless they don't want him too)
7
To hit
5
OOC
So Dabbert can get one turn reentering the battle in dramatic air than roll Initiative! (Don't worry on movement I'm being a little loose here to help replace a missing member. He can rush in target any member with a turn/attack than he can roll initiative for the next round)
"By the goddess's ribbon laced braid..." Dabbert says as he finds his team embroiled in a battle, his shield and spear ready as he moved...
Dabbert Initiative: 8
DM of AURYN: The Measure of Devotion - Escape from New York
Dabbert had returned after his short time talking to the Hooded Lanterns.
OOC
I can even ret con the HL taking Dabbert shortly if that makes his return even easier honestly.
Also Dabbert can have one free turn before returning to the melee (SInce he was supposed to get a turn this round as well and it's ending so he can move and do a turn before we go top of the turn order)
Dab rushes in, targeting the closest haze creature and lashing out with his spear. He jabs, then swings it like a bat, doing what he can to land multiple hits. He keeps his shield up and wits about him, staying ready to attack anything else that comes within 5 feet of him...
Turn Summary
Movement: To nearest haze husk
Action- Attack w/ Spear: Targeting Haze Husk. 18 to hit, 7 damage
Bonus Action- Polearm Master Bonus Attack w/ Spear: Targeting Haze Husk. 6 to hit, 5 damage
Readied Reaction- Polearm Master Opportunity Attack: Targeting anything hostile that comes within 5 feet of Dabbert. 15 to hit, 8 damage
DM of AURYN: The Measure of Devotion - Escape from New York
OOC
6 damage hit the 4 didn't now it's Maggwyn and Thuribula's turn!
Maggwyn moves North a bit to get her target into range and fires off a dart towards the one south of Dabbert.
Attack: 20, Damage: 7