"I think we might as well take a longer rest. I'll help look for something to secure the room; there's got to be some rubble or something in that hole from the hulk."
"I think that's the last key fragment we needed, right?" Razzec asks while everyone is getting to move out. "Should we continue on through the opposite door we've not used yet or start heading back to the floating disks and the locked door there?"
"Well, if we already know we're almost done, I say we might as well check the opposite door before finishing the job. Maybe there's something else of value here; and I'd hate to pass that up!" The smuggler had to refrain himself from rubbing his hands in his typical joking "exaggerated greed" display.
"I guess, keep your eyes and ears and nose open for traps, distractions, and possible loot as we retrace out steps." Ember smiled at the idea of being done with this fool's errand.
The door opens with little difficulty to a 50 foot long corridor that ends at a shiny metal door. You think you see a square shape in the middle of it but details are hard to make out at 50 feet.
Rollback Post to RevisionRollBack
"Sooner or later, your Players are going to smash your railroad into a sandbox."
-Vedexent
"real life is a super high CR."
-OboeLauren
"............anybody got any potatoes? We could drop a potato in each hole an' see which ones get viciously mauled by horrible monsters?"
This post has potentially manipulated dice roll results.
Ember summons their Wildfire Spirit ahead of the group and directs the fire enshrouded fox form to go ahead down the hallway -- giving some measure of light ahead and, perhaps, keeping the way clear of unknown obstacles.
Anton moves down the hallway, following Ember’s fire spirit, and checks out the door. He turns to the others “We know there is more than one of those fancy doors here, we found one after the chess game and another after the floating discs. It looks like we found another one. Should we try the key here?”
Anton circles the room, battle axe hanging down by his side, “Looks like all of the metal doors led to this room, but what is this room?” He looks back toward the depressions that Grey is investigating. “No way I am getting in one of those. Doesn’t look suspicious at all, do they?”
"Every encounter we have had has been monsters and puzzles. Are we now THE puzzle pieces?", Ember asked as he hovered over an indenture that looked Ember sized.
"A long rest sounds good, I don't have much left in me."
Grey will heal himself for 7 hps, before the rest.
"I think we might as well take a longer rest. I'll help look for something to secure the room; there's got to be some rubble or something in that hole from the hulk."
Sterling - V. Human Bard 3 (College of Art) - [Pic] - [Traits] - in Bards: Dragon Heist (w/ Mansion) - Jasper's [Pic] - Sterling's [Sigil]
Tooltips Post (2024 PHB updates) - incl. General Rules
>> New FOW threat & treasure tables: fow-advanced-threat-tables.pdf fow-advanced-treasure-table.pdf
4
4
"Sooner or later, your Players are going to smash your railroad into a sandbox."
-Vedexent
"real life is a super high CR."
-OboeLauren
"............anybody got any potatoes? We could drop a potato in each hole an' see which ones get viciously mauled by horrible monsters?"
-Ilyara Thundertale
After taking a rest and easily defeating some curious giant centipedes, the group is ready to move on.
Searching through the rubble and tunnel diggings of the umber hulk you discover 4 gems worth 100 gp each and the last lollipop key.
"Sooner or later, your Players are going to smash your railroad into a sandbox."
-Vedexent
"real life is a super high CR."
-OboeLauren
"............anybody got any potatoes? We could drop a potato in each hole an' see which ones get viciously mauled by horrible monsters?"
-Ilyara Thundertale
"I think that's the last key fragment we needed, right?" Razzec asks while everyone is getting to move out. "Should we continue on through the opposite door we've not used yet or start heading back to the floating disks and the locked door there?"
"Well, if we already know we're almost done, I say we might as well check the opposite door before finishing the job. Maybe there's something else of value here; and I'd hate to pass that up!" The smuggler had to refrain himself from rubbing his hands in his typical joking "exaggerated greed" display.
Sterling - V. Human Bard 3 (College of Art) - [Pic] - [Traits] - in Bards: Dragon Heist (w/ Mansion) - Jasper's [Pic] - Sterling's [Sigil]
Tooltips Post (2024 PHB updates) - incl. General Rules
>> New FOW threat & treasure tables: fow-advanced-threat-tables.pdf fow-advanced-treasure-table.pdf
Putting the last piece together with the others creates a familiar square shape with rounded corners.
"Sooner or later, your Players are going to smash your railroad into a sandbox."
-Vedexent
"real life is a super high CR."
-OboeLauren
"............anybody got any potatoes? We could drop a potato in each hole an' see which ones get viciously mauled by horrible monsters?"
-Ilyara Thundertale
"I guess, keep your eyes and ears and nose open for traps, distractions, and possible loot as we retrace out steps." Ember smiled at the idea of being done with this fool's errand.
Razzec looks at the unused door and tries to see if there are any traps before trying to open it.
{{Game log - Perception Check - 16 }}
If he doesn't see anything, he'll brace himself to jump out of the way should anything come fro mthe door or the floor starts to move below him.
{{Game log - Atheltics Check - 27 }}
No traps.
The door opens with little difficulty to a 50 foot long corridor that ends at a shiny metal door. You think you see a square shape in the middle of it but details are hard to make out at 50 feet.
"Sooner or later, your Players are going to smash your railroad into a sandbox."
-Vedexent
"real life is a super high CR."
-OboeLauren
"............anybody got any potatoes? We could drop a potato in each hole an' see which ones get viciously mauled by horrible monsters?"
-Ilyara Thundertale
Ember summons their Wildfire Spirit ahead of the group and directs the fire enshrouded fox form to go ahead down the hallway -- giving some measure of light ahead and, perhaps, keeping the way clear of unknown obstacles.
(( using Wildfire Spirit's perception >> 16
Looks quite like other metal doors you have seen before.
"Sooner or later, your Players are going to smash your railroad into a sandbox."
-Vedexent
"real life is a super high CR."
-OboeLauren
"............anybody got any potatoes? We could drop a potato in each hole an' see which ones get viciously mauled by horrible monsters?"
-Ilyara Thundertale
Anton moves down the hallway, following Ember’s fire spirit, and checks out the door. He turns to the others “We know there is more than one of those fancy doors here, we found one after the chess game and another after the floating discs. It looks like we found another one. Should we try the key here?”
[I believe Grey has the key]
Grey will step up, mutter a quick prayer and put the full key into the lock. Assuming there is one!
The square key fits perfectly into the square lock and it begins to glow.
After a few moments, the slides to the side revealing a square room about 50 feet on a side each with a metal door in the middle of the wall.
Along the floor there is a set of humanoid shaped depressions in the floor in a circular pattern. There are a dozen such shapes.
LEVEL UP.
"Sooner or later, your Players are going to smash your railroad into a sandbox."
-Vedexent
"real life is a super high CR."
-OboeLauren
"............anybody got any potatoes? We could drop a potato in each hole an' see which ones get viciously mauled by horrible monsters?"
-Ilyara Thundertale
Nico raised an eyebrow as he looked at the depressions in the floor. "They've got to be kidding," he quipped as he circled the shapes.
Sterling - V. Human Bard 3 (College of Art) - [Pic] - [Traits] - in Bards: Dragon Heist (w/ Mansion) - Jasper's [Pic] - Sterling's [Sigil]
Tooltips Post (2024 PHB updates) - incl. General Rules
>> New FOW threat & treasure tables: fow-advanced-threat-tables.pdf fow-advanced-treasure-table.pdf
Grey is going to check these depressions, looking for signs of traps, blood, cookies, etc...
Perception (w/Guidance): 21
Anton circles the room, battle axe hanging down by his side, “Looks like all of the metal doors led to this room, but what is this room?” He looks back toward the depressions that Grey is investigating. “No way I am getting in one of those. Doesn’t look suspicious at all, do they?”
"Every encounter we have had has been monsters and puzzles. Are we now THE puzzle pieces?", Ember asked as he hovered over an indenture that looked Ember sized.
Razzec walks around the indentions not quite wanting to touch any of them just yet. He scans over all of them seeing if there are any his size.
{{Game Log - Perception - 18 }}