Ianric laughs and grabs a spare oar and starts rowing in sync with everybody else and says " mmm indeed a lot if excitement and the fun has just begun " he says with a big smile on his face
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Lvl 3 | Elf | Paladin/Oath of the Ancients - Shipwrecked
Rowing in the dark is tricky, but you manage to get ashore on a stretch of sandy beach. You can't really see to far in the dark, but there is definitely a glow of some light source far to the north.
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Coriana - Company of the Grey Chain Wagner - Dragon Heist: Bards. DM - The Old Keep
Malak will slyly move his hands and cast Minor Illusion to hide his gash from the sharks previously "It might be best that we at least get a clear idea of what we're dealing with. I'd hate to settle down for the night near someone who could easily spot us. Especially now that we have a torch of our own burning."
Ianric will use Divine sense To see if he can sense any Evil near the light, As he waits next to Tuffy.
Ianric :mmm hmm i think you are right malak it wouldnt be a great idea to settle down near anything evil
as he Does his best to see what's next to the fire
OOC : Divine Sense As an action, you can detect good and evil. Until the end of your next turn, you can sense anything affected by the hallow spell or know the location of any celestial, fiend, undead within 60 ft. that is not behind total cover. You can use this feature 4 times per long rest.
Wasnt sure how i can post the link to it sorry figured just in case i will put it here
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Lvl 3 | Elf | Paladin/Oath of the Ancients - Shipwrecked
This post has potentially manipulated dice roll results.
Savyn climbs out of the boat "Glad to be on dry land again. phew"
Upon seeing the group looking at the distant glow Savyn uses Primal awareness to detect aberrations, celestials, dragons, elementals, fey, fiends, and undead within 1 mile.
Perception: 22
Hearing the groups concern about the distant fire, Savyn offers... "Aye, I could cast Fog Cloud around our camp, we would have about 60 feet around us where no one could see in."
"Whatever we do we need to do it fast before the chill gets into our bones being in these wet clothes."
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Tarkin | Human | Fighter 1 -> Rise of the Rough Riders
Kuno| Half Elf male | Rogue 2 Wielding a Rapier, dagger and leather armor.
You detect undead, 8 of them, surrounding you in a rough circle, moving in towards you. You see some rippling in the sand but, otherwise, you see nothing.
OOC: I rolled initiative, and the party won.
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Coriana - Company of the Grey Chain Wagner - Dragon Heist: Bards. DM - The Old Keep
Ianric Smiles as Savyn warns them of the approaching undead
"oh this is going be a great time "he says as he brings up his Shield and longsword preparing the strike the closest undead he see's as he moves up 30 feet towards the undead.
As he moves he uses his bonus action to cast thunderous smite :The first time you hit with a melee weapon attack during this spell’s duration, your weapon rings with thunder that is audible within 300 feet of you, and the attack deals an extra 2d6 thunder damage to the target. Additionally, if the target is a creature, it must succeed on a Strength saving throw or be pushed 10 feet away from you and knocked prone. The Dc strength check is 13
Initiative : 6
Roll to hit 6 Damage done :11 With his long sword
Ianric will also use his reaction from his feat Called protection
Protection While wielding a shield and a creature you can see attacks a target other than you within 5 ft., you can use your reaction to impose disadvantage on the attack roll.
Ianric laughs and grabs a spare oar and starts rowing in sync with everybody else and says " mmm indeed a lot if excitement and the fun has just begun " he says with a big smile on his face
Lvl 3 | Elf | Paladin/Oath of the Ancients - Shipwrecked
Savyn groans and says "I'll just be glad when me hairy arse is seated on dry land"
Tarkin | Human | Fighter 1 -> Rise of the Rough Riders
Kuno| Half Elf male | Rogue 2 Wielding a Rapier, dagger and leather armor.
[[OOC: Sorry I haven't posted I got distracted by the Pathfinder playtest. I'll try to get a post out tonight or tomorrow AM]]
Coriana - Company of the Grey Chain
Wagner - Dragon Heist: Bards.
DM - The Old Keep
Your small craft begins to approach the distant shore. You can see little as it is past dark.
[OOC: Perception checks, if you please. ]
Coriana - Company of the Grey Chain
Wagner - Dragon Heist: Bards.
DM - The Old Keep
Perception -> 11
Tuffy looks. (Perception 6)
*** The Half-Orcs see nothing!
17 perception
Lvl 3 | Elf | Paladin/Oath of the Ancients - Shipwrecked
Perception: 5
Tarkin | Human | Fighter 1 -> Rise of the Rough Riders
Kuno| Half Elf male | Rogue 2 Wielding a Rapier, dagger and leather armor.
Rowing in the dark is tricky, but you manage to get ashore on a stretch of sandy beach. You can't really see to far in the dark, but there is definitely a glow of some light source far to the north.
Coriana - Company of the Grey Chain
Wagner - Dragon Heist: Bards.
DM - The Old Keep
(Can we tell, is it the glow of fire or... something else?)
Tuffy will light a torch herself.
It's a warm glow, could be fire.
Coriana - Company of the Grey Chain
Wagner - Dragon Heist: Bards.
DM - The Old Keep
"Looks like we're not alone", Tuffy says to the recently ashore group. "Shall we go check it out?"
Malak will slyly move his hands and cast Minor Illusion to hide his gash from the sharks previously "It might be best that we at least get a clear idea of what we're dealing with. I'd hate to settle down for the night near someone who could easily spot us. Especially now that we have a torch of our own burning."
Ianric will use Divine sense To see if he can sense any Evil near the light, As he waits next to Tuffy.
Ianric :mmm hmm i think you are right malak it wouldnt be a great idea to settle down near anything evil
as he Does his best to see what's next to the fire
OOC : Divine Sense As an action, you can detect good and evil. Until the end of your next turn, you can sense anything affected by the hallow spell or know the location of any celestial, fiend, undead within 60 ft. that is not behind total cover. You can use this feature 4 times per long rest.
Wasnt sure how i can post the link to it sorry figured just in case i will put it here
Lvl 3 | Elf | Paladin/Oath of the Ancients - Shipwrecked
Annet will hop of the boat and follow the groups lead.
Felix Windfall(Human-V Lv.7 Rogue) killed in ToA, Vallan Houndstrider (Halfling Ghostwise Lv.1 Fighter) in DiASavyn climbs out of the boat "Glad to be on dry land again. phew"
Upon seeing the group looking at the distant glow Savyn uses Primal awareness to detect aberrations, celestials, dragons, elementals, fey, fiends, and undead within 1 mile.
Perception: 22
Hearing the groups concern about the distant fire, Savyn offers... "Aye, I could cast Fog Cloud around our camp, we would have about 60 feet around us where no one could see in."
"Whatever we do we need to do it fast before the chill gets into our bones being in these wet clothes."
Tarkin | Human | Fighter 1 -> Rise of the Rough Riders
Kuno| Half Elf male | Rogue 2 Wielding a Rapier, dagger and leather armor.
You detect undead, 8 of them, surrounding you in a rough circle, moving in towards you. You see some rippling in the sand but, otherwise, you see nothing.
OOC: I rolled initiative, and the party won.
Coriana - Company of the Grey Chain
Wagner - Dragon Heist: Bards.
DM - The Old Keep
Savyn is alerted... "Aye! We got 8 undead coming in around us! Get ready for battle!"
Savyn pulls out his battle axe
Initiative: 3
Attack on first Undead that is within my range
Attack: 10
Damage: 5
Tarkin | Human | Fighter 1 -> Rise of the Rough Riders
Kuno| Half Elf male | Rogue 2 Wielding a Rapier, dagger and leather armor.
Ianric Smiles as Savyn warns them of the approaching undead
"oh this is going be a great time "he says as he brings up his Shield and longsword preparing the strike the closest undead he see's as he moves up 30 feet towards the undead.
As he moves he uses his bonus action to cast thunderous smite :The first time you hit with a melee weapon attack during this spell’s duration, your weapon rings with thunder that is audible within 300 feet of you, and the attack deals an extra 2d6 thunder damage to the target. Additionally, if the target is a creature, it must succeed on a Strength saving throw or be pushed 10 feet away from you and knocked prone. The Dc strength check is 13
Initiative : 6
Roll to hit 6 Damage done :11 With his long sword
Ianric will also use his reaction from his feat Called protection
Protection
While wielding a shield and a creature you can see attacks a target other than you within 5 ft., you can use your reaction to impose disadvantage on the attack roll.
Lvl 3 | Elf | Paladin/Oath of the Ancients - Shipwrecked