It’s worth noting that no one will make it to melee range this round unless you dash, but then you wont be able to attack before the goblins do next round.
Zerys intent is to get up closer to the goblins and hurl the flame. My assumption is this non-level one spell can be cast multiple times without fatigue.
Amar notices there is a passage between the party and the goblins he's attempting to get in position to see down that hall. No getting flanked by goblins. If there are goblins or other critters he'll raise the alarm.
Zerys intent is to get up closer to the goblins and hurl the flame. My assumption is this non-level one spell can be cast multiple times without fatigue.
That is correct. All the cantrips can be cast "at will;" you don't burn a spell slot, and don't need to rest to do it again.
Pagan sheds his cloak and moves with his full speed after the Valiant (or perhaps foolhardy) Markus. You hear him mutter something <vaguely elvish> as he hurls a dart at the closest Goblin, his free hand clinging to his fluttering torch.
If Brumdal can hurl his javelin without hitting the party members in front of him, he will do so. If not, he will dash towards the goblins and prepare for hand to hand combat!
Brumdal closes the gap, hurling a javelin at one of the spear-chucking goblins.
Brumdal's Attack: 21 Damage: 5
Brumdal hits felling one goblin!
Brumdal clearly can see the contents of this 30 x 20 foot room. A small table with two benches stands in front of what looks like a water keg in one corner of the room. Nearby is a barrel where the goblins have stored a few dozen spears.
There are a total of six goblins (five alive, one recently made dead) in this room. Two were posted at the entrance nearest you. Two were near the table. And two were further away near the barrel of spears.
Markus, since Brumdal was able to reveal more of the scene, I wanted to give you a chance to revise your turn.
Here's how the map looks tactically at this point. (Amar's and Zerys's positions are projected based on their stated intentions.)
If you dash you can put yourself anywhere in the room with the goblins.
If you don't dash, you can end your turn just a step ahead of Brumdal, and then still take an action. You won't be within melee range however. (You could still change your mind and "Legolas it" with your bow, but it's up to you.)
No changes. When Brumdal stops to throw his spear, Markas will dash around and confront the closest Goblin. He'll give a quick dirty look back at Pagan as the dart flies past his ear.
This post has potentially manipulated dice roll results.
Zerys purposely strides forward moving her arms and wrists ceremonially as an incantation escapes her lips and a flickering flame appears in her now upturned palm. An instant later the flame speeds toward her goblin target with a flick of her wrist.
Zerys's Attack: 17 Damage: 8
Miss!
Her Produce Flame spell misses its mark, extinguishing itself harmlessly near the barrel of spears.
Amar sneaks a peek down the side passage and, between his and Pagan's torchlight, clearly sees a dead end 30 to 40 feet away. After a quick look confirming the passage as empty, Amar turns and casts his Minor Illusion; he utters a brief incantation and directs his rod in the direction of the unconscious goblin. A small pile of gold and silver appears glittering enticingly in the torchlight.
This post has potentially manipulated dice roll results.
The remaining goblin spearchucker (Goblin 2) finds himself unarmed and facing down the dual-wielding Markus. He shrieks and disengages, retreating back behind the barrel of spears grabbing one as he goes.
The goblin behind his fallen kin (Goblin 3) swiftly moves to grab the end of the table while his nearest cohort (Goblin 4) kicks aside the bench and grabs the other end of the table. Dropping their spears they drag the table forward, tipping it on its side to block in an attempt to block one side of the room's entrance.
The two goblins near the barrel of spears move forward to reinforce the entrance. One (Goblin 5) moves behind the two goblinses moving the table, the other (Goblin 6) rushes forward to spear Markus.
Like last round, feel free to state your intentions and when it's "your turn" in the initiative order I will describe the outcome. You are welcome to change your plans. based on outcomes of the players who go before you in the round.
Brumdal will continue moving forward, hurling a second javelin at goblin 3 or 4 (whichever is the better line) - keeping Markus out of the line of fire.
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
If Markas dies he will flip Pagan the double birds as he goes down.
It’s worth noting that no one will make it to melee range this round unless you dash, but then you wont be able to attack before the goblins do next round.
Markas will want to close the distance as quickly as possible, so he will dash.
Zerys intent is to get up closer to the goblins and hurl the flame. My assumption is this non-level one spell can be cast multiple times without fatigue.
Amar notices there is a passage between the party and the goblins he's attempting to get in position to see down that hall. No getting flanked by goblins. If there are goblins or other critters he'll raise the alarm.
That is correct. All the cantrips can be cast "at will;" you don't burn a spell slot, and don't need to rest to do it again.
Pagan sheds his cloak and moves with his full speed after the Valiant (or perhaps foolhardy) Markus. You hear him mutter something <vaguely elvish> as he hurls a dart at the closest Goblin, his free hand clinging to his fluttering torch.
If Brumdal can hurl his javelin without hitting the party members in front of him, he will do so. If not, he will dash towards the goblins and prepare for hand to hand combat!
Brumdal's Attack: 21 Damage: 5
There are a total of six goblins (five alive, one recently made dead) in this room. Two were posted at the entrance nearest you. Two were near the table. And two were further away near the barrel of spears.
Attack: 6 Damage: 2
The dart throw was just at the edge of range and was made with disadvantage.
Markus, since Brumdal was able to reveal more of the scene, I wanted to give you a chance to revise your turn.
Here's how the map looks tactically at this point. (Amar's and Zerys's positions are projected based on their stated intentions.)
If you dash you can put yourself anywhere in the room with the goblins.
If you don't dash, you can end your turn just a step ahead of Brumdal, and then still take an action. You won't be within melee range however. (You could still change your mind and "Legolas it" with your bow, but it's up to you.)
Zerys wishes to dash and hurl her fire at the goblin immediately to the right of the dead goblin.
Amar will cast an illusion of a small pile of gold and silver at the feet of the dead goblin...an attempt to distract them with greed.
No changes. When Brumdal stops to throw his spear, Markas will dash around and confront the closest Goblin. He'll give a quick dirty look back at Pagan as the dart flies past his ear.
Markus ends his turn with the lead goblin in reach.
Zerys's Attack: 17 Damage: 8
Miss!
Initiative Order
(Initiative is only rolled before Round 1 and remains the same throughout the combat.)
18 Goblins
15 Brumdal
12 Pagan
11 Markus
9 Zerys
5 Amar
Round 2
Goblin 6's Attack: 8
Clearly a miss.
Brumdal's turn!
Like last round, feel free to state your intentions and when it's "your turn" in the initiative order I will describe the outcome. You are welcome to change your plans. based on outcomes of the players who go before you in the round.
Here's the tactical map based on right now:
Brumdal will continue moving forward, hurling a second javelin at goblin 3 or 4 (whichever is the better line) - keeping Markus out of the line of fire.