This post has potentially manipulated dice roll results.
Karl looks down at the dead goblin and grins at Einar whose probably wearing bits of goblin as a result of burying his hand-axe in its skull and says "I did have it under control, you know!"He then pulls the goblin arrow out of his arm, looks over at the goblin that loosed it, waves the arrow in the air and yells out "If you want it back, come and get it!"
Karl stands there with his Great Club loosely resting on his shoulder, as soon as a Goblin gets within 25 feet he will burst into action and charge it - entering a rage as he does so - yelling out in anger "so you want to meet the Rattle do you - you little weasel." Obviously unbalanced by swinging the club as he tries to charge the Goblin he misses. "Will you stop dancing around and stand still" he huffs at the Goblin.
As Einar and Karl watch the (Red) goblin drop at their feet, Karl tells Einar he had things under control, and then yells at the (Blue) goblin across the way, another (Orange) goblin flies out of the trees with its scimitar raised. He runs up to Einar and attempts to slash a gash down the dwarf's side.
Scimitar Attack: 12; Damage: 4 slashing damage
Einar notices a look in Karl's eyes and quickly dodges out of the way, and the scimitar cuts through empty air.
A momentarily startled Vondal (twice over from both the goblins AND seeing Bron's swords new shape for the first time) nearly drops loses his first arrow on the ground. "Focus stormfist, remember your training."He mutters after shaking himself. Then following the footsteps of the others to (G11), and after much fussing and muttering complaints about being rusty, he sets loose an arrow at the goblin to the far right(yellow).
Bow-ing for Goblins: 15 Damage: 4.
Rollback Post to RevisionRollBack
When you realize you're doing too much: Signature.
Karl, you can ready an action OR a movement. "First, you decide what perceivable circumstance will trigger your reaction. Then, you choose the action you will take in response to that trigger, or you choose to move up to your speed in response to it."
We missed Yellow's turn during round 1, so here it is:
The fourth (Yellow) goblin dashes out onto the road, fires an arrow from his shortbow at Karl, and then runs back into the trees (R15).
Shortbow Attack: 5; Damage: 4 piercing damage
Rolling his fumble: 6 (Loose string. Karma.)
Instead of firing an arrow at Karl, the goblin pulls back and the bow comes apart. The arrow falls to the ground. The goblin makes a little squeak and then runs back into the trees. As the goblin runs back to its hiding place, Vondal fires his own arrow, but it is lost in the trees.
Round 2: Nif (10/10), Blue, Red (DEAD), Einar (16/16), Karl (13/16), Orange, Bron (12/12), Yellow, Vondal (12/12)
Nif moves south, aims past Vondal, and fires an expert shot at the (Orange) goblin. It catches the fiend in the eye, knocking it backward onto the street.
The northern (Blue) goblin pops out of the trees and fires another arrow at Karl before hiding in the trees again (Q6).
Karl stands there with his Great Club loosely resting on his shoulder, as soon as a Goblin gets within range (i.e. 5 feet) he will burst into action and - entering a rage as he does so - yelling out in anger "Take that you little weasel!" as he swings the Great Club and cover drives the Goblin's body back out over Deep Cover.
Karl's attack Attack: 16 Damage: 13
Cover Drive = The cover drive in cricket is the act of stroking the ball through the covers with well-timed wristwork and conventional movement of the front foot toward the pitch of a delivery aimed at or outside the off stump. The cover drive is considered one of the most graceful shots playable in the sport.
Deep Cover = The location of the cover region depends on a batsman's handedness, but it is always a part of the field on the off side in front of the batsman, stretching from around slightly forward of square on the off side through an approximately twenty-degree sweep upward across the field. Deep Cover is out towards the boundary in this arc.
Playing in: Shepherds of Truth - Thomas Roth, Shepherd of Mystra Aerovail, Cities in the Sky - Aidan Burke, Smuggler The Missing Schema - Trigger, Morgrave Trap-Breaker Echoes of the Past - Einar Barruk, Fight Club Brawler Once in Waterdeep - Nagao Jun, Windwise Wanderer
Einar, I'm confused by your damage calculation. From what I can tell, your original "roll" isn't an actual roll; it's just a 7. Your edit was a 1d6 roll (which resulted in 5). Your damage calculation on the handaxe is 1d6+5. So, what I can do is take the 5 as the 1d6 and then add 5 to that, resulting in 10.
Einar moves toward the horses and tosses his handaxe. The (Blue) goblin is busy trying to string another arrow and doesn't notice the thrown weapon. The axe catches the goblin in the chest for a killing blow, and its body falls backward among the trees.
Karl stands his ground, daring any targets to come within range.
Bron, you're up. Everyone else, Yellow will need to go before you do, so you'll need to be patient.
Just after the (Blue) goblin catches Einar's handaxe in the chest, the group hears a squeak from the final goblin. Bron rushes forward and fires off an eldritch blast at it, but his haste to duck down behind one of the fallen goblins for cover affects his aim and it dissipates against a tree. The final (Yellow) goblin streaks across the road, dropping his broken shortbow as he does so. He enters the trees and can be heard crashing northward (dash to R5).
Even though Vondal's turn will finish up the round, technically, everyone can go. However, if would be good to go in order (Vondal, Nif, Einar, Karl, then Bron) in case someone does something that the others would build upon or react to.
"Oh no. No no. We can't let you escape that easily."Vondal says as he moves in to M11. If he has even a remotely clear shot from there at the fleeing goblin he takes it, aiming to at least clip his leg.
Lucky Bow Attack:13 Damage: 5.
If not, he makes a dash onwards to continues to P-9. Though if it comes to that point, he gives up chasing to look to the others with a questioning look.
Rollback Post to RevisionRollBack
When you realize you're doing too much: Signature.
Einar, I'm confused by your damage calculation. From what I can tell, your original "roll" isn't an actual roll; it's just a 7. Your edit was a 1d6 roll (which resulted in 5). Your damage calculation on the handaxe is 1d6+5. So, what I can do is take the 5 as the 1d6 and then add 5 to that, resulting in 10.
OOC: STR modifier of 5, plus rage damage of 2, makes Einar's damage modifier a 7. His attack modifier is also 7 because of STR + Proficiency.
Edit: Crap, I forgot it only applies to melee attacks, not thrown. Thanks Zip.
Playing in: Shepherds of Truth - Thomas Roth, Shepherd of Mystra Aerovail, Cities in the Sky - Aidan Burke, Smuggler The Missing Schema - Trigger, Morgrave Trap-Breaker Echoes of the Past - Einar Barruk, Fight Club Brawler Once in Waterdeep - Nagao Jun, Windwise Wanderer
Playing in: Shepherds of Truth - Thomas Roth, Shepherd of Mystra Aerovail, Cities in the Sky - Aidan Burke, Smuggler The Missing Schema - Trigger, Morgrave Trap-Breaker Echoes of the Past - Einar Barruk, Fight Club Brawler Once in Waterdeep - Nagao Jun, Windwise Wanderer
Vondal (and all of you), it was stated the goblin has 3/4 cover. According to the rules, that means it gets +5 bonus to AC and Dexterity saving throws. If we were at the table IRL, it would be easy to ask a verifying question about whether you would have a "clear shot". However, since we're here playing by post, know that if I specify cover, that's the handicap that will apply to all attacks on that character. Since you did, Vondal, roll attack and damage, I'm going with that as opposed to the dash. Only, you'll only move to L11 because your speed is 25, not 30. Nif, you're also 25, not 30, so you move to I12. Everyone is 25. :)
Einar, this doesn't change anything here, but I'd like you to be a little more specific in the future. Your inventory shows you have 2 handaxes and a battleaxe. The handaxes are 1d6 while the battleaxe is 1d8. You threw one handaxe, which means you now have 1 handaxe. However, for the last attack, you rolled another 1d6, which I'm assuming means you used the other handaxe (hatchet).
Vondal runs forward and fires an arrow, but the trees and brush between him and the fleeing goblin deflect the projectile. Nif does the same, but also misses. Einar barrels forward, ignoring the body of the (Blue) goblin, which he unceremoniously steps on, and, with two hands, buries a handaxe in the neck of the fleeing (Yellow) goblin. With a final squeak, it drops and doesn't move. The dwarves see no more threats.
This post has potentially manipulated dice roll results.
OOC: My bad, DDP. I meant to include drawing the second handaxe, but I spaced on doing so.
Survival Check: 9
Rollback Post to RevisionRollBack
Playing in: Shepherds of Truth - Thomas Roth, Shepherd of Mystra Aerovail, Cities in the Sky - Aidan Burke, Smuggler The Missing Schema - Trigger, Morgrave Trap-Breaker Echoes of the Past - Einar Barruk, Fight Club Brawler Once in Waterdeep - Nagao Jun, Windwise Wanderer
To post a comment, please login or register a new account.
Karl looks down at the dead goblin and grins at Einar whose probably wearing bits of goblin as a result of burying his hand-axe in its skull and says "I did have it under control, you know!" He then pulls the goblin arrow out of his arm, looks over at the goblin that loosed it, waves the arrow in the air and yells out "If you want it back, come and get it!"
Karl stands there with his Great Club loosely resting on his shoulder, as soon as a Goblin gets within 25 feet he will burst into action and charge it - entering a rage as he does so - yelling out in anger "so you want to meet the Rattle do you - you little weasel." Obviously unbalanced by swinging the club as he tries to charge the Goblin he misses. "Will you stop dancing around and stand still" he huffs at the Goblin.
Karl's attack - Attack: 8 Damage: 9
DM - Stopping a god in his tracks
As Einar and Karl watch the (Red) goblin drop at their feet, Karl tells Einar he had things under control, and then yells at the (Blue) goblin across the way, another (Orange) goblin flies out of the trees with its scimitar raised. He runs up to Einar and attempts to slash a gash down the dwarf's side.
Scimitar Attack: 12; Damage: 4 slashing damage
Einar notices a look in Karl's eyes and quickly dodges out of the way, and the scimitar cuts through empty air.
Bron takes his place next to Karl and Einar(F10), firing a blast of silver energy at the goblin near them(orange).
Attack: 22 Damage: 4
"Ignorance is bliss, and you look absolutely miserable."
For Vondal's Turn:
A momentarily startled Vondal (twice over from both the goblins AND seeing Bron's swords new shape for the first time) nearly drops loses his first arrow on the ground. "Focus stormfist, remember your training." He mutters after shaking himself. Then following the footsteps of the others to (G11), and after much fussing and muttering complaints about being rusty, he sets loose an arrow at the goblin to the far right(yellow).
Bow-ing for Goblins: 15 Damage: 4.
When you realize you're doing too much: Signature.
Nif moves forwards (to D12) and lines up a shot at orange goblin.
Attack: 22 Damage: 11
Sneak attack bonus 3
Karl should be in J10 as his ready action was to charge and attempt to intercept the first Gobin (Orange) to break cover.
DM - Stopping a god in his tracks
Karl, you can ready an action OR a movement. "First, you decide what perceivable circumstance will trigger your reaction. Then, you choose the action you will take in response to that trigger, or you choose to move up to your speed in response to it."
We missed Yellow's turn during round 1, so here it is:
The fourth (Yellow) goblin dashes out onto the road, fires an arrow from his shortbow at Karl, and then runs back into the trees (R15).
Shortbow Attack: 5; Damage: 4 piercing damage
Rolling his fumble: 6 (Loose string. Karma.)
Instead of firing an arrow at Karl, the goblin pulls back and the bow comes apart. The arrow falls to the ground. The goblin makes a little squeak and then runs back into the trees. As the goblin runs back to its hiding place, Vondal fires his own arrow, but it is lost in the trees.
Round 2: Nif (10/10), Blue, Red (DEAD), Einar (16/16), Karl (13/16), Orange, Bron (12/12), Yellow, Vondal (12/12)
Nif moves south, aims past Vondal, and fires an expert shot at the (Orange) goblin. It catches the fiend in the eye, knocking it backward onto the street.
The northern (Blue) goblin pops out of the trees and fires another arrow at Karl before hiding in the trees again (Q6).
Shortbow Attack: 11; Damage: 4 piercing damage
But the arrow goes wide.
Einar and Karl, you're up!
Karl stands there with his Great Club loosely resting on his shoulder, as soon as a Goblin gets within range (i.e. 5 feet) he will burst into action and - entering a rage as he does so - yelling out in anger "Take that you little weasel!" as he swings the Great Club and cover drives the Goblin's body back out over Deep Cover.
Karl's attack Attack: 16 Damage: 13
Cover Drive = The cover drive in cricket is the act of stroking the ball through the covers with well-timed wristwork and conventional movement of the front foot toward the pitch of a delivery aimed at or outside the off stump. The cover drive is considered one of the most graceful shots playable in the sport.
Deep Cover = The location of the cover region depends on a batsman's handedness, but it is always a part of the field on the off side in front of the batsman, stretching from around slightly forward of square on the off side through an approximately twenty-degree sweep upward across the field. Deep Cover is out towards the boundary in this arc.
DM - Stopping a god in his tracks
Einar rushes forward and hurls his hatchet at the nearest goblin, hoping to thread the needle through the trees.
Movement: To M9
Action: Attack: 8 Damage: 7 targeting Blue goblin
Edit: Forgot the 2 for the handaxe, total damage should be 12.
Playing in:
Shepherds of Truth - Thomas Roth, Shepherd of Mystra
Aerovail, Cities in the Sky - Aidan Burke, Smuggler
The Missing Schema - Trigger, Morgrave Trap-Breaker
Echoes of the Past - Einar Barruk, Fight Club Brawler
Once in Waterdeep - Nagao Jun, Windwise Wanderer
Einar, I'm confused by your damage calculation. From what I can tell, your original "roll" isn't an actual roll; it's just a 7. Your edit was a 1d6 roll (which resulted in 5). Your damage calculation on the handaxe is 1d6+5. So, what I can do is take the 5 as the 1d6 and then add 5 to that, resulting in 10.
Einar moves toward the horses and tosses his handaxe. The (Blue) goblin is busy trying to string another arrow and doesn't notice the thrown weapon. The axe catches the goblin in the chest for a killing blow, and its body falls backward among the trees.
Karl stands his ground, daring any targets to come within range.
Bron, you're up. Everyone else, Yellow will need to go before you do, so you'll need to be patient.
Bron heads to H10 and crouches down by the dead goblin's corpse. He pops up, firing and eldritch blast, then ducks back down.
Attack: 10 Damage: 10
(Do I get any cover from the corpse?)
"Ignorance is bliss, and you look absolutely miserable."
Just after the (Blue) goblin catches Einar's handaxe in the chest, the group hears a squeak from the final goblin. Bron rushes forward and fires off an eldritch blast at it, but his haste to duck down behind one of the fallen goblins for cover affects his aim and it dissipates against a tree. The final (Yellow) goblin streaks across the road, dropping his broken shortbow as he does so. He enters the trees and can be heard crashing northward (dash to R5).
Even though Vondal's turn will finish up the round, technically, everyone can go. However, if would be good to go in order (Vondal, Nif, Einar, Karl, then Bron) in case someone does something that the others would build upon or react to.
The (Yellow) goblin has 3/4 cover.
DDP, I could be wrong, but I think the +2 damage from the hatchet was because Einar thought that rage damage applies to thrown weapons.
"Oh no. No no. We can't let you escape that easily." Vondal says as he moves in to M11. If he has even a remotely clear shot from there at the fleeing goblin he takes it, aiming to at least clip his leg.
Lucky Bow Attack: 13 Damage: 5.
If not, he makes a dash onwards to continues to P-9. Though if it comes to that point, he gives up chasing to look to the others with a questioning look.
When you realize you're doing too much: Signature.
OOC: STR modifier of 5, plus rage damage of 2, makes Einar's damage modifier a 7. His attack modifier is also 7 because of STR + Proficiency.Edit: Crap, I forgot it only applies to melee attacks, not thrown. Thanks Zip.
Playing in:
Shepherds of Truth - Thomas Roth, Shepherd of Mystra
Aerovail, Cities in the Sky - Aidan Burke, Smuggler
The Missing Schema - Trigger, Morgrave Trap-Breaker
Echoes of the Past - Einar Barruk, Fight Club Brawler
Once in Waterdeep - Nagao Jun, Windwise Wanderer
Nif Grins, "At least it knows it can't win. Still can't let it find friends though."
Nif moves to J12 and fires a shot at where he thinks the yellow goblin is.
DDP
I will just roll a normal attack assuming that its valid. Overrule if I cant see it or add modifiers due to cover if applicable.
Attack: 9 Damage: 9
OOC:
Can Einar stand on top of a dead goblin to make an attack?
Einar gives chase after the fleeing combatant, and manages to get just close enough to take a swing at him.
Movement: From M9 to Q6
Action: Attack: 22 Damage: 7 targeting Yellow Goblin in R5
Edit: Damnit, I did it again! 5 added to that 7.
Playing in:
Shepherds of Truth - Thomas Roth, Shepherd of Mystra
Aerovail, Cities in the Sky - Aidan Burke, Smuggler
The Missing Schema - Trigger, Morgrave Trap-Breaker
Echoes of the Past - Einar Barruk, Fight Club Brawler
Once in Waterdeep - Nagao Jun, Windwise Wanderer
Vondal (and all of you), it was stated the goblin has 3/4 cover. According to the rules, that means it gets +5 bonus to AC and Dexterity saving throws. If we were at the table IRL, it would be easy to ask a verifying question about whether you would have a "clear shot". However, since we're here playing by post, know that if I specify cover, that's the handicap that will apply to all attacks on that character. Since you did, Vondal, roll attack and damage, I'm going with that as opposed to the dash. Only, you'll only move to L11 because your speed is 25, not 30. Nif, you're also 25, not 30, so you move to I12. Everyone is 25. :)
Einar, this doesn't change anything here, but I'd like you to be a little more specific in the future. Your inventory shows you have 2 handaxes and a battleaxe. The handaxes are 1d6 while the battleaxe is 1d8. You threw one handaxe, which means you now have 1 handaxe. However, for the last attack, you rolled another 1d6, which I'm assuming means you used the other handaxe (hatchet).
Vondal runs forward and fires an arrow, but the trees and brush between him and the fleeing goblin deflect the projectile. Nif does the same, but also misses. Einar barrels forward, ignoring the body of the (Blue) goblin, which he unceremoniously steps on, and, with two hands, buries a handaxe in the neck of the fleeing (Yellow) goblin. With a final squeak, it drops and doesn't move. The dwarves see no more threats.
Einar, roll a survival check, please.
OOC: My bad, DDP. I meant to include drawing the second handaxe, but I spaced on doing so.
Survival Check: 9
Playing in:
Shepherds of Truth - Thomas Roth, Shepherd of Mystra
Aerovail, Cities in the Sky - Aidan Burke, Smuggler
The Missing Schema - Trigger, Morgrave Trap-Breaker
Echoes of the Past - Einar Barruk, Fight Club Brawler
Once in Waterdeep - Nagao Jun, Windwise Wanderer