Flux perks up more from the noise than any light. The column in the middle made getting a proper angle difficult on things. Taking it as the signal nonetheless, Flux dims the Light of his holy symbol by adjusting his cloak over it, and begins making his way around the long way of the column. With a literal hope and a prayer, as his armor wasn't the quietest, to say the least.
If he can arrive without incident, Flux takes one look at the bound and unconscious goblin, opens his mouth to say something, then closes it and gives the group a firm nod and a thumbs-up. He then backtracks to try and find something to bar the door from the other room. Unless his spear would suffice as a decent stopper?
Heavy armor disadvantage suuuuucks.
You hear grunts and noises from the other arrow slits - sounds of someone trying to put on a pair of boots and looking for stuff that - so you have enough time to reach the door, but aware that someone or something is now aware of your presence in the hideout.
This post has potentially manipulated dice roll results.
With Flux making his way over, Phrael would throw the bound goblin against the door to help in barricading the door, then proceed to search the rest of the area. First the square room and then follow the corridor.
With Flux making his way over, Phrael would throw the bound goblin against the door to help in barricading the door, then proceed to search the rest of the area. First the square room and then follow the corridor.
Perception: 8
Rusty weapons and threadbare clothing litter the floor of this area, which serves as a coat room and armory. It contains nothing of value.
Phrael kicks at a few of the rusty weapons and clothing with a foot, "Looks like Kebron's room." Seeing nothing of interest he'd make his way down the other corridor
"Hahah."Flux had laughed mirthlessly. Catching from out of the corner of his eyes, Pharel head his way with Rin close behind, Flux gathered what rusted pieces of armor and swords he could in a hurry, and wedged as many as he could in the door quickly before following behind the others. If nothing else, they'd serve as a half-way decent alarm should the group not get too far away from it.
Again, Flux keeps a healthy distance from the others for fear of attracting too much attention. Yet, he does his best to keep those scouting ahead at least within eye sight.
Rollback Post to RevisionRollBack
Curerntly: Player In: Gimmond: Dwarf Fighter-2024 Arena(DM'd by Swiftgale) Lokk: Orc Rogue-Lost Mines of Phandelver: Shattered Obelisk(DM'd By Shieldhero)
Previously:
Player In: Xeno: Simic Hybrid Wizard/Artificer-Coliseum of Conquest: 6W-0L| Total Downs: 1 (Retired) Zalosultuvan: High-Elf "Park" Ranger - Road Trip(DM'd by leapingmountain)
DM In: Lost Mines of Phandelver (Formerly run by Ceekay77) - Completed
The other corridor ends on a stairs that'll take you 10 ft down and then a turn to the east, you can follow that way 40 ft. until you reach a big room (15 ft. x 20 ft.) with a door on the southeast corner, this room contains six tattered, straw-stuffed mattresses and nothing of value.
You hear a lot of noise, as if someone was dragging furniture across the room, however, not towards your direction, people in the other room seems to be arguing about something, you can't quite make any words out of that, but it also seems like someone is bossing the other(s) creature(s) around.
"Faster than expected. We should help them."Flux whispers after creeping up just close enough to be heard without getting to close to the door. "But we should decide quickly, in case they find some other way around."Having said that, Flux will [action]Ready[/spell] his spear, and give a final nod to the others.
Rollback Post to RevisionRollBack
Curerntly: Player In: Gimmond: Dwarf Fighter-2024 Arena(DM'd by Swiftgale) Lokk: Orc Rogue-Lost Mines of Phandelver: Shattered Obelisk(DM'd By Shieldhero)
Previously:
Player In: Xeno: Simic Hybrid Wizard/Artificer-Coliseum of Conquest: 6W-0L| Total Downs: 1 (Retired) Zalosultuvan: High-Elf "Park" Ranger - Road Trip(DM'd by leapingmountain)
DM In: Lost Mines of Phandelver (Formerly run by Ceekay77) - Completed
Putting away his shortsword, Phrael would turn to the others to make sure they were ready for the surprise they were about to enforce on whomever waited behind the door. And as long as the door was unlocked.
If so, he'd grab for his bow just before throwing the door open and taking a shot at the closest perceived threat.
This post has potentially manipulated dice roll results.
Rindarius silently nods, giving the signal that he's ready for whatever comes next. Rin positions himself against the wall, next to the door, ensuring he'll be out of the line of sight after the door opens. If, however, the door is locked, he makes an attempt to open it with his thieves' tools.
Dexterity check, including proficiency bonus w/ theives' tools: 16
On the other side of the door you see a familiar face, the bandit that was attacking Yagra at the Yawning Portal, discussing with a Gray Dwarf, who's barricading a door on the northeast corner of the room, before Phrael´s arrow reach any of them (and miss) you hear how the bandit says "that's not going to work, we need to plug the gap at the bottom of the door with blankets."
The rest of the party have a surprise round before they turn and notice your presence:
You hear grunts and noises from the other arrow slits - sounds of someone trying to put on a pair of boots and looking for stuff that - so you have enough time to reach the door, but aware that someone or something is now aware of your presence in the hideout.
With Flux making his way over, Phrael would throw the bound goblin against the door to help in barricading the door, then proceed to search the rest of the area. First the square room and then follow the corridor.
Perception: 19
Rusty weapons and threadbare clothing litter the floor of this area, which serves as a coat room and armory. It contains nothing of value.
Phrael kicks at a few of the rusty weapons and clothing with a foot, "Looks like Kebron's room." Seeing nothing of interest he'd make his way down the other corridor
"Right behind you," says Rin as he slinks down the corridor with Phrael.
"Hahah." Flux had laughed mirthlessly. Catching from out of the corner of his eyes, Pharel head his way with Rin close behind, Flux gathered what rusted pieces of armor and swords he could in a hurry, and wedged as many as he could in the door quickly before following behind the others. If nothing else, they'd serve as a half-way decent alarm should the group not get too far away from it.
Again, Flux keeps a healthy distance from the others for fear of attracting too much attention. Yet, he does his best to keep those scouting ahead at least within eye sight.
Curerntly:
Player In:
Gimmond: Dwarf Fighter-2024 Arena(DM'd by Swiftgale)
Lokk: Orc Rogue-Lost Mines of Phandelver: Shattered Obelisk(DM'd By Shieldhero)
Previously:
Player In:
Xeno: Simic Hybrid Wizard/Artificer-Coliseum of Conquest: 6W-0L| Total Downs: 1 (Retired)
Zalosultuvan: High-Elf "Park" Ranger - Road Trip(DM'd by leapingmountain)
DM In:
Lost Mines of Phandelver (Formerly run by Ceekay77) - Completed
The other corridor ends on a stairs that'll take you 10 ft down and then a turn to the east, you can follow that way 40 ft. until you reach a big room (15 ft. x 20 ft.) with a door on the southeast corner, this room contains six tattered, straw-stuffed mattresses and nothing of value.
Walking in to the larger room, "Six beds for one goblin..." Phrael trails off as he approaches the door, pressing his elvish ear firmly against it.
Perception: 23
You hear a lot of noise, as if someone was dragging furniture across the room, however, not towards your direction, people in the other room seems to be arguing about something, you can't quite make any words out of that, but it also seems like someone is bossing the other(s) creature(s) around.
"Sounds like they're doing some interior decorating..."
"Faster than expected. We should help them." Flux whispers after creeping up just close enough to be heard without getting to close to the door. "But we should decide quickly, in case they find some other way around." Having said that, Flux will [action]Ready[/spell] his spear, and give a final nod to the others.
Curerntly:
Player In:
Gimmond: Dwarf Fighter-2024 Arena(DM'd by Swiftgale)
Lokk: Orc Rogue-Lost Mines of Phandelver: Shattered Obelisk(DM'd By Shieldhero)
Previously:
Player In:
Xeno: Simic Hybrid Wizard/Artificer-Coliseum of Conquest: 6W-0L| Total Downs: 1 (Retired)
Zalosultuvan: High-Elf "Park" Ranger - Road Trip(DM'd by leapingmountain)
DM In:
Lost Mines of Phandelver (Formerly run by Ceekay77) - Completed
"I always like how you do business, Flux."
Putting away his shortsword, Phrael would turn to the others to make sure they were ready for the surprise they were about to enforce on whomever waited behind the door. And as long as the door was unlocked.
If so, he'd grab for his bow just before throwing the door open and taking a shot at the closest perceived threat.
Attack: 8 Damage: 5
(Nuts)
Rindarius silently nods, giving the signal that he's ready for whatever comes next. Rin positions himself against the wall, next to the door, ensuring he'll be out of the line of sight after the door opens. If, however, the door is locked, he makes an attempt to open it with his thieves' tools.
I'm kind of waiting on Kebron, but we'll move on, tomorrow.
((I'll update what's behind the door un the evening, not dure ir Kebron is still participating ))
((IM here, been busy with work and preparing for Thanksgiving trip))
(( It's Ok, just making sure :)))
On the other side of the door you see a familiar face, the bandit that was attacking Yagra at the Yawning Portal, discussing with a Gray Dwarf, who's barricading a door on the northeast corner of the room, before Phrael´s arrow reach any of them (and miss) you hear how the bandit says "that's not going to work, we need to plug the gap at the bottom of the door with blankets."
The rest of the party have a surprise round before they turn and notice your presence:
Initiative :
Bandit: 13
Dwarf: 9
Initiative 21
You are in a surprise round, so feel free to attack