When the Scarecrow reaches out with his pitchfork, Morzuk lifts his club and slams it down onto the monsters extended arm.
On his turn:
Seeing the scarecrow still standing in front of him, Morzuk lifts his staff touches it to the ground. With a touch no more aggressive than as if he were walking, a thunderous boom shakes the house. Thunderwave DC 13 CON damage 10(rolled in discord)
If the scarecrow is pushed away, Morzuk will move back into the house to put some about 15 ft of distance but still stay in line of sight.
Rollback Post to RevisionRollBack
Mavi Göz Mal - Half Orc Monk Level 1 Not Another Lost Mine of Phandelver
Drita - Aasimar Hexblade Warlock Lvl 3 Tomb of Annhilation
With a curse Emet turns and runs back into the hall. being mindful of the noises coming from the roof, he takes a deep breath before he shouts out, his voice booming three times it's normal volume. "There's another on the roof, the old woman is in control of them!" He yells to everyone, trying to get everyone's attention to the woman's room.
The scarecrow seemed shaken by Morzuk's thunder, and terribly wounded by Mirza's flaming blade. Despite its ragged appearance, it wasn't giving up.
Rollback Post to RevisionRollBack
Characters:
Grishkar Darkmoor, Necromancer of Nerull the Despiser Kelvin Rabbitfoot, Diviner, con artist, always hunting for a good sale Bründir Halfshield, Valor Bard, three-time Sheercleft Drinking Competition Champion, Hometown hero
Leaf winces at the massive, thunderous explosion from their orcish companion. He notices another take a brutal stomach wound, but focuses on taking down the strange scarecrow. Injuries would have to wait...
Still clutching the amulet around his neck, Leaf focuses on the creature and watches the same spectral bell appear above its head and sound with a resounding BONG that rattles the scarecrow but doesn’t bring it down.
Grishkar Darkmoor, Necromancer of Nerull the Despiser Kelvin Rabbitfoot, Diviner, con artist, always hunting for a good sale Bründir Halfshield, Valor Bard, three-time Sheercleft Drinking Competition Champion, Hometown hero
Mirza is knocked back by the concussive blast, barely managing to stay upright. With a grimace he rushes back, aggressively shoulder checking Morzuk as he passes. "Watch it!" he shouts at the orc before slashing at the ragged form assailing them. The flames already licking at the scarecrow's body flare again as Mirza's weapon cuts clean through its torso. With the foe now a smoldering mass of cloth and hay, Mirza slumps against the doorframe and points up the stairs with his shortsword. "The goliath! Help him!"
A young Dragonborn arrives by wagon at River's Rush Tavern. Eager to leave his slow paced life behind him and jump head first into any adventure that presents itself. As he hops off the wagon he looks over all of the common folk around the tavern. Standing 75" tall and weighing 285 lbs he is not a small dragonborn by any means, but he is still young. He has on armor that does protect him, but it is lighter in nature allowing more fluidity to attacks. With his 40" long Falchion in its holster on his back and his small yet durable shield he wanders into the tavern.
The Dragonborn enters the tavern to many wandering eyes that gaze upon his size and weapons. He walks towards the job board, which has three or four others looking for jobs. He grabs the first one he sees...Pest Problems for an Apothecary. Although the job seemed minor as the others laughed at him, he was determined to make a name for himself. No matter what.
The apothecary isn't too hard to find. The posting gave general directions well enough to the dock area, then a long walk down the pier lead to a cramped building with a sign overhanging indicating that you are in the right place. However, as you approach, a voice calls out from behind you, "Hey! Are you here about the rats too?" As you turn, a woman of her early 20s stands behind you tumbling a coin over her fingers, "Sorry, I noticed the paper in your hands, and figured as much. Name's Vasha and I'm interested in the same. Want to see if this guy'll give a bigger cut for 2 people instead of 1?"
(Salt Mine Caravan)
Within the hour of signing your contract for hire, the four wagons begin to roll out the front gate. Miles was right, the Guild didn't pay fantastic amounts, but for escorting a caravan along a frequent trade road, it made for a decent income. 20 gold coins for successful transport each way, plus 5 more a piece for each incident prevented without harm to the caravan. (I'll start rolling random encounters via PM shortly and detail exactly what it all will entail).
Two other intrepid mercenaries seem to have signed on as well: the first is a younger man with a chainmail coat while the other has a more scolarly appearance with their purple robes and large tome hanging by their hip.
Grishkar Darkmoor, Necromancer of Nerull the Despiser Kelvin Rabbitfoot, Diviner, con artist, always hunting for a good sale Bründir Halfshield, Valor Bard, three-time Sheercleft Drinking Competition Champion, Hometown hero
This post has potentially manipulated dice roll results.
"I'll sit on top of the middle wagon and keep look out while we travel." Fenric said just making his way on top of the center wagon keeping a look out for any threats or indications of threats as they moved (Perception: 8). His bow in his hand to help act as a deterrent to any would be robbers.
"Good idea Fenric! You there, in the robes, what is your name? It seems like we may have some mutual interests... Let's walk alongside the third wagon and discuss. And you, young man in the chainmail, what is your name? Perhaps you would like to ride on the front wagon in case of ambush or other dastardly deeds attempted upon our salt train?"
Taegon turns around startled, looks Vasha up and down and nods in approval. Taegon and Vasha enter the building through an old oak door, with remnants of what looks like gold on the handle and on the door itself. They enter the premise together.
Sorry everyone, got a little ret-con needed due to missing a crucially-timed bit of Firebolt work.
Emet stands at the top of the stairs and crashes into the old woman's room with Uruk. As they breach through, a bolt of sickly green light ricochets off Uruk's shield and glances off his head. Undeterred, he keeps his axe at the ready to cleave the woman's head off. Downstairs, the scarecrow burns from Ehlona's well-placed firebolt and is scattered to the floor by Morzuk's blast. Leaf takes a moment to ease Mirzas injuries from Morzuk's blast before the hunter charges ahead upstairs to assist Emet and Uruk.
(Salt Mine Caravan)
The robed figure turns with a surprised, almost fearful look at first, "I-um...I'm Jerin, apprentice war mage. I mean, it may sound intimidating, but don't think that we're the types to go around blowing things up for fun."
The armored figure walking beside the wagon caravan doesn't even bother to turn toward Kestrell, "Name's Fin. Just need a job for some coin. Figured a week or two of this and I can sail hop a ship to Alvernia across the sea." Over the course of the afternoon, you pass an absolutely massive procession of wagons heading toward River's Rush. 5 total wagons, pulled by various livestock, hauling everything imaginable in sacks that grows from the ground, cages for those small enough and walking, or simply in a herd within fifty feet. Amid the rural migration, you can make out a dozen and a half farmers and shepherds leading the mass of bodies and vehicles. The caravan leader tells you that farmers will often travel together as larger groups are much harder to attack for highwaymen. It's also much more convenient to travel with more hands to share the work involved. The afternoon slips into evening without major event. Lodging is far off from where you pull off the road but the caravan had come prepared from so many trips in the past. Several tents pop up, each large enough for two people with an extra for the leader.
[For Kestrell and Fenric, the watch will be divided into 5 watches with the leader, Fin, and Jerin taking the other 3. Take your pick and roll Perception. If you don't have Darkvision, the check will need to be made at disadvantage.]
(Pest Problems in River's Rush)
Inside the apothecary's shop, you find the light is dim, the air is musty and damp, and the purveyor himself seems to be over a hundred years old. Waddling across the floor, he sizes each of you up before giving and nod and swiping the job posting out of your hand, "Twenty gold coins fer each of ya. Take it or leave it. I've got problems with these damned things, but not so much I'd go poor over it." He takes a seat at a workbench, "Watch yerselves down there too," he points a bony finger at a door across the room, "I try to keep stock up here, but who knows what they got that was left or lost." Behind the door, a staircase leads down into a basement. There must be a few windows peaking out onto the road outside, because the basement seems somewhat bright.
"Well," Vasha begins apprehensively, "Guess we just dive in and hope for the best, eh? Hey, old man! Have you tried poison?" The old man just laughs and shakes his head; not because he hasn't tried the obvious solution, but more like he can't believe someone would ask such a ridiculous question.
Grishkar Darkmoor, Necromancer of Nerull the Despiser Kelvin Rabbitfoot, Diviner, con artist, always hunting for a good sale Bründir Halfshield, Valor Bard, three-time Sheercleft Drinking Competition Champion, Hometown hero
This post has potentially manipulated dice roll results.
Fenric just sat ontop of the middle caravan looking at his team for this mission "I'll sleep the first 4 hours, it's all I need and then I'll help with watch on the last three shifts." with that he hops down from the cart and proceeds to the tent he is assigned and places his swords and bow in front of him. He crosses his legs and begins to take deep breaths as he enters his elven trance.
OOC: Fenric will take 3rd shift and then act as an additional body for the other shifts
This post has potentially manipulated dice roll results.
"That's pretty handy, Fenric. If I could get by on 4 hours of sleep, oh man, look out! I'll take the first watch."
Perception roll with disadvantage: 6 + 2 = 16
As the sun goes down and people turn in, Kestrell casts Light on his walking staff, and then walks the perimeter, casting Light on 4 bushes, one at each point of the compass.
Edit: Oh, I just now saw that Light ends if you cast it again.
"There! Now we can all see!"
Kestrell turns to look at all of the bushes he lit up, and sees they are now no longer lit, even his staff! Except for the last bush.
"What the heck?!?"
Kestrell casts Light on his staff, and continues to walk the perimiter, mumbling to himself:"I'm still learning!"
Mirza nods in appreciation at Leaf as he passes by, rushing upstairs to join whatever fray is there. As he comes around the corner he sees the woman wielding some malignant magic and strikes out at her with both blades, the flaming scimitar slashing across her body while the shortsword's point only grazes her arm.
Taegon nods his approval to the twenty gold pieces...thinking to himself this shouldn't be too bad for two people. As Vasha asks the old man about poison...Taegon heads down the stairs trying not to make a sound as he is not sure what kind of pests this small and frail old man is referencing. Vasha comes down the stairs shortly after him.
Mirza's attack throws the crone off balance as she releases another bolt of defiling energy. It glances off of Emet's shield and sinks harmlessly into the wall.
Downstairs, the scarecrow smolders on the floor and the main floor is still. No sounds can be heard from the kitchen where Leaf entered from, fighting can be heard upstairs, and the basement door under the stairs leading up shows no immediate signs of activity.
(Ehlona's turn!)
(Salt Mine Caravan)
The night passes without incident as dawn rises. After breaking camp and their fast, the caravan crew set out on the road once more. In the first few hours, they pass another small procession of farming wagons with assorted livestock and supplies. As noon approaches, the caravan sees a disturbing sight: A plume of smoke rises across the plain. As you near the source, it becomes readily apparent. A circle of wagons were set ablaze within the past few hours and are dying down to the final kindling. Approaching from the burning train is a procession of 9 mounted travellers. Three are very heavily armored and bear lances with small, yellow plumes. The other 6 are draped in robes with two of them showing telltale signs of extra protection under their vestments. One of the robed figures bears the standard of a walled tower against a golden sunburst.
(Pest Problems in River's Rush)
The apothecary's basement is dim, but a few windows peak out at the streets above and enough light pours in for a decent view. The cellar is long, much more than one would expect from a cramped bit of property. It stretches 15' wide from where you stand at the entrance, and another 25' forward. A very faint scratching sound can be heard, but it's difficult to determine from where exactly...
(Make a Perception check either using the Beyond dice roller, or you can use the Discord dice roller. Any questions just let me know!)
Grishkar Darkmoor, Necromancer of Nerull the Despiser Kelvin Rabbitfoot, Diviner, con artist, always hunting for a good sale Bründir Halfshield, Valor Bard, three-time Sheercleft Drinking Competition Champion, Hometown hero
This post has potentially manipulated dice roll results.
(Salt Mine Caravan)
Kestrell squints at the standard of the walled tower against a golden sunburst and thinks "Hmm, that looks vaguely familiar, where have I seen that before?"
History Check 14 + 2 = 20.
If Kestrell can't remember, he asks the group of they know of that standard.
The standard belongs to The Bastion, a somewhat regional faction of healers and knights. Some criticize them as being just another mercenary army, but with a religious flavoring. Most people give a level of respect regardless as many Bastion knights and clerics go out of their way to help the sick, poor, or injured.
Rollback Post to RevisionRollBack
Characters:
Grishkar Darkmoor, Necromancer of Nerull the Despiser Kelvin Rabbitfoot, Diviner, con artist, always hunting for a good sale Bründir Halfshield, Valor Bard, three-time Sheercleft Drinking Competition Champion, Hometown hero
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Readied attack:
When the Scarecrow reaches out with his pitchfork, Morzuk lifts his club and slams it down onto the monsters extended arm.
On his turn:
Seeing the scarecrow still standing in front of him, Morzuk lifts his staff touches it to the ground. With a touch no more aggressive than as if he were walking, a thunderous boom shakes the house. Thunderwave DC 13 CON damage 10(rolled in discord)
If the scarecrow is pushed away, Morzuk will move back into the house to put some about 15 ft of distance but still stay in line of sight.
Mavi Göz Mal - Half Orc Monk Level 1 Not Another Lost Mine of Phandelver
Drita - Aasimar Hexblade Warlock Lvl 3 Tomb of Annhilation
Iznik Sylnithas - Half Drow Blood Hunter Level 2 Precipice of Voids
With a curse Emet turns and runs back into the hall. being mindful of the noises coming from the roof, he takes a deep breath before he shouts out, his voice booming three times it's normal volume. "There's another on the roof, the old woman is in control of them!" He yells to everyone, trying to get everyone's attention to the woman's room.
The scarecrow seemed shaken by Morzuk's thunder, and terribly wounded by Mirza's flaming blade. Despite its ragged appearance, it wasn't giving up.
Characters:
Grishkar Darkmoor, Necromancer of Nerull the Despiser
Kelvin Rabbitfoot, Diviner, con artist, always hunting for a good sale
Bründir Halfshield, Valor Bard, three-time Sheercleft Drinking Competition Champion, Hometown hero
Leaf winces at the massive, thunderous explosion from their orcish companion. He notices another take a brutal stomach wound, but focuses on taking down the strange scarecrow. Injuries would have to wait...
Still clutching the amulet around his neck, Leaf focuses on the creature and watches the same spectral bell appear above its head and sound with a resounding BONG that rattles the scarecrow but doesn’t bring it down.
Valaith "Rimehand" Kalukavi - Chronicles of Arden
Angered, ragged, but still in the fight, the scarecrow lashes out at Mirza's flaming brands. In its desperate state, it only manages a glancing wound.
From upstairs a bang rings out - the sound of a door being kicked open - shouts from the old woman and Uruk rise and fall as a fight ensues.
Characters:
Grishkar Darkmoor, Necromancer of Nerull the Despiser
Kelvin Rabbitfoot, Diviner, con artist, always hunting for a good sale
Bründir Halfshield, Valor Bard, three-time Sheercleft Drinking Competition Champion, Hometown hero
Mirza is knocked back by the concussive blast, barely managing to stay upright. With a grimace he rushes back, aggressively shoulder checking Morzuk as he passes. "Watch it!" he shouts at the orc before slashing at the ragged form assailing them. The flames already licking at the scarecrow's body flare again as Mirza's weapon cuts clean through its torso. With the foe now a smoldering mass of cloth and hay, Mirza slumps against the doorframe and points up the stairs with his shortsword. "The goliath! Help him!"
Chronicles of Arden: Sheercleft - Vark Galestone | Half-Orc | Storm Sorcerer
Chronicles of Arden: Hunters - Caio Cypherien | Shadar-Kai | Inquisitor Ranger
A young Dragonborn arrives by wagon at River's Rush Tavern. Eager to leave his slow paced life behind him and jump head first into any adventure that presents itself. As he hops off the wagon he looks over all of the common folk around the tavern. Standing 75" tall and weighing 285 lbs he is not a small dragonborn by any means, but he is still young. He has on armor that does protect him, but it is lighter in nature allowing more fluidity to attacks. With his 40" long Falchion in its holster on his back and his small yet durable shield he wanders into the tavern.
The Dragonborn enters the tavern to many wandering eyes that gaze upon his size and weapons. He walks towards the job board, which has three or four others looking for jobs. He grabs the first one he sees...Pest Problems for an Apothecary. Although the job seemed minor as the others laughed at him, he was determined to make a name for himself. No matter what.
(Pest Problems in River's Rush)
The apothecary isn't too hard to find. The posting gave general directions well enough to the dock area, then a long walk down the pier lead to a cramped building with a sign overhanging indicating that you are in the right place. However, as you approach, a voice calls out from behind you, "Hey! Are you here about the rats too?" As you turn, a woman of her early 20s stands behind you tumbling a coin over her fingers, "Sorry, I noticed the paper in your hands, and figured as much. Name's Vasha and I'm interested in the same. Want to see if this guy'll give a bigger cut for 2 people instead of 1?"
(Salt Mine Caravan)
Within the hour of signing your contract for hire, the four wagons begin to roll out the front gate. Miles was right, the Guild didn't pay fantastic amounts, but for escorting a caravan along a frequent trade road, it made for a decent income. 20 gold coins for successful transport each way, plus 5 more a piece for each incident prevented without harm to the caravan. (I'll start rolling random encounters via PM shortly and detail exactly what it all will entail).
Two other intrepid mercenaries seem to have signed on as well: the first is a younger man with a chainmail coat while the other has a more scolarly appearance with their purple robes and large tome hanging by their hip.
Characters:
Grishkar Darkmoor, Necromancer of Nerull the Despiser
Kelvin Rabbitfoot, Diviner, con artist, always hunting for a good sale
Bründir Halfshield, Valor Bard, three-time Sheercleft Drinking Competition Champion, Hometown hero
"I'll sit on top of the middle wagon and keep look out while we travel." Fenric said just making his way on top of the center wagon keeping a look out for any threats or indications of threats as they moved (Perception: 8). His bow in his hand to help act as a deterrent to any would be robbers.
Campaigns:
Wildemount: The Felderwin Irregulars (2020) - Balassar Silverstone - Dragonborn Fighter (Rune Knight) Lv. 5 | Rise of TIamat - Aiwin Aralana - Wood Elf Fighter/Ranger (Arcane Archer/Gloom Stalker) Lv. 9
"Good idea Fenric! You there, in the robes, what is your name? It seems like we may have some mutual interests... Let's walk alongside the third wagon and discuss. And you, young man in the chainmail, what is your name? Perhaps you would like to ride on the front wagon in case of ambush or other dastardly deeds attempted upon our salt train?"
Taegon turns around startled, looks Vasha up and down and nods in approval. Taegon and Vasha enter the building through an old oak door, with remnants of what looks like gold on the handle and on the door itself. They enter the premise together.
(Farmhouse)
Sorry everyone, got a little ret-con needed due to missing a crucially-timed bit of Firebolt work.
Emet stands at the top of the stairs and crashes into the old woman's room with Uruk. As they breach through, a bolt of sickly green light ricochets off Uruk's shield and glances off his head. Undeterred, he keeps his axe at the ready to cleave the woman's head off. Downstairs, the scarecrow burns from Ehlona's well-placed firebolt and is scattered to the floor by Morzuk's blast. Leaf takes a moment to ease Mirzas injuries from Morzuk's blast before the hunter charges ahead upstairs to assist Emet and Uruk.
(Salt Mine Caravan)
The robed figure turns with a surprised, almost fearful look at first, "I-um...I'm Jerin, apprentice war mage. I mean, it may sound intimidating, but don't think that we're the types to go around blowing things up for fun."
The armored figure walking beside the wagon caravan doesn't even bother to turn toward Kestrell, "Name's Fin. Just need a job for some coin. Figured a week or two of this and I can sail hop a ship to Alvernia across the sea." Over the course of the afternoon, you pass an absolutely massive procession of wagons heading toward River's Rush. 5 total wagons, pulled by various livestock, hauling everything imaginable in sacks that grows from the ground, cages for those small enough and walking, or simply in a herd within fifty feet. Amid the rural migration, you can make out a dozen and a half farmers and shepherds leading the mass of bodies and vehicles. The caravan leader tells you that farmers will often travel together as larger groups are much harder to attack for highwaymen. It's also much more convenient to travel with more hands to share the work involved. The afternoon slips into evening without major event. Lodging is far off from where you pull off the road but the caravan had come prepared from so many trips in the past. Several tents pop up, each large enough for two people with an extra for the leader.
[For Kestrell and Fenric, the watch will be divided into 5 watches with the leader, Fin, and Jerin taking the other 3. Take your pick and roll Perception. If you don't have Darkvision, the check will need to be made at disadvantage.]
(Pest Problems in River's Rush)
Inside the apothecary's shop, you find the light is dim, the air is musty and damp, and the purveyor himself seems to be over a hundred years old. Waddling across the floor, he sizes each of you up before giving and nod and swiping the job posting out of your hand, "Twenty gold coins fer each of ya. Take it or leave it. I've got problems with these damned things, but not so much I'd go poor over it." He takes a seat at a workbench, "Watch yerselves down there too," he points a bony finger at a door across the room, "I try to keep stock up here, but who knows what they got that was left or lost." Behind the door, a staircase leads down into a basement. There must be a few windows peaking out onto the road outside, because the basement seems somewhat bright.
"Well," Vasha begins apprehensively, "Guess we just dive in and hope for the best, eh? Hey, old man! Have you tried poison?" The old man just laughs and shakes his head; not because he hasn't tried the obvious solution, but more like he can't believe someone would ask such a ridiculous question.
Characters:
Grishkar Darkmoor, Necromancer of Nerull the Despiser
Kelvin Rabbitfoot, Diviner, con artist, always hunting for a good sale
Bründir Halfshield, Valor Bard, three-time Sheercleft Drinking Competition Champion, Hometown hero
Fenric just sat ontop of the middle caravan looking at his team for this mission "I'll sleep the first 4 hours, it's all I need and then I'll help with watch on the last three shifts." with that he hops down from the cart and proceeds to the tent he is assigned and places his swords and bow in front of him. He crosses his legs and begins to take deep breaths as he enters his elven trance.
OOC: Fenric will take 3rd shift and then act as an additional body for the other shifts
3rd shift: Perception (24)
4th Shift: Perception (23)
5th Shift: Perception (10)
Campaigns:
Wildemount: The Felderwin Irregulars (2020) - Balassar Silverstone - Dragonborn Fighter (Rune Knight) Lv. 5 | Rise of TIamat - Aiwin Aralana - Wood Elf Fighter/Ranger (Arcane Archer/Gloom Stalker) Lv. 9
"That's pretty handy, Fenric. If I could get by on 4 hours of sleep, oh man, look out! I'll take the first watch."
Perception roll with disadvantage: 6 + 2 = 16
As the sun goes down and people turn in, Kestrell casts Light on his walking staff, and then walks the perimeter, casting Light on 4 bushes, one at each point of the compass.
Edit: Oh, I just now saw that Light ends if you cast it again.
"There! Now we can all see!"
Kestrell turns to look at all of the bushes he lit up, and sees they are now no longer lit, even his staff! Except for the last bush.
"What the heck?!?"
Kestrell casts Light on his staff, and continues to walk the perimiter, mumbling to himself: "I'm still learning!"
Farmhouse:
Mirza nods in appreciation at Leaf as he passes by, rushing upstairs to join whatever fray is there. As he comes around the corner he sees the woman wielding some malignant magic and strikes out at her with both blades, the flaming scimitar slashing across her body while the shortsword's point only grazes her arm.
Chronicles of Arden: Sheercleft - Vark Galestone | Half-Orc | Storm Sorcerer
Chronicles of Arden: Hunters - Caio Cypherien | Shadar-Kai | Inquisitor Ranger
Taegon nods his approval to the twenty gold pieces...thinking to himself this shouldn't be too bad for two people. As Vasha asks the old man about poison...Taegon heads down the stairs trying not to make a sound as he is not sure what kind of pests this small and frail old man is referencing. Vasha comes down the stairs shortly after him.
(Salt Mine Caravan)
Kestrell stomps his feet and bites the inside of his cheek to stay awake as his watch nears its end.
(Farmhouse)
Mirza's attack throws the crone off balance as she releases another bolt of defiling energy. It glances off of Emet's shield and sinks harmlessly into the wall.
Downstairs, the scarecrow smolders on the floor and the main floor is still. No sounds can be heard from the kitchen where Leaf entered from, fighting can be heard upstairs, and the basement door under the stairs leading up shows no immediate signs of activity.
(Ehlona's turn!)
(Salt Mine Caravan)
The night passes without incident as dawn rises. After breaking camp and their fast, the caravan crew set out on the road once more. In the first few hours, they pass another small procession of farming wagons with assorted livestock and supplies. As noon approaches, the caravan sees a disturbing sight: A plume of smoke rises across the plain. As you near the source, it becomes readily apparent. A circle of wagons were set ablaze within the past few hours and are dying down to the final kindling. Approaching from the burning train is a procession of 9 mounted travellers. Three are very heavily armored and bear lances with small, yellow plumes. The other 6 are draped in robes with two of them showing telltale signs of extra protection under their vestments. One of the robed figures bears the standard of a walled tower against a golden sunburst.
(Pest Problems in River's Rush)
The apothecary's basement is dim, but a few windows peak out at the streets above and enough light pours in for a decent view. The cellar is long, much more than one would expect from a cramped bit of property. It stretches 15' wide from where you stand at the entrance, and another 25' forward. A very faint scratching sound can be heard, but it's difficult to determine from where exactly...
(Make a Perception check either using the Beyond dice roller, or you can use the Discord dice roller. Any questions just let me know!)
Characters:
Grishkar Darkmoor, Necromancer of Nerull the Despiser
Kelvin Rabbitfoot, Diviner, con artist, always hunting for a good sale
Bründir Halfshield, Valor Bard, three-time Sheercleft Drinking Competition Champion, Hometown hero
(Salt Mine Caravan)
Kestrell squints at the standard of the walled tower against a golden sunburst and thinks "Hmm, that looks vaguely familiar, where have I seen that before?"
History Check 14 + 2 = 20.
If Kestrell can't remember, he asks the group of they know of that standard.
The standard belongs to The Bastion, a somewhat regional faction of healers and knights. Some criticize them as being just another mercenary army, but with a religious flavoring. Most people give a level of respect regardless as many Bastion knights and clerics go out of their way to help the sick, poor, or injured.
Characters:
Grishkar Darkmoor, Necromancer of Nerull the Despiser
Kelvin Rabbitfoot, Diviner, con artist, always hunting for a good sale
Bründir Halfshield, Valor Bard, three-time Sheercleft Drinking Competition Champion, Hometown hero