24 Aleister takes an opportunity attack when Mack moved and hits for 7 damage (for future reference opportunity attacks are a single attack not an action). Seeing only darkness around Mack he moves to attack the Baron for 14 damage 22 Rangers Astrid continues her assault on the Baron. Eilir bleeds 21 Sullivan move to attack the Baron and misses - really badly. 19 Sarah drops the darkness bead and sneaks away from Mack. He hears her move and makes an OA 22 and 17 damage 17 Blaize 17 Max can't see Mack so he shoots at Lui instead 1713 and missed 15 Baron Lui and Mack comes out of the darkness and moves to help his Lord and attacks Aleister, Astrid and Sullivan 272028 He misses Astrid Damage on Aleister and Sullivan 2617 6 Thomas takes this opportunity to strike twice at Mack for two hits and 26 damage
Round 3
24 Aleister makes an impressive attack routine on Mack... and misses. 22 Rangers 21 Sullivan 19 Sarah moves back into the darkness and shoots Mack twice 17 Blaize 17 Max 15 Baron 6 Thomas
Damage
Mack 100 Lui 14+
Max 39/64 Sullivan 32/52 Aleister 26/42 Blaize Thomas 15/50 Sarah 37/45
Fire bolt- Shoot a streaking ball of fire towards a foe and deal a measly 1d10 fire damage. Use eldritch blast instead.
Fireball - Drawing magic from your inner reserves, you unleash a devastating nuke that explodes in a circle, hitting multiple enemies, and burning them to a crisp with a godly amount of 8d6 fire damage. Make your DM’s fights look like garbage. It’s also a nice way of TPK your entire party and have them triggered at you for the rest of the week.
This post has potentially manipulated dice roll results.
Turns out they made it so when you edit a post that has rolls, and you add a new roll, you reroll all the other rolls I think. This is what’s triggering the manipulated dice results.
Fire bolt- Shoot a streaking ball of fire towards a foe and deal a measly 1d10 fire damage. Use eldritch blast instead.
Fireball - Drawing magic from your inner reserves, you unleash a devastating nuke that explodes in a circle, hitting multiple enemies, and burning them to a crisp with a godly amount of 8d6 fire damage. Make your DM’s fights look like garbage. It’s also a nice way of TPK your entire party and have them triggered at you for the rest of the week.
This post has potentially manipulated dice roll results.
Round 2
24 Aleister takes an opportunity attack when Mack moved and hits for 7 damage (for future reference opportunity attacks are a single attack not an action). Seeing only darkness around Mack he moves to attack the Baron for 14 damage 22 Rangers Astrid continues her assault on the Baron. Eilir bleeds 21 Sullivan move to attack the Baron and misses - really badly. 19 Sarah drops the darkness bead and sneaks away from Mack. He hears her move and makes an OA 22 and 17 damage 17 Blaize strikes the Baron for 9 damage 17 Max can't see Mack so he shoots at Lui instead 1713 and missed 15 Baron Lui and Mack comes out of the darkness and moves to help his Lord and attacks Aleister, Astrid and Sullivan 272028 He misses Astrid Damage on Aleister and Sullivan 2617 6 Thomas takes this opportunity to strike twice at Mack for two hits and 26 damage
Round 3
24 Aleister makes an impressive attack routine on Mack... and misses. 22 Rangers Astrid finally takes down Baron Lui 21 Sullivan 19 Sarah moves back into the darkness and shoots Mack twice 17 Blaize seeing the Baron goes down attacks the hulking henchman A hit and 7 damage 17 Max decides to risk sword attacks (much better chance of hitting than with a bow) 1315 Two hits and 17 damage 15 Mack 6 Thomas
Damage
Mack 125 Lui dead
Max 39/64 Sullivan 32/52 Aleister 26/42 Blaize Thomas 15/50 Sarah 37/45
Turns out they made it so when you edit a post that has rolls, and you add a new roll, you reroll all the other rolls I think. This is what’s triggering the manipulated dice results.
Round 2:
Attack: 24 Damage: 9
Attack: 7 Damage: 8
Round 3:
Attack: 14 Damage: 7
Attack: 22 Damage: 7
You can edit and add extra dice rolls (I do it all the time), what you can't do is edit and add new rolls before existing rolls. Also you can't make any adjustments to the formulas of existing rolls (correcting a typo or such.)
Wait for some reason it’s not adding extra dice for critical, do I do it manually?
Rollback Post to RevisionRollBack
Fire bolt- Shoot a streaking ball of fire towards a foe and deal a measly 1d10 fire damage. Use eldritch blast instead.
Fireball - Drawing magic from your inner reserves, you unleash a devastating nuke that explodes in a circle, hitting multiple enemies, and burning them to a crisp with a godly amount of 8d6 fire damage. Make your DM’s fights look like garbage. It’s also a nice way of TPK your entire party and have them triggered at you for the rest of the week.
This post has potentially manipulated dice roll results.
Round 3
OOC - If Mack doesn't do anything different, other than hack n' slash
Thomas keeps swinging, looking for weak points
Magic Sword Attack: 20 Damage: 10
Quality Sword 27 Damage: 6
Sneak attack on first hit 11
Reaction for reduction
Rollback Post to RevisionRollBack
“Can you tell me the difference between a witch and a wizard?" "Sure, a wizard is what they call you when they want to hire you, and a witch is what they call you when they're getting ready to run you out of town.” SunWolf replied ― Barbara Hambly, The Witches of Wenshar
24 Aleister makes an impressive attack routine on Mack... and misses. 22 Rangers Astrid finally takes down Baron Lui
21 Sullivan misses with his attacks but calls on his deity to guide his hand. Down goes the monstrous Mack
19 Sarah moves back into the darkness and shoots Mack twice 17 Blaize seeing the Baron goes down attacks the hulking henchman A hit and 7 damage 17 Max decides to risk sword attacks (much better chance of hitting than with a bow) 2319 Two hits and 18 damage 15 Mack 6 Thomas
Damage
Mack 125 Lui dead
Max 39/64 Sullivan 32/52 Aleister 26/42 Blaize Thomas 15/50 Sarah 37/45
Thomas binds the wounds of any fallen allies, and checks over the bodies of the fallen foes for anything unusual (Detect Magic). If any allies are very badly off (dying) he will use the scroll of Life Transference after stabilizing them.
Rollback Post to RevisionRollBack
“Can you tell me the difference between a witch and a wizard?" "Sure, a wizard is what they call you when they want to hire you, and a witch is what they call you when they're getting ready to run you out of town.” SunWolf replied ― Barbara Hambly, The Witches of Wenshar
Thomas binds the wounds of any fallen allies, and checks over the bodies of the fallen foes for anything unusual (Detect Magic). If any allies are very badly off (dying) he will use the scroll of Life Transference after stabilizing them.
There are a lot of wounded people, especially among the rangers who tried to stop Lui and Mack. A couple beyond help and the walking wounded have stabilized the worst wounded.
Sullivan has proved that Paladin is one of the better options in this weird world.
OOC: The classes are kinda unbalanced in a way tbh
Rollback Post to RevisionRollBack
Fire bolt- Shoot a streaking ball of fire towards a foe and deal a measly 1d10 fire damage. Use eldritch blast instead.
Fireball - Drawing magic from your inner reserves, you unleash a devastating nuke that explodes in a circle, hitting multiple enemies, and burning them to a crisp with a godly amount of 8d6 fire damage. Make your DM’s fights look like garbage. It’s also a nice way of TPK your entire party and have them triggered at you for the rest of the week.
This post has potentially manipulated dice roll results.
Sarah also helps where possible but also seeks information about what happened. She suspects it was an attempt to take back the child and she wants to know what people intend to do from here. Hedwig lends her eyes-of-cute to Sarah's social charms.
Sullivan has proved that Paladin is one of the better options in this weird world.
OOC: The classes are kinda unbalanced in a way tbh
I know, any class that depends on spells in combat is weakened. Any class that has abilities other than casting spells is far better off. Monk, rogue, fighter, barbarian, warlock and paladin.
Thomas goes over the Blaize, during the clean up. "Didn't I hear you mention a spirit of health that you could summon? It might take a while, but I suggest you do that and heal up as many people as you can. I can only heal one person every few hours, without tapping into my scrolls." He then does his best to help with the wounded and the prisoners.
Rollback Post to RevisionRollBack
“Can you tell me the difference between a witch and a wizard?" "Sure, a wizard is what they call you when they want to hire you, and a witch is what they call you when they're getting ready to run you out of town.” SunWolf replied ― Barbara Hambly, The Witches of Wenshar
Fire bolt- Shoot a streaking ball of fire towards a foe and deal a measly 1d10 fire damage. Use eldritch blast instead.
Fireball - Drawing magic from your inner reserves, you unleash a devastating nuke that explodes in a circle, hitting multiple enemies, and burning them to a crisp with a godly amount of 8d6 fire damage. Make your DM’s fights look like garbage. It’s also a nice way of TPK your entire party and have them triggered at you for the rest of the week.
OOC - Healing Spirit can move, so you move it along all the wounded at 30' per turn, and it will heal 1d6 each time it passes over someone. It will then heal a lot more. "First time you enter it's space." Nevermind - I see the nerf. Ah, well, do it for the RP.
“Can you tell me the difference between a witch and a wizard?" "Sure, a wizard is what they call you when they want to hire you, and a witch is what they call you when they're getting ready to run you out of town.” SunWolf replied ― Barbara Hambly, The Witches of Wenshar
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Round 2
24 Aleister takes an opportunity attack when Mack moved and hits for 7 damage (for future reference opportunity attacks are a single attack not an action). Seeing only darkness around Mack he moves to attack the Baron for 14 damage
22 Rangers Astrid continues her assault on the Baron. Eilir bleeds
21 Sullivan move to attack the Baron and misses - really badly.
19 Sarah drops the darkness bead and sneaks away from Mack. He hears her move and makes an OA 22 and 17 damage
17 Blaize
17 Max can't see Mack so he shoots at Lui instead 17 13 and missed
15 Baron Lui and Mack comes out of the darkness and moves to help his Lord and attacks Aleister, Astrid and Sullivan 27 20 28 He misses Astrid Damage on Aleister and Sullivan 26 17
6 Thomas takes this opportunity to strike twice at Mack for two hits and 26 damage
Round 3
24 Aleister makes an impressive attack routine on Mack... and misses.
22 Rangers
21 Sullivan
19 Sarah moves back into the darkness and shoots Mack twice
17 Blaize
17 Max
15 Baron
6 Thomas
Damage
Mack 100
Lui 14+
Max 39/64
Sullivan 32/52
Aleister 26/42
Blaize
Thomas 15/50
Sarah 37/45
Round 2:
Two more shortsword attacks
Attack: 17 Damage: 6
Attack: 23 Damage: 11
Round 3:
Why not just make two more shortsword attacks :p
For some reason I’m not rolling extra damage for critical so I’ll just roll it in here: 1
Attack: 16 Damage: 9
Attack: 17 Damage: 8
Turns out they made it so when you edit a post that has rolls, and you add a new roll, you reroll all the other rolls I think. This is what’s triggering the manipulated dice results.
Round 2:
Attack: 8 Damage: 11
Attack: 19 Damage: 11
Round 3:
Attack: 9 Damage: 10
Attack: 24 Damage: 7
Round 2
24 Aleister takes an opportunity attack when Mack moved and hits for 7 damage (for future reference opportunity attacks are a single attack not an action). Seeing only darkness around Mack he moves to attack the Baron for 14 damage
22 Rangers Astrid continues her assault on the Baron. Eilir bleeds
21 Sullivan move to attack the Baron and misses - really badly.
19 Sarah drops the darkness bead and sneaks away from Mack. He hears her move and makes an OA 22 and 17 damage
17 Blaize strikes the Baron for 9 damage
17 Max can't see Mack so he shoots at Lui instead 17 13 and missed
15 Baron Lui and Mack comes out of the darkness and moves to help his Lord and attacks Aleister, Astrid and Sullivan 27 20 28 He misses Astrid Damage on Aleister and Sullivan 26 17
6 Thomas takes this opportunity to strike twice at Mack for two hits and 26 damage
Round 3
24 Aleister makes an impressive attack routine on Mack... and misses.
22 Rangers Astrid finally takes down Baron Lui
21 Sullivan
19 Sarah moves back into the darkness and shoots Mack twice
17 Blaize seeing the Baron goes down attacks the hulking henchman A hit and 7 damage
17 Max decides to risk sword attacks (much better chance of hitting than with a bow) 13 15 Two hits and 17 damage
15 Mack
6 Thomas
Damage
Mack 125
Lui dead
Max 39/64
Sullivan 32/52
Aleister 26/42
Blaize
Thomas 15/50
Sarah 37/45
You can edit and add extra dice rolls (I do it all the time), what you can't do is edit and add new rolls before existing rolls. Also you can't make any adjustments to the formulas of existing rolls (correcting a typo or such.)
Wait for some reason it’s not adding extra dice for critical, do I do it manually?
None of those rolls above are criticals.
Round 3
OOC - If Mack doesn't do anything different, other than hack n' slash
Thomas keeps swinging, looking for weak points
Magic Sword Attack: 20 Damage: 10
Quality Sword 27 Damage: 6
Sneak attack on first hit 11
Reaction for reduction
“Can you tell me the difference between a witch and a wizard?"
"Sure, a wizard is what they call you when they want to hire you, and a witch is what they call you when they're getting ready to run you out of town.” SunWolf replied
― Barbara Hambly, The Witches of Wenshar
As there is an actual chance (not great) that Sullivan could kill Mack we'll wait for his action.
Sullivan positions himself and says a quick prayer to Krampus before aiming at Mack’s heart with his needle.
Attack: 20 Attack: 11, if only one or neither of the attacks hit, then Channel Divinity to add +10 to an attack
Damage: 11 Damage: 10 additional radiant for the hit 14
Round 3
24 Aleister makes an impressive attack routine on Mack... and misses.
22 Rangers Astrid finally takes down Baron Lui
21 Sullivan misses with his attacks but calls on his deity to guide his hand. Down goes the monstrous Mack
19 Sarah moves back into the darkness and shoots Mack twice
17 Blaize seeing the Baron goes down attacks the hulking henchman A hit and 7 damage
17 Max decides to risk sword attacks (much better chance of hitting than with a bow) 23 19 Two hits and 18 damage
15 Mack
6 Thomas
Damage
Mack 125
Lui dead
Max 39/64
Sullivan 32/52
Aleister 26/42
Blaize
Thomas 15/50
Sarah 37/45
Astrid binds the wounds of her friend.
Thomas binds the wounds of any fallen allies, and checks over the bodies of the fallen foes for anything unusual (Detect Magic). If any allies are very badly off (dying) he will use the scroll of Life Transference after stabilizing them.
“Can you tell me the difference between a witch and a wizard?"
"Sure, a wizard is what they call you when they want to hire you, and a witch is what they call you when they're getting ready to run you out of town.” SunWolf replied
― Barbara Hambly, The Witches of Wenshar
There are a lot of wounded people, especially among the rangers who tried to stop Lui and Mack. A couple beyond help and the walking wounded have stabilized the worst wounded.
Sullivan has proved that Paladin is one of the better options in this weird world.
OOC: The classes are kinda unbalanced in a way tbh
Sarah also helps where possible but also seeks information about what happened. She suspects it was an attempt to take back the child and she wants to know what people intend to do from here. Hedwig lends her eyes-of-cute to Sarah's social charms.
Insight: 19
Persuasion: 19
I know, any class that depends on spells in combat is weakened. Any class that has abilities other than casting spells is far better off. Monk, rogue, fighter, barbarian, warlock and paladin.
Thomas goes over the Blaize, during the clean up. "Didn't I hear you mention a spirit of health that you could summon? It might take a while, but I suggest you do that and heal up as many people as you can. I can only heal one person every few hours, without tapping into my scrolls." He then does his best to help with the wounded and the prisoners.
“Can you tell me the difference between a witch and a wizard?"
"Sure, a wizard is what they call you when they want to hire you, and a witch is what they call you when they're getting ready to run you out of town.” SunWolf replied
― Barbara Hambly, The Witches of Wenshar
Blaize, following Thomas’s suggestions and starts casting healing spirit. (Even though it got nerfed)
My calculations say that i can only heal up to 4d6
OOC - Healing Spirit can move, so you move it along all the wounded at 30' per turn, and it will heal 1d6 each time it passes over someone. It will then heal a lot more. "First time you enter it's space." Nevermind - I see the nerf. Ah, well, do it for the RP.
“Can you tell me the difference between a witch and a wizard?"
"Sure, a wizard is what they call you when they want to hire you, and a witch is what they call you when they're getting ready to run you out of town.” SunWolf replied
― Barbara Hambly, The Witches of Wenshar