Burik drinks deeply as well, almost downing the entire stein in one go, before leaning back against the wall. He finishes the rest of the stein shortly afterwards with smaller sips before talking.
"We may be able to avoid the harsh elements of the mountains by going under them. I grew up at the base of one of the mountains, worked as a miner in my early years. The tunnels and mines are extensive, some even going all the way through the mountains, but... But there may be other dangers that lurk in the deeper parts that we would need to travel through." He picks up the stein, looking for another sip. Finding none he continues, "Shortly before I left there were some disappearances. No bodies, no blood, just gone. An entire group of miners just never came home. And... And there was also something else that happened..." His voice trails off and his eyes start to glaze over slightly. The look on his face doesn't change as he stands up, "It's an option, but it may be no safer than the overland route..."
With that he heads to the bar and buys a bottle of dwarven spirit (or the nearest alternative) and grabs a glass. He stays up there for a while, enough for a slow drink of a glass of the stuff, before returning to the table.
To adventure unknown,Brask raises his tankard of ale, downs it in one go, and orders another, along with a meal for the four of them.
Tunnels and mines for dwarfs, I'm guessing? he says to the cleric. I don't much fancy knocking my head two dozen times a day. Let's just walk normally, over the land and such. Maybe we can get a map tomorrow.
(DM - how much would we know already about the Carrion Coast? Is there a main road there? What are the major cities? Or should we be looking for information in character?)
(Also, since Effort came over from Gorta, would she have any information she could contribute on a trip towards the Carrion Coast just from her own travels?)
It's a fairly big region, so you would probably know some general knowledge about the Carrion Coast. It lies on the western edge of a very shallow sea (with the unnamed island on the other side). The currents push west, so a lot of the dead creatures of the sea wash up on the shores - hence the name, Carrion Coast. Thanks to the eternal stench and blustery winds throughout most of the year, it's not a particularly desirable place to live. There are a few small villages and settlements if you travel a bit inland, but no big cities that would appear on a map. There's really not much known about the region to the larger continent. Nobody wants to live there, or study there, or work there. There are two roads that head in that general direction - one goes way south and bypasses the mountains. The other goes up the western side of the White Wind Mountains - from there, you'd have to find a pass or use the tunnels and passages Burik knows of.
"Well, the darkness wouldn't bother me overly much if it meant avoiding the stench of the southern road. I traveled up here with a caravan that was using that road, and let me tell you, the experience was less than pleasant. I'd like to say one eventually gets used to the smell of rot and decay after a while, but... you really never do," she finishes with a wrinkle of her nose. "Although it may well be safer just from the simple fact that it's disgusting and barren, unless you like the company of rotting sea life." She turns to Burik. "Besides... if something was kidnapping your fellow kinmen, wouldn't you want to investigate what had happened to them? Put an end to that mystery? I'd much rather delve into the question of what is going inside the mountain than what died on the eastern coast this week, to be frank."
You can all continue to discuss your plans, but in the meantime know that when you go to sleep you will receive the benefits of a long rest and level up to level 3! Also, let me know if you'd like to simply browse the market in the morning or if you are looking for specific things to purchase. You can surmise that this is probably the last really big market you're going to see for awhile.
(I am very specifically looking for a better melee weapon than a quarterstaff for my noodle-armed warlock right here XD Probably a whip if possible, if not then a non-cursed dagger or something)
Brask is just looking for healing potions at the moment, and maybe an extra rope - he reckons rope is useful in the mountains, not that he's ever been.
Brask, you can pick up fifty feet of rope for 1 gold piece. A potion of healing will cost you 50 gold.
Let me know if there's anything else. If not, you guys need to decide which path you're taking - south, through the mountain pass, or through the mountain tunnels.
Effort realizes she's outvoted and agrees to go to the overland mountain pass route, but only after buying the appropriate supplies from an outfitter first:
(EDIT: oops, I had a mess and healer kit aready.)
- a bell, some string, 10 pitons, a utility hammer for the pitons, a hooded lantern, and 20 caltrops (I calculated 9GP with no price listed for string though)
Noticing the others' curosity about her purchases - particularly since she is not disguised today, so she had asked Sam to do the shopping for her - Effort patiently explains the rational behind these purchases:
"Well, there is a great likelihood we will be camping out in the wilderness during this journey. I hope everyone has prepared bedrolls, by the way. The bell, string, caltrops, and pitons are to help us set up a ward around the camp, which should aid (?give advantage?)us in keeping watch through the night against any surprise ambushes. Also, I have some rope as well, and the pitons and hammer may aid us if we need to climb rough terrain. The mess kit, is of course, so we can eat and perhaps even cook comfortably. If we run out of rations, our gnomish ranger friend here can help us hunt and capture food to eat. After all, no one wants to be in the presence of a company of hungry adventurers. The lantern and oil is self-evident, I should hope, and the healer's kit is for a worst case scenario. All of this for what I calculate to be 9 dragons and change is a small price to pay for our survival."
As the party is waiting for their courier to return with this list of supplies, Effort carefully begins to set up what looks like a ritual to summon a familiar. "Don't worry," she tells the others, "This is no dark ritual to summon an imp, simply a standard wizarding summons. We are welcome here on the grace of Lathander, after all."
Shopping: Ruby dust worth 50gp (50gp), buy a Greataxe (30gp), 20 bolts (1gp), a blanket (0.5gp) or Winter Clothes (not listed) if they're available.
Buy cost = 81.5 gp (as per listed prices) unless Winter Clothes are available (and have a different price).
Burik will wander through the market, ideally looking for a Dwarven smith for the weapons (ideally want a heavy double bearded axe, although not a particularly large one for the greataxe).
"I care not which route we take. The smell of death doesn't bother me, nor do mountains. It matters not whether I'm above or below them." He talks while preparing and casting a spell on the greataxe he just bought. The head of the axe bursts into flame. After a few moments you realise it's not causing anything to burn or generating any heat. He then lifts it up, turning it this way and that, before putting a cover over the head. ( Continual Flame ) "I hope those supplies never get used, but it is always good to be prepared. You may also find these useful, I have no need for them." He puts 13 torches down for anyone to take (no idea why I have so many :P ) "It would also be nice to drop by my family on our way past, whichever way we choose to go. They own an inn, so it might be the last good meal and nights rest we get before we reach our destination too."
Great, that's decided, overland it is,says Brask quickly, hoping to settle the matter. He picks up a couple of torches. I can't see in the dark, and these will be useful if you get knocked out, Burik. Or, you know, dead. He claps the dwarf on the back and laughs. I'll make sure that doesn't happen, don't worry.
As Effort explains her purchases, he grins. Good planning. Night surprises are bad, especially when I can't see them, which is a lot.He looks over the party. I reckon we're ready to head off. About time too. This city sucks. All we've seen is churches and sewers. Would not recommend.
If the others are ready to set off, we can swing by and say goodbye to Sam, and then head off?
Haha, does Brask leave a really poor Yelp review for Lovilra?
Burik, I'll have the blanket function the same as winter clothes would in outdoor situations.
Burik, as you travel through the market you find a Dwarven smith fairly easily. His shop is on the main road through the market district, and right across the street from The Learned Wren tavern. He greats you with a hearty handshake, and wears a smile the entire time. His thick, red beard is impressive, and he has broad shoulders crafted from years of smithing. You find quite a few worthy axes - two stand out to you in particular. One has a brilliant green emerald inlay throughout the deep brown handle. It costs 40gp. The other costs 30gp, and has black edges to the blades and a red cedar strip going down the handle. They're both beautiful - and look deadly. He also offers a variety of services. Sharpening any blades (Brask, you can do this as well if you wish) will only cost 2gp (granting you advantage on your next attack roll). He can silver your blades as well, costing 100gp, which would make your weapon effective against creatures that are immune or resistant to non-magical weapons. This is a lengthier and obviously more expensive process, but it lasts as long as your weapon does.
Back at the church, Effort performs her ritual. Those in the room watch with keen interest as her powers start to affect the room. It's nothing visible or tangible...but everyone can feel something happening. Almost as if reality was being pushed and pulled in different directions. Colors and light seem to bend and twist without actually being affected at all. It's almost as if two worlds were overlaid on top of one another, with small waves crashing from one into the next. And with each subsequent crash, something starts to materialize. It's just a small smudge in reality at first, but then becomes a cloud, and then finally begins to take shape. It stands just over a foot tall, with a white, heart-shaped face. It's white belly and legs turn to browns and rust colors on the back, with long wings stretching outward before being pulled back in.
There stands a beautiful Barn Owl. It looks like a typical woodland creature - save for one incredible detail. Where it's black eyes should be, there are eyes. Black eyes. But within them there are strands of bright blue and green light pulsing throughout, as if tiny auroras had been trapped within. Sam leans in for a closer look, but the owl hops back, turns around, and jumps onto Effort's head.
Effort flinches instinctively; the bird is not quite as small as she expected it to be, and having it go directly for her head is a bit of an unwelcome surprise. The tension soon bleeds out of her posture as she hears a voice in her mind, new and foreign, but somehow instantly recognizable as belonging to the owl itself.
Others may not touch, it says curtly. Then, in a feat of acrobatics, it clutches off of the horn it dangles from and arcs its strange, heart-shaped face to peer into Effort's own. You are master. Its head cocks slightly to one side. I am Cadmael. Command, and I follow.
Effort blinks in surprise. Even though she understands of the origin of this creature, is too jaded to trust in anything fully anymore, she also knows that the familiar is incapable of lying to her. It is, for all intents and purposes, a simple owl despite its striking eyes, and doesn't have the same sort of guile and cunning that she's come to expect from other humanoids. It's both an independent creature and an extension of her own will, almost trusting in its simplicity.
No one has ever trusted me before, she thinks, blinking again, not quite able to understand the lump rising in her throat, or the sudden and almost violent feeling of responsibility and affection for the odd-looking creature.
"Cadmael," she repeats, holding a tentative finger out and stroking it on the head. A purring chirrup rumbles out of the owl's throat as its eyes half-close in pleasure. "Well met, my little war chief," she says, a rare smile twitching at the corners of her mouth. "I am Effort. And these people are..." she hesitates for a moment, her eyes darting to the others in the room. With a slight sigh, she concedes: "... friends. You can let that one look at you, he won't touch," she adds a little more loudly for Sam's benefit, offering her arm, which Cadmael gracefully hops onto.
Tch, she thinks to herself, holding Cadmael aloft. First giving up Emilia simply because of that high priest's words, and now calling this group of paladins friends... I must be losing my mind.
After everyone has had a chance to interact with Cadmael (anyone here can feel free to RP this in more depth if you like), Effort gathers her things and prepares herself to set off on the journey. "I'm ready to go anytime," she tells the others, before checking herself and glancing at the owl again. "We're ready to go."
Brask observes the creation of the owl, impressed against his expectation, and very determined not to show it. Nice bird,he says nonchalantly. He pokes it to check that it's real and not just an illusion, and then ignores it. Then he snorts, Yeah. Friends. Maybe after a few more battles and a lot more drinking. Let's get out of here. Hey Sam, don't get dead. And don't spend our reward money.
As they make their way out of the city, he keeps his eye on the new bird. What does it eat? he asks Effort. Can it hunt for itself?
He'll observe the ritual with curiosity, "an extra pair of eyes on the road are always handy."
When everyone is ready he'll l gather his things up and follow. "onwards then, to darkness and death. And coin for some as well I suppose" he nods to Brask with the last part.
I suppose, repeats Brask with a serious face. Darkness and death and coin. I like it. Should be fun. Hey, maybe we'll get lucky and meet some dumb bandits on the road too
„Small game,“ Effort tells Brask. „Cadmael can hunt for himself, though strictly speaking, he would do it mostly for pleasure. He is a magical creation, and as such can sustain himself on our bond.“ To demonstrate, she beckons to the owl, and it fades from view as it phases into its own pocket dimension. „He‘s not gone,“ she explains, pointing overhead and commanding Cadmael to return. The owl pops into existence roughly twenty feet overhead, circles the sky, and then lands - once again, on one of Effort‘s horns. With a sigh, she gently pushes it to her shoulder. „While he cannot fight alongside us, Cadmael is more than a mere scout. He is my eyes, my ears, and sometimes, my hands, if need be.“ With that, she commands the owl to take to the air overhead. Warn me and return if you spot danger ahead, she asks it.
To Burik, she replies „Darkness and death plague everyone these days... it won‘t be hard to find it, if it doesn‘t come seeking us first. But we can choose whether to be its victims, or its harbingers,“ she adds with a vicious smile.
Bird can scout, hunts for fun, doesn't need feeding. That's an awesome pet,Brask says. Wish I could get one, but, you know, I don't do magic crap. Never trusted it. Sure your magic is fine, of course,he says unconvincingly.
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
Burik drinks deeply as well, almost downing the entire stein in one go, before leaning back against the wall. He finishes the rest of the stein shortly afterwards with smaller sips before talking.
"We may be able to avoid the harsh elements of the mountains by going under them. I grew up at the base of one of the mountains, worked as a miner in my early years. The tunnels and mines are extensive, some even going all the way through the mountains, but... But there may be other dangers that lurk in the deeper parts that we would need to travel through." He picks up the stein, looking for another sip. Finding none he continues, "Shortly before I left there were some disappearances. No bodies, no blood, just gone. An entire group of miners just never came home. And... And there was also something else that happened..." His voice trails off and his eyes start to glaze over slightly. The look on his face doesn't change as he stands up, "It's an option, but it may be no safer than the overland route..."
With that he heads to the bar and buys a bottle of dwarven spirit (or the nearest alternative) and grabs a glass. He stays up there for a while, enough for a slow drink of a glass of the stuff, before returning to the table.
To adventure unknown, Brask raises his tankard of ale, downs it in one go, and orders another, along with a meal for the four of them.
Tunnels and mines for dwarfs, I'm guessing? he says to the cleric. I don't much fancy knocking my head two dozen times a day. Let's just walk normally, over the land and such. Maybe we can get a map tomorrow.
(DM - how much would we know already about the Carrion Coast? Is there a main road there? What are the major cities? Or should we be looking for information in character?)
(Also, since Effort came over from Gorta, would she have any information she could contribute on a trip towards the Carrion Coast just from her own travels?)
It's a fairly big region, so you would probably know some general knowledge about the Carrion Coast. It lies on the western edge of a very shallow sea (with the unnamed island on the other side). The currents push west, so a lot of the dead creatures of the sea wash up on the shores - hence the name, Carrion Coast. Thanks to the eternal stench and blustery winds throughout most of the year, it's not a particularly desirable place to live. There are a few small villages and settlements if you travel a bit inland, but no big cities that would appear on a map. There's really not much known about the region to the larger continent. Nobody wants to live there, or study there, or work there. There are two roads that head in that general direction - one goes way south and bypasses the mountains. The other goes up the western side of the White Wind Mountains - from there, you'd have to find a pass or use the tunnels and passages Burik knows of.
DM - Above & Below
"Well, the darkness wouldn't bother me overly much if it meant avoiding the stench of the southern road. I traveled up here with a caravan that was using that road, and let me tell you, the experience was less than pleasant. I'd like to say one eventually gets used to the smell of rot and decay after a while, but... you really never do," she finishes with a wrinkle of her nose. "Although it may well be safer just from the simple fact that it's disgusting and barren, unless you like the company of rotting sea life." She turns to Burik. "Besides... if something was kidnapping your fellow kinmen, wouldn't you want to investigate what had happened to them? Put an end to that mystery? I'd much rather delve into the question of what is going inside the mountain than what died on the eastern coast this week, to be frank."
You can all continue to discuss your plans, but in the meantime know that when you go to sleep you will receive the benefits of a long rest and level up to level 3! Also, let me know if you'd like to simply browse the market in the morning or if you are looking for specific things to purchase. You can surmise that this is probably the last really big market you're going to see for awhile.
DM - Above & Below
(I am very specifically looking for a better melee weapon than a quarterstaff for my noodle-armed warlock right here XD
Probably a whip if possible,if not thena non-cursed dagger or something)Brask is just looking for healing potions at the moment, and maybe an extra rope - he reckons rope is useful in the mountains, not that he's ever been.
OK, Effort has purchased a dagger.
Brask, you can pick up fifty feet of rope for 1 gold piece. A potion of healing will cost you 50 gold.
Let me know if there's anything else. If not, you guys need to decide which path you're taking - south, through the mountain pass, or through the mountain tunnels.
DM - Above & Below
Brask makes his purchases, and votes for the overland mountain pass route.
Effort realizes she's outvoted and agrees to go to the overland mountain pass route, but only after buying the appropriate supplies from an outfitter first:
(EDIT: oops, I had a mess and healer kit aready.)
- a bell, some string, 10 pitons, a utility hammer for the pitons, a hooded lantern, and 20 caltrops (I calculated 9GP with no price listed for string though)
Noticing the others' curosity about her purchases - particularly since she is not disguised today, so she had asked Sam to do the shopping for her - Effort patiently explains the rational behind these purchases:
"Well, there is a great likelihood we will be camping out in the wilderness during this journey. I hope everyone has prepared bedrolls, by the way. The bell, string, caltrops, and pitons are to help us set up a ward around the camp, which should aid (?give advantage?) us in keeping watch through the night against any surprise ambushes. Also, I have some rope as well, and the pitons and hammer may aid us if we need to climb rough terrain. The mess kit, is of course, so we can eat and perhaps even cook comfortably. If we run out of rations, our gnomish ranger friend here can help us hunt and capture food to eat. After all, no one wants to be in the presence of a company of hungry adventurers. The lantern and oil is self-evident, I should hope, and the healer's kit is for a worst case scenario. All of this for what I calculate to be 9 dragons and change is a small price to pay for our survival."
As the party is waiting for their courier to return with this list of supplies, Effort carefully begins to set up what looks like a ritual to summon a familiar. "Don't worry," she tells the others, "This is no dark ritual to summon an imp, simply a standard wizarding summons. We are welcome here on the grace of Lathander, after all."
Shopping: Ruby dust worth 50gp (50gp), buy a Greataxe (30gp), 20 bolts (1gp), a blanket (0.5gp) or Winter Clothes (not listed) if they're available.
Buy cost = 81.5 gp (as per listed prices) unless Winter Clothes are available (and have a different price).
Burik will wander through the market, ideally looking for a Dwarven smith for the weapons (ideally want a heavy double bearded axe, although not a particularly large one for the greataxe).
"I care not which route we take. The smell of death doesn't bother me, nor do mountains. It matters not whether I'm above or below them." He talks while preparing and casting a spell on the greataxe he just bought. The head of the axe bursts into flame. After a few moments you realise it's not causing anything to burn or generating any heat. He then lifts it up, turning it this way and that, before putting a cover over the head. ( Continual Flame ) "I hope those supplies never get used, but it is always good to be prepared. You may also find these useful, I have no need for them." He puts 13 torches down for anyone to take (no idea why I have so many :P ) "It would also be nice to drop by my family on our way past, whichever way we choose to go. They own an inn, so it might be the last good meal and nights rest we get before we reach our destination too."
Great, that's decided, overland it is, says Brask quickly, hoping to settle the matter. He picks up a couple of torches. I can't see in the dark, and these will be useful if you get knocked out, Burik. Or, you know, dead. He claps the dwarf on the back and laughs. I'll make sure that doesn't happen, don't worry.
As Effort explains her purchases, he grins. Good planning. Night surprises are bad, especially when I can't see them, which is a lot. He looks over the party. I reckon we're ready to head off. About time too. This city sucks. All we've seen is churches and sewers. Would not recommend.
If the others are ready to set off, we can swing by and say goodbye to Sam, and then head off?
Haha, does Brask leave a really poor Yelp review for Lovilra?
Burik, I'll have the blanket function the same as winter clothes would in outdoor situations.
Burik, as you travel through the market you find a Dwarven smith fairly easily. His shop is on the main road through the market district, and right across the street from The Learned Wren tavern. He greats you with a hearty handshake, and wears a smile the entire time. His thick, red beard is impressive, and he has broad shoulders crafted from years of smithing. You find quite a few worthy axes - two stand out to you in particular. One has a brilliant green emerald inlay throughout the deep brown handle. It costs 40gp. The other costs 30gp, and has black edges to the blades and a red cedar strip going down the handle. They're both beautiful - and look deadly. He also offers a variety of services. Sharpening any blades (Brask, you can do this as well if you wish) will only cost 2gp (granting you advantage on your next attack roll). He can silver your blades as well, costing 100gp, which would make your weapon effective against creatures that are immune or resistant to non-magical weapons. This is a lengthier and obviously more expensive process, but it lasts as long as your weapon does.
Back at the church, Effort performs her ritual. Those in the room watch with keen interest as her powers start to affect the room. It's nothing visible or tangible...but everyone can feel something happening. Almost as if reality was being pushed and pulled in different directions. Colors and light seem to bend and twist without actually being affected at all. It's almost as if two worlds were overlaid on top of one another, with small waves crashing from one into the next. And with each subsequent crash, something starts to materialize. It's just a small smudge in reality at first, but then becomes a cloud, and then finally begins to take shape. It stands just over a foot tall, with a white, heart-shaped face. It's white belly and legs turn to browns and rust colors on the back, with long wings stretching outward before being pulled back in.
There stands a beautiful Barn Owl. It looks like a typical woodland creature - save for one incredible detail. Where it's black eyes should be, there are eyes. Black eyes. But within them there are strands of bright blue and green light pulsing throughout, as if tiny auroras had been trapped within. Sam leans in for a closer look, but the owl hops back, turns around, and jumps onto Effort's head.
DM - Above & Below
(Effort has also taken a few torches)
Effort flinches instinctively; the bird is not quite as small as she expected it to be, and having it go directly for her head is a bit of an unwelcome surprise. The tension soon bleeds out of her posture as she hears a voice in her mind, new and foreign, but somehow instantly recognizable as belonging to the owl itself.
Others may not touch, it says curtly. Then, in a feat of acrobatics, it clutches off of the horn it dangles from and arcs its strange, heart-shaped face to peer into Effort's own. You are master. Its head cocks slightly to one side. I am Cadmael. Command, and I follow.
Effort blinks in surprise. Even though she understands of the origin of this creature, is too jaded to trust in anything fully anymore, she also knows that the familiar is incapable of lying to her. It is, for all intents and purposes, a simple owl despite its striking eyes, and doesn't have the same sort of guile and cunning that she's come to expect from other humanoids. It's both an independent creature and an extension of her own will, almost trusting in its simplicity.
No one has ever trusted me before, she thinks, blinking again, not quite able to understand the lump rising in her throat, or the sudden and almost violent feeling of responsibility and affection for the odd-looking creature.
"Cadmael," she repeats, holding a tentative finger out and stroking it on the head. A purring chirrup rumbles out of the owl's throat as its eyes half-close in pleasure. "Well met, my little war chief," she says, a rare smile twitching at the corners of her mouth. "I am Effort. And these people are..." she hesitates for a moment, her eyes darting to the others in the room. With a slight sigh, she concedes: "... friends. You can let that one look at you, he won't touch," she adds a little more loudly for Sam's benefit, offering her arm, which Cadmael gracefully hops onto.
Tch, she thinks to herself, holding Cadmael aloft. First giving up Emilia simply because of that high priest's words, and now calling this group of paladins friends... I must be losing my mind.
After everyone has had a chance to interact with Cadmael (anyone here can feel free to RP this in more depth if you like), Effort gathers her things and prepares herself to set off on the journey. "I'm ready to go anytime," she tells the others, before checking herself and glancing at the owl again. "We're ready to go."
Brask observes the creation of the owl, impressed against his expectation, and very determined not to show it. Nice bird, he says nonchalantly. He pokes it to check that it's real and not just an illusion, and then ignores it. Then he snorts, Yeah. Friends. Maybe after a few more battles and a lot more drinking. Let's get out of here. Hey Sam, don't get dead. And don't spend our reward money.
As they make their way out of the city, he keeps his eye on the new bird. What does it eat? he asks Effort. Can it hunt for itself?
Burik will take the cheaper axe.
He'll observe the ritual with curiosity, "an extra pair of eyes on the road are always handy."
When everyone is ready he'll l gather his things up and follow. "onwards then, to darkness and death. And coin for some as well I suppose" he nods to Brask with the last part.
I suppose, repeats Brask with a serious face. Darkness and death and coin. I like it. Should be fun. Hey, maybe we'll get lucky and meet some dumb bandits on the road too
Brask is ready to get going.
„Small game,“ Effort tells Brask. „Cadmael can hunt for himself, though strictly speaking, he would do it mostly for pleasure. He is a magical creation, and as such can sustain himself on our bond.“ To demonstrate, she beckons to the owl, and it fades from view as it phases into its own pocket dimension. „He‘s not gone,“ she explains, pointing overhead and commanding Cadmael to return. The owl pops into existence roughly twenty feet overhead, circles the sky, and then lands - once again, on one of Effort‘s horns. With a sigh, she gently pushes it to her shoulder. „While he cannot fight alongside us, Cadmael is more than a mere scout. He is my eyes, my ears, and sometimes, my hands, if need be.“ With that, she commands the owl to take to the air overhead. Warn me and return if you spot danger ahead, she asks it.
To Burik, she replies „Darkness and death plague everyone these days... it won‘t be hard to find it, if it doesn‘t come seeking us first. But we can choose whether to be its victims, or its harbingers,“ she adds with a vicious smile.
Bird can scout, hunts for fun, doesn't need feeding. That's an awesome pet, Brask says. Wish I could get one, but, you know, I don't do magic crap. Never trusted it. Sure your magic is fine, of course, he says unconvincingly.