This post has potentially manipulated dice roll results.
Initiative: 9
Nim throws two daggers, either one each or the same one if one is asleep. (if Nim or it is in direct sunlight, I have disadvantage, if I have an ally in 5ft of it I have advantage, if I have neither or both it is a normal roll)
1st dagger: 9 (maybe 5) (both those should be 2 more but think it hits anyway) for 5 (plus 1 if ally in 5ft of them or advantage through other means)
Yuno dashes through the field with her weapon in hand and places in front of the gnoll with the mullet (I'll keep your attack rolls and dmg for the next round)
Larry reaches both Gnolls with his Cantrip both only manages damage the one with the mullet. 1 DMG
Cecilia catches the same Gnoll than Larry and deals 3 DMG (did you considered the crit for your DMG? I'm on a cellphone so can't really see)
Taking advantage of the positioning of Yuno and the distraction generated by Larry and Cecilia, Nim manages to hit with his dagger a soft spot and deals 9 DMG
Xolan spell.does affect the damaged Gnoll and he falls to the ground snoring
Grux't will make sure that nothing gets on your back Perception: 5
Yuno sees the ill timed attack coming from a mile away and with an effortless twirl of her weapon, she redirects the mohawk away from her. She yawns mockingly and says, "You call that an attack?" She then swings her long sword in an upward arc, creating a large vertical gash on the Gnoll's chest. She then lunges forward and stabs deep with her rapier. Once she's got her blade out of the Gnoll, she points at it with the tip of her rapier and says, "You don't look like you can take much more of this." She grins wickedly.
(Crit wasn't considered by Cecilia, you can tell as it is blue and if it was 2 dice, to get 3 it needs to be a 1 and a 2 so would be red)
Would I be able to also add to my last turn 30ft of movement. If so (and even if not) Nim moves 30ft closer. If able to move close enough to hit with last turns movement, Nim will attack the awake one with his rapier. Attack: 26 Damage: 18 (rolled advantage assuming not in direct sunlight). If he can't reach then he will dash closer
(OOC: Crit from a rogue hurts badly, even at level 1, if there is direct sunlight it is only 16 to hit and deals only 8 damage)
(Crit wasn't considered by Cecilia, you can tell as it is blue and if it was 2 dice, to get 3 it needs to be a 1 and a 2 so would be red)
Would I be able to also add to my last turn 30ft of movement. If so (and even if not) Nim moves 30ft closer. If able to move close enough to hit with last turns movement, Nim will attack the awake one with his rapier. Attack: 26 Damage: 18 (rolled advantage assuming not in direct sunlight). If he can't reach then he will dash closer
(OOC: Crit from a rogue hurts badly, even at level 1, if there is direct sunlight it is only 16 to hit and deals only 8 damage)
You are not being affected by direct sunlight (due to some shade projected by trees surrounding the area), so let's go with the crit.
The sound of a bell rings through the air...not a pleasant tinkling, but a godawful bong that imparts a sense of dread. The gnoll's very flesh crawls at the sound, then burns with pain and starts turning black in the exposed areas.
Rollback Post to RevisionRollBack
Ready to DM and chew bubblegum. And I'm alllll outta bubblegum.
Kellen Rivian(Level 12 Lore Bard)- Ghosts of Saltmarsh (cbaer8)
Ruven Gilrel (Level 4 Bladesinger)- The Shattered Obelisk
If Cecilia and Larry don't mind us skiping their turns, with what was rolled by Xolan and Nim, the Gnolls will be defeated ( I guess I wouldn't skip anyone's turn during an important encounter, but since everyone acts before the Gnolls, I guess we can move on)
The Gnolls were carrying
54 GP in satchels, a bloodied breastplate, two daggers with beautiful ornaments (worth 25 go each) plus their own Spears and longbows with 60 arrows in one quiver and 44 both quivers are made of leather (presumably human)
Yuno picks up the blood stained breastplate and turns it in her hands to look at it from various angles. She says, "I call dibs on this and a cut of the gold (9 Gold). The rest of you can have the arrows and bolts and daggers. Bows and crossbows are for cowards."
EDIT: Forgot that we had an NPC with us.
She will put it on when it seems like she has a free 2 minutes without the chance of attack.
(I believe that you'll reach 200 XP after defeating the Gnolls, so once you split the loot, you'll be able to continue traveling until you reach Daggerford which will grant 100xp to everyone, taking you to lvl 2)
You'll arrive Daggerford at night - I'll provide more details later today.
Nim takes the two daggers and his own daggers back and his share of the gold without talking, and goes to clean his daggers and rapier and test the weight of the fancy daggers to see if they would be useful as weapons to throw or just decoration.
The entrance to Daggerford has little to no security (other than the fact that is built on a hillside and is completely walled. There's also a three-story keep which some of you could imagine holds the ruler of this land)
Though there is a gate the doors are ajar and the guard seems to be resting his eyes. Most of the houses lights are out with just a few exceptions. There's a place nearby that seems to be filled with all the noise, illumination and humanity that's lacking the town's entrance.
This post has potentially manipulated dice roll results.
Do we actually have anything on the wagon? And does the wagon have the mark of Waterdeep at all? If it does (well even if it doesn't) Nim gets a shield marked with Waterdeep from the guards (I think you said there was one) and goes and wakes the guard up. "Oi, why you asleep? Dangerous criminal came through. Young dark elf. Open the gates for us" (deception: 24)
(OOC: I know the gates are partly open but this way he has no reason to suspect anything if he was to wake. And with him not being dead the town isn't straight on alert for us)
Cecilia initiative 5
she casts eldritch blast. Attack 13 for 8 force damage
Olloray Dim - Limbo's Pit
Gunther Korroden - Nightmares in the Mist
Initiative: 9
Nim throws two daggers, either one each or the same one if one is asleep. (if Nim or it is in direct sunlight, I have disadvantage, if I have an ally in 5ft of it I have advantage, if I have neither or both it is a normal roll)
1st dagger: 9 (maybe 5) (both those should be 2 more but think it hits anyway) for 5 (plus 1 if ally in 5ft of them or advantage through other means)
2nd dagger 23 (maybe 7) for 2
After joining more my signature got out of hand so I am now a proud member of the extended signature club!! :)
The Gnolls turn to the party, drop whatever they were carrying and draw their weapons:
Initiative:
Gnoll with a mohawk: 18
Gnoll with a mullet: 18
Initiative Order:
Yuno:23
Larry:20
Cecilia: 18
Nim: 18
Xolan: 15
Mullet: 15
Mohawk: 7
Yuno dashes through the field with her weapon in hand and places in front of the gnoll with the mullet (I'll keep your attack rolls and dmg for the next round)
Larry reaches both Gnolls with his Cantrip both only manages damage the one with the mullet. 1 DMG
Cecilia catches the same Gnoll than Larry and deals 3 DMG (did you considered the crit for your DMG? I'm on a cellphone so can't really see)
Taking advantage of the positioning of Yuno and the distraction generated by Larry and Cecilia, Nim manages to hit with his dagger a soft spot and deals 9 DMG
Xolan spell.does affect the damaged Gnoll and he falls to the ground snoring
Grux't will make sure that nothing gets on your back Perception: 5
The Mohawk Gnoll attacks Yuno with a spear:
Attack: 7 Damage: 4
Yuno will retaliate against the Mohawk Gnoll with both of her weapons, and both attack hits for a total 16 DMG
Both Gnolls look bloodied, and one is sleeping.
Xolan will cast a toll the dead on the gnoll that's still awake if he's still alive when it gets around to his turn. DC 13 Wis save or 7 damage.
Ready to DM and chew bubblegum. And I'm alllll outta bubblegum.
Kellen Rivian (Level 12 Lore Bard)- Ghosts of Saltmarsh (cbaer8)
Ruven Gilrel (Level 4 Bladesinger)- The Shattered Obelisk
(RPing the miss and the hits)
Yuno sees the ill timed attack coming from a mile away and with an effortless twirl of her weapon, she redirects the mohawk away from her. She yawns mockingly and says, "You call that an attack?" She then swings her long sword in an upward arc, creating a large vertical gash on the Gnoll's chest. She then lunges forward and stabs deep with her rapier. Once she's got her blade out of the Gnoll, she points at it with the tip of her rapier and says, "You don't look like you can take much more of this." She grins wickedly.
(Crit wasn't considered by Cecilia, you can tell as it is blue and if it was 2 dice, to get 3 it needs to be a 1 and a 2 so would be red)
Would I be able to also add to my last turn 30ft of movement. If so (and even if not) Nim moves 30ft closer. If able to move close enough to hit with last turns movement, Nim will attack the awake one with his rapier. Attack: 26 Damage: 18 (rolled advantage assuming not in direct sunlight). If he can't reach then he will dash closer
(OOC: Crit from a rogue hurts badly, even at level 1, if there is direct sunlight it is only 16 to hit and deals only 8 damage)
After joining more my signature got out of hand so I am now a proud member of the extended signature club!! :)
WIS ST: 5
You are not being affected by direct sunlight (due to some shade projected by trees surrounding the area), so let's go with the crit.
The sound of a bell rings through the air...not a pleasant tinkling, but a godawful bong that imparts a sense of dread. The gnoll's very flesh crawls at the sound, then burns with pain and starts turning black in the exposed areas.
Ready to DM and chew bubblegum. And I'm alllll outta bubblegum.
Kellen Rivian (Level 12 Lore Bard)- Ghosts of Saltmarsh (cbaer8)
Ruven Gilrel (Level 4 Bladesinger)- The Shattered Obelisk
If Cecilia and Larry don't mind us skiping their turns, with what was rolled by Xolan and Nim, the Gnolls will be defeated ( I guess I wouldn't skip anyone's turn during an important encounter, but since everyone acts before the Gnolls, I guess we can move on)
The Gnolls were carrying
54 GP in satchels, a bloodied breastplate, two daggers with beautiful ornaments (worth 25 go each) plus their own Spears and longbows with 60 arrows in one quiver and 44 both quivers are made of leather (presumably human)
50 xp for each character
Larry will attack the non sleeping Gnoll again...."bIr; chuch rur"
Attack: 15 Damage: 3
Yuno picks up the blood stained breastplate and turns it in her hands to look at it from various angles. She says, "I call dibs on this and a cut of the gold (9 Gold). The rest of you can have the arrows and bolts and daggers. Bows and crossbows are for cowards."
EDIT: Forgot that we had an NPC with us.
She will put it on when it seems like she has a free 2 minutes without the chance of attack.
Larry will attack the non sleeping Gnoll again...."bIr; chuch rur"
Attack: 18 Damage: 5
(I believe that you'll reach 200 XP after defeating the Gnolls, so once you split the loot, you'll be able to continue traveling until you reach Daggerford which will grant 100xp to everyone, taking you to lvl 2)
You'll arrive Daggerford at night - I'll provide more details later today.
Nim takes the two daggers and his own daggers back and his share of the gold without talking, and goes to clean his daggers and rapier and test the weight of the fancy daggers to see if they would be useful as weapons to throw or just decoration.
After joining more my signature got out of hand so I am now a proud member of the extended signature club!! :)
Xolan takes only his share of the gold. 9 measly pieces...almost not even worth the trouble. Oh well.
Ready to DM and chew bubblegum. And I'm alllll outta bubblegum.
Kellen Rivian (Level 12 Lore Bard)- Ghosts of Saltmarsh (cbaer8)
Ruven Gilrel (Level 4 Bladesinger)- The Shattered Obelisk
The entrance to Daggerford has little to no security (other than the fact that is built on a hillside and is completely walled. There's also a three-story keep which some of you could imagine holds the ruler of this land)
Though there is a gate the doors are ajar and the guard seems to be resting his eyes. Most of the houses lights are out with just a few exceptions. There's a place nearby that seems to be filled with all the noise, illumination and humanity that's lacking the town's entrance.
The streets are wide enough for the wagon.
Yuno points to where the noise is coming from and says, "What do you suppose is going on there?"
Do we actually have anything on the wagon? And does the wagon have the mark of Waterdeep at all? If it does (well even if it doesn't) Nim gets a shield marked with Waterdeep from the guards (I think you said there was one) and goes and wakes the guard up. "Oi, why you asleep? Dangerous criminal came through. Young dark elf. Open the gates for us" (deception: 24)
(OOC: I know the gates are partly open but this way he has no reason to suspect anything if he was to wake. And with him not being dead the town isn't straight on alert for us)
After joining more my signature got out of hand so I am now a proud member of the extended signature club!! :)