Norak had stopped with the rest and observed the interactions between Tarth and Tanwar. The feeling of vulnerability was disconcerting to say the least, the orc shaman sagging under the feeling. He eyed the others and the area to be sure there was no threat that could take advantage of this situation.
"Listen to you hypocrite," Norak says to Tanwar. "We meet you in a shadowed place, unknown of origin and balance. You yourself used a magical effect when we encountered so now you speak down to one who does the same." Norak scoffs, rattles his staff in Tanwar's direction and shakes his head.
This post has potentially manipulated dice roll results.
Norak You looked around and to the tops of the desert hills surrounding you and did not see anything. Not even a moment after you turn to berate Tanwar, an arrow whizzes by you.
This post has potentially manipulated dice roll results.
The feeling of comfort and protection offered by the shadows is accompanied by a frailness that Tarth did not expect. But it was a calculated risk, and the additional danger would probably be balanced by the additional protection, at least for him.
"While you have been hiding in shadow the clans have been dealing with this threat. It is dangerous, but with some temperance and discretion it is possible to navigate the strange tides that have come to our magic without being swallowed by the eddies. Small beneficial abilities like this one seem to generally have a less dangerous backlash. But if you would like me to do something to get us killed..." Tarth opens his dark tome and leafs through the pages for a moment, as if looking for something particular. A cruel smile lights across his face. "...this would probably do the trick. Just let me know and we will see if we can bring a tidal wave of magical backlash to this desert."
Deception(Because there is nothing that powerful in the book yet): 17
Intimidation(Because he is bluffing to try to be scary): 11
The book snaps closed like a viper striking for the kill. "Now, as Radar said, we were brought to you by vision as the first step of this quest. Did your time hiding give you insight into what we should be doing, or have we come to you just so we could have your whining voice as a constant companion?"
(I know social skill checks don't really affect PCs like NPCs, but if the other plays want to use those rolls to gauge how they would respond that is cool.)
(Edit to add: Never mind...looks like we will be initiating instead)
The feeling of comfort and protection offered by the shadows is accompanied by a frailness that Tarth did not expect. But it was a calculated risk, and the additional danger would probably be balanced by the additional protection, at least for him.
"While you have been hiding in shadow the clans have been dealing with this threat. It is dangerous, but with some temperance and discretion it is possible to navigate the strange tides that have come to our magic without being swallowed by the eddies. Small beneficial abilities like this one seem to generally have a less dangerous backlash. But if you would like me to do something to get us killed..." Tarth opens his dark tome and leafs through the pages for a moment, as if looking for something particular. A cruel smile lights across his face. "...this would probably do the trick. Just let me know and we will see if we can bring a tidal wave of magical backlash to this desert."
Deception(Because there is nothing that powerful in the book yet): 24
Intimidation(Because he is bluffing to try to be scary): 13
The book snaps closed like a viper striking for the kill. "Now, as Radar said, we were brought to you by vision as the first step of this quest. Did your time hiding give you insight into what we should be doing, or have we come to you just so we could have your whining voice as a constant companion?"
(I know social skill checks don't really affect PCs like NPCs, but if the other plays want to use those rolls to gauge how they would respond that is cool.)
Normally not but considering this is pbp, I'm willing to humour it. Insight, I suppose: 22
Tanwar stifled a grunt. Tarth's attempt to menace him was laughable, like a child imitating a warrior without knowing just why it worked for the adult but not for the youngling. Still, Tanwar glanced leerily at the book Tarth was holding. He knew that, aside from the gods and the arcane, there were other forces that could grant control over magic and it was not unheard of that weak-willed Orcs occasionally succumbed to the allure of power at a price. It was an unknown factor and not one he was willing to gamble on.
'I have known for years that rampant magic use would be the downfall of us all.' Tanwar started before his attention was drawn by an arrow whistling past them and embedding itself in the ground. 'But we have a more immediate problem to deal with now.' He took his flail and shield in hand and assumed a combat stance.
Kotog will remove a small shaving of licorice root from the pouch at his belt and place it in his mouth, chew for a moment then breathe out an arcane mist that coalesces onto Radar, quickening his movements and perceptions, "Attack the leader, I foresee a great blow." Haste (Time to roll the dice.)
This post has potentially manipulated dice roll results.
(That gives me the info I needed, thanks GM)
"Looks like we will get a chance to see what more powerful magics do with this backlash anyway. Fun. Call it research."
Tarth grasps the air above the black tome as if grabbing the handle of a blade. He utters a strange guttural word, [Ice Knife;Ā'īsikala] (casting at 2nd level) and as he pulls a blade of pure ice extracts itself from the book. With a flick of his wrist he hurls the blade at the gnoll that appears to be leading the pack.
Attack: 7 Damage: 7
After the blade reaches its destination, it explodes into a flurry of smaller shards, peppering the pack leader as well as the two larger gnolls that stand beside him.
(Pack leader, Flesh Gnawer, and Hunter on the western side need to make a DC 14 Dex saves or take 11 ice damage)
This post has potentially manipulated dice roll results.
Radar, seeing the threat ahead of him, takes his glaive in hand. No longer using it as a walking stick, Radar charges forward. Feeling the effects of magic flow through him, he aims at the leader. Stopping just within reach of his glaive and outside the reach of a normal weapon (10ft reach) he begins to swing wildly.
(I'm going to assume it won't die from these. If it does, target one next to the leader.)
(In case you missed it in the messages, King_Krim, Kotog was going to use his Portent feature to change that 12 to hit to a natural 20, crit for double dice, just in case you wanted to smite or anything, lol.)
This post has potentially manipulated dice roll results.
(yea I posted in the group chat right after those rolls, but then lost internet as I waited for my train home. Gonna roll the critical smite damage here)
This post has potentially manipulated dice roll results.
To be honest with you guys, I didn’t pick gnolls just to mess with you. I picked em because they were suited for desert environments.
Kotog You chew a shaving of licorice root and breath a strange mist on Radar, giving him Haste. He now has a +2 to AC, advantage on dex saves, and an additional action on each turn for the next minute.
Surge effect — 62
Gnolls The 3 normal-looking gnolls charge forward and attack the orc party on both sides. Two of the gnolls miss, careful to keep their heads on their bodies. One of them lands his spear into Radar’s arm, very close to vital organs, dealing 16 damage due to the orcs’ vulnerability.
Tarth You conjure many drops out water, which float up from your tome and come together, hardening in your grip. You throw your pure ice knife at the pack leader, hitting him in the chest for 3 damage. The leader stumbles back for a second and almost falls down, before jumping back up and laughing at your measly spell. As you hear the hyena-like chuckle from the gnoll leader, your ice knife shatters. The pack leader, the Flesh Gnawer, and one of the hunters each attempt to react to the flying shards.
Pack Leader – 4 Flesh Gnawer – 20 Hunter 1 – 17
The leader and the gnawer see the shards flying and duck, effectively escaping the damage that would follow. The Hunter does not react quick enough and attempts to block it with his arms, taking 11 ice damage.
Surge effect — 81
Radar You charge at the pack leader, stopping 10ft away (total of 20ft). You attack the Pack Leader with your glaive several times, hitting him the first couple of times, but he blocks the third and final blow. You dealt a total of 48 damage. You knock this gnoll leader down where he stands. He’s not dead, but he’s very ******* hurt.
Flesh Gnawer The Flesh Gnawer snaps at you all, and runs past Radar grinning at the big feast ahead of him, triggering an opportunity attack from Radar. The Gnawer stops 5ft away from Tanwar and attempts to bite him. He then tries to swing at Tarth, then Tanwar.
Bite (Tanwar): 20 Damage: 4 * 2
Sword Attack (Tarth): 12 Damage: 4 * 2
Sword Attack (Tanwar): 5 Damage: 3 * 2
The Gnawer acts a little too quickly, missing Tanwar with the bite, but slows down enough to hit both of his targets with his sword. As he stabs them, he deals 12 damage to Tarth and 14 damage to Tanwar.
Hunters One of the hunters yelps as he feels that sudden rush of cold, then howls. The hunters shoot at Norak and Kotog, seeing them in the back of the group.
Norak is hit by one of the arrows, taking 6 damage, but dodges the second. His speed is reduced by 10ft until the end of his next turn. Kotog manages to evade both arrows.
Tanwar You call forth spirit guardians, which appear somewhat like fiends. They attack the 3 gnolls surrounding the majority of the party.
1411
Two of them fail to fend off the spirits, each taking 16 damage. The second gnoll passes, only taking 8 damage and redirecting the rest of the attack into the sand.
This post has potentially manipulated dice roll results.
Upon seeing the group of adversaries before them, Tanwar hooked the flail on his belt and clasped the amulet around his neck in a tight grip. After uttering a prayer to Shargaas, he let go of it and from the amulet streamed forth shadowy figures: echoes of Orc warriors long dead. They floated around Tanwar in a battle formation, ready to attack any enemy that dared to come near.
Action: cast 3rd level Spirit Guardians Move: position Tanwar such that the gnolls that have rushed forward are in the AoE (15 feet around Tanwar) and that other enemies will be caught in it should they come closer to the party
Spirit Guardians: WIS saving throw DC 15, 18 necrotic damage (half on succes) Party is unaffected.
Norak winces from the arrows that strikes him. knowing their vulnerability he knows he must do something to counteract the damage. He thrusts his hand out and speaks the words to a binding spell ( Healing Spirit as a third level spell). A thin translucent chained fey materializes basically on top of Tarth. The creature looks terrified and badly treated but follows the commands of it's master.
Following up the summoning Norak centers on the creature that attacked him and summons forth all manner of pests to swell from the ground on to it, biting and picking at it.
Infestation Con Save DC 15 Damage: 7 poison damage
Moves 5 feet in a random direction if it can move and its speed is at least 5 feet. Roll a d4 for the direction: 1, north; 2, south; 3, east; or 4, west. This movement doesn’t provoke opportunity attacks, and if the direction rolled is blocked, the target doesn’t move.
Rollback Post to RevisionRollBack
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Norak had stopped with the rest and observed the interactions between Tarth and Tanwar. The feeling of vulnerability was disconcerting to say the least, the orc shaman sagging under the feeling. He eyed the others and the area to be sure there was no threat that could take advantage of this situation.
"Listen to you hypocrite," Norak says to Tanwar. "We meet you in a shadowed place, unknown of origin and balance. You yourself used a magical effect when we encountered so now you speak down to one who does the same." Norak scoffs, rattles his staff in Tanwar's direction and shakes his head.
Norak, roll a perception check.
Norak Perception: 5
(Yeah, he has nothing lol)
Norak
You looked around and to the tops of the desert hills surrounding you and did not see anything. Not even a moment after you turn to berate Tanwar, an arrow whizzes by you.
Everybody, roll initiative...
Gnolls (G1,2,3) - 16
Gnoll Hunters (H1,2) - 4
Flesh Gnawer - 14
Pack Lord - 7
Norak Initiative: 4
The feeling of comfort and protection offered by the shadows is accompanied by a frailness that Tarth did not expect. But it was a calculated risk, and the additional danger would probably be balanced by the additional protection, at least for him.
"While you have been hiding in shadow the clans have been dealing with this threat. It is dangerous, but with some temperance and discretion it is possible to navigate the strange tides that have come to our magic without being swallowed by the eddies. Small beneficial abilities like this one seem to generally have a less dangerous backlash. But if you would like me to do something to get us killed..." Tarth opens his dark tome and leafs through the pages for a moment, as if looking for something particular. A cruel smile lights across his face. "...this would probably do the trick. Just let me know and we will see if we can bring a tidal wave of magical backlash to this desert."
Deception (Because there is nothing that powerful in the book yet): 17
Intimidation (Because he is bluffing to try to be scary): 11
The book snaps closed like a viper striking for the kill. "Now, as Radar said, we were brought to you by vision as the first step of this quest. Did your time hiding give you insight into what we should be doing, or have we come to you just so we could have your whining voice as a constant companion?"
(I know social skill checks don't really affect PCs like NPCs, but if the other plays want to use those rolls to gauge how they would respond that is cool.)
(Edit to add: Never mind...looks like we will be initiating instead)
Initiative: 22
Founding Member of the High Roller Society. (Currently trying to roll max on 4d6)
Initiative: 12
Kotog initiative: 23
Normally not but considering this is pbp, I'm willing to humour it.
Insight, I suppose: 22
Tanwar stifled a grunt. Tarth's attempt to menace him was laughable, like a child imitating a warrior without knowing just why it worked for the adult but not for the youngling. Still, Tanwar glanced leerily at the book Tarth was holding. He knew that, aside from the gods and the arcane, there were other forces that could grant control over magic and it was not unheard of that weak-willed Orcs occasionally succumbed to the allure of power at a price. It was an unknown factor and not one he was willing to gamble on.
'I have known for years that rampant magic use would be the downfall of us all.' Tanwar started before his attention was drawn by an arrow whistling past them and embedding itself in the ground. 'But we have a more immediate problem to deal with now.' He took his flail and shield in hand and assumed a combat stance.
Initiative: 13
William Brackwater: Human Fighter - The Windward Isles
Tyrgram, the Butterfly Knight: Dwarf Warlock - Secret of Greenwold
Iòlinder Corrach: Half Elf War Cleric - Allansia Adventure
Valerius Sergius Publius: Dhampir Paladin - Vae Victus
Initiative Order
Kotog
Gnolls (3)
Tarth
Radar
Flesh Gnawer
Hunters (2)
Tanwar
Norak
Pack Lord
Everybody go ahead with your actions to speed things up. I’ll respond and react accordingly.
Kotog will remove a small shaving of licorice root from the pouch at his belt and place it in his mouth, chew for a moment then breathe out an arcane mist that coalesces onto Radar, quickening his movements and perceptions, "Attack the leader, I foresee a great blow." Haste (Time to roll the dice.)
(That gives me the info I needed, thanks GM)
"Looks like we will get a chance to see what more powerful magics do with this backlash anyway. Fun. Call it research."
Tarth grasps the air above the black tome as if grabbing the handle of a blade. He utters a strange guttural word, [Ice Knife;Ā'īsikala] (casting at 2nd level) and as he pulls a blade of pure ice extracts itself from the book. With a flick of his wrist he hurls the blade at the gnoll that appears to be leading the pack.
Attack: 7 Damage: 7
After the blade reaches its destination, it explodes into a flurry of smaller shards, peppering the pack leader as well as the two larger gnolls that stand beside him.
(Pack leader, Flesh Gnawer, and Hunter on the western side need to make a DC 14 Dex saves or take 11 ice damage)
Founding Member of the High Roller Society. (Currently trying to roll max on 4d6)
Radar, seeing the threat ahead of him, takes his glaive in hand. No longer using it as a walking stick, Radar charges forward. Feeling the effects of magic flow through him, he aims at the leader. Stopping just within reach of his glaive and outside the reach of a normal weapon (10ft reach) he begins to swing wildly.
(I'm going to assume it won't die from these. If it does, target one next to the leader.)
Attack 1: 13
Damage 1: 8
Attack 2: 8
Damage 2: 11
Attack 3: 10
Damage 3: 11
(In case you missed it in the messages, King_Krim, Kotog was going to use his Portent feature to change that 12 to hit to a natural 20, crit for double dice, just in case you wanted to smite or anything, lol.)
(yea I posted in the group chat right after those rolls, but then lost internet as I waited for my train home. Gonna roll the critical smite damage here)
Critical smite: 34
The 3 gnolls charge forward, flanking the group. Each one attacks a different target.
Gnoll 1 to Kotog — Attack: 20 Damage: 10 * 2 (Vulnerability) =
Gnoll 2 to Radar — Attack: 5 Damage: 8 * 2 (Vulnerability) = 16
Gnoll 3 to Tarth — Attack: 5 Damage: 8 * 2 (Vulnerability) =
As Radar charges forward, the gnolls next to him both take the opportunity to attack.
Gnoll 1 OA — Attack: 18 Damage: 10 * 2 =
Gnoll 2 OA — Attack: 11 Damage: 9 * 2 = 16
To be honest with you guys, I didn’t pick gnolls just to mess with you. I picked em because they were suited for desert environments.
Kotog
You chew a shaving of licorice root and breath a strange mist on Radar, giving him Haste. He now has a +2 to AC, advantage on dex saves, and an additional action on each turn for the next minute.
Surge effect — 62
Gnolls
The 3 normal-looking gnolls charge forward and attack the orc party on both sides. Two of the gnolls miss, careful to keep their heads on their bodies. One of them lands his spear into Radar’s arm, very close to vital organs, dealing 16 damage due to the orcs’ vulnerability.
Tarth
You conjure many drops out water, which float up from your tome and come together, hardening in your grip. You throw your pure ice knife at the pack leader, hitting him in the chest for 3 damage. The leader stumbles back for a second and almost falls down, before jumping back up and laughing at your measly spell. As you hear the hyena-like chuckle from the gnoll leader, your ice knife shatters. The pack leader, the Flesh Gnawer, and one of the hunters each attempt to react to the flying shards.
Pack Leader – 4
Flesh Gnawer – 20
Hunter 1 – 17
The leader and the gnawer see the shards flying and duck, effectively escaping the damage that would follow. The Hunter does not react quick enough and attempts to block it with his arms, taking 11 ice damage.
Surge effect — 81
Radar
You charge at the pack leader, stopping 10ft away (total of 20ft). You attack the Pack Leader with your glaive several times, hitting him the first couple of times, but he blocks the third and final blow. You dealt a total of 48 damage. You knock this gnoll leader down where he stands. He’s not dead, but he’s very ******* hurt.
Flesh Gnawer
The Flesh Gnawer snaps at you all, and runs past Radar grinning at the big feast ahead of him, triggering an opportunity attack from Radar. The Gnawer stops 5ft away from Tanwar and attempts to bite him. He then tries to swing at Tarth, then Tanwar.
Bite (Tanwar): 20 Damage: 4 * 2
Sword Attack (Tarth): 12 Damage: 4 * 2
Sword Attack (Tanwar): 5 Damage: 3 * 2
The Gnawer acts a little too quickly, missing Tanwar with the bite, but slows down enough to hit both of his targets with his sword. As he stabs them, he deals 12 damage to Tarth and 14 damage to Tanwar.
Hunters
One of the hunters yelps as he feels that sudden rush of cold, then howls. The hunters shoot at Norak and Kotog, seeing them in the back of the group.
Hunter 1 Attack 1 (Norak): 18 Damage: 5
Hunter 1 Attack 2 (Norak): 17 Damage: 7
Hunter 2 Attack 1 (Kotog): 8 Damage: 10.
Hunter 2 Attack 2 (Kotog): 8 Damage: 8
Norak is hit by one of the arrows, taking 6 damage, but dodges the second. His speed is reduced by 10ft until the end of his next turn. Kotog manages to evade both arrows.
Tanwar
You call forth spirit guardians, which appear somewhat like fiends. They attack the 3 gnolls surrounding the majority of the party.
1 4 11
Two of them fail to fend off the spirits, each taking 16 damage. The second gnoll passes, only taking 8 damage and redirecting the rest of the attack into the sand.
Surge effect — 83
Upon seeing the group of adversaries before them, Tanwar hooked the flail on his belt and clasped the amulet around his neck in a tight grip. After uttering a prayer to Shargaas, he let go of it and from the amulet streamed forth shadowy figures: echoes of Orc warriors long dead. They floated around Tanwar in a battle formation, ready to attack any enemy that dared to come near.
Action: cast 3rd level Spirit Guardians
Move: position Tanwar such that the gnolls that have rushed forward are in the AoE (15 feet around Tanwar) and that other enemies will be caught in it should they come closer to the party
Spirit Guardians: WIS saving throw DC 15, 18 necrotic damage (half on succes)
Party is unaffected.
William Brackwater: Human Fighter - The Windward Isles
Tyrgram, the Butterfly Knight: Dwarf Warlock - Secret of Greenwold
Iòlinder Corrach: Half Elf War Cleric - Allansia Adventure
Valerius Sergius Publius: Dhampir Paladin - Vae Victus
It’s Norak then the pack leader
Norak winces from the arrows that strikes him. knowing their vulnerability he knows he must do something to counteract the damage. He thrusts his hand out and speaks the words to a binding spell ( Healing Spirit as a third level spell). A thin translucent chained fey materializes basically on top of Tarth. The creature looks terrified and badly treated but follows the commands of it's master.
Following up the summoning Norak centers on the creature that attacked him and summons forth all manner of pests to swell from the ground on to it, biting and picking at it.
Infestation Con Save DC 15 Damage: 7 poison damage
Moves 5 feet in a random direction if it can move and its speed is at least 5 feet. Roll a d4 for the direction: 1, north; 2, south; 3, east; or 4, west. This movement doesn’t provoke opportunity attacks, and if the direction rolled is blocked, the target doesn’t move.