This post has potentially manipulated dice roll results.
(So, this is a great time to tell you about Death Saves. When a player is reduced to 0 hp, they roll Death Saves. You roll a d20, with no modifiers, until you get 3 rolls above or below 10. If you get three above 10, you fall unconscious and don't die. If you roll 3 below 10, your character unfortunately dies.)
This post has potentially manipulated dice roll results.
Enough chaos is caused by the party, Durk in particular, that the maidens are able to escape, bolting down the road until they're out of sight. The Bugbear yells at three of the guards: "After them, you fools! They're the reason our sorry asses are here! Get them!" then he turns back to the party and growls, holding his broadsword. Everyone roll initiative now please.
21
(So, this is a great time to tell you about Death Saves. When a player is reduced to 0 hp, they roll Death Saves. You roll a d20, with no modifiers, until you get 3 rolls above or below 10. If you get three above 10, you fall unconscious and don't die. If you roll 3 below 10, your character unfortunately dies.)
Guard 1: 7
Guard 2: 19
Guard 3: 14
Guard 4: 18
(Do i roll a death save now?)
Enough chaos is caused by the party, Durk in particular, that the maidens are able to escape, bolting down the road until they're out of sight. The Bugbear yells at three of the guards: "After them, you fools! They're the reason our sorry asses are here! Get them!" then he turns back to the party and growls, holding his broadsword. Everyone roll initiative now please.
Bugbear: 12
Guard: 16
(yes, one roll per round of combat)
5
20
2
(Nico: 1 failure, 0 successes)
The combat order is: Durk, guard, Nemmonis, Bugbear, Eglig
______________________ Ni _____________________
___________________B_______________________G_______________
__________________________D____E______Ne___________________
_____________________________________________________________
_____________________________________________________________
_____________________________________________________________
B= Bugbear G=Guard D=Durk Ne= Nemmonis Ni= Nico E=Eglig
(I'll play Eglig for this fight)
"has anyone got sand? it's important that i aquire some"
i say as step back 10 feet and cast bardic inspiration on Nico in an attempt to get her back on their feet
The guard is going to step forward and attempt to take a stab at Nemmonis.
Attack: 15
Damage: 4
______________________ Ni _____________________
___________________B_______________________G_______________
______________________________E______Ne___________________
_____________________________________________________________
__________________________D__________________________________
_____________________________________________________________
B= Bugbear G=Guard D=Durk Ne= Nemmonis Ni= Nico E=Eglig
I'm gonna take my little bag of sand and attempt to throw it to Durk
Then use my breath weapon agenised guard
8 dex dc 10
Durk, make an acrobatics to attempt to catch the bag.
Guard Dex Save: 12
3
The Bugbear is going to throw a javelin at Durk.
Attack: 11
Damage: 4
Eglig is going to step forward and make a shortsword attack on the guard.
Attack: 6
Damage: 7
He makes a decent dent into the guard, making them stumble.
Nico, next death save (with bardic inspiration), then Durk's turn.
(my AC is 11, does that mean the bug bear did no dmg?)
Durk, you do not catch the bag of sand. It lands on the ground 5 feet away from you.
8
4 (Inspiration)