OOC: Told you... favourite enemy lmao :D Randrak Doorsbane! Mummy doors tell baby doors stories of Radrak the door breaker to make them go to sleep at night... "The Dwarf who never knocks!"
...The door bursts inward to reveal the ships cleaning stores and privy. A young freckled female dwarf looks up from where she is seated, her face flushing bright red. She starts to pull up her breaches, covering herself the best she can. "You!" she shrieks, "I wondered what all the commotion was...I thought it was another bloody dragon." she sees Freak behind you and then the others loitering near by.
"Stoneborn perverts!" she screams as she runs out past you all. "Wait till the captain hears about this."
Although he knows he shouldn't Torvin bursts out in laughter as the 'interrupted' Dwarf starts to storm off......then he thinks what if that wasn't a Dwarf but something disguised as a Dwarf.
"Well, lessn' th' blasted thing is invisible again," Mercwri grouses, "it'll have to be behind door number three." He readies his swords and looks to Randrak, "Give her a good swift kick, Doorkiller," he adds a cheerful-like grin to lessen any string, but the tightness around his eyes suggest he doesn't think this is really funny.
Rollback Post to RevisionRollBack
Panic is a mechanism that strengthens the gene pool.
This post has potentially manipulated dice roll results.
Randrak takes a brief moment to recompose himself after finding a poor woman caught unawares. He then turns around to the final door that remains untouched.
"This should be it, be prepared. This could be a trap. With the amount of noise we've made out here, whatever is behind this door would be prepared by now."
He then walks over to the door and gives it another kick.
The door was not locked so with the force you put into that kick you tear the door from its hinges and send it splintering against the far wall. The room is empty except for an open hatchway with a ladder leading down to the deck below. A pulsing red glow comes from the hatch, illuminating the room. Radrak and Torvin this light carries a presence that you have felt before and as you stand there deciding what to do a voice sounds within your minds, "Hurry."
You all make it down to the bottom of the ladder though a few of you make more noise than others in doing so. You find yourself standing in a foyer of sorts. The deck beneath you is no longer stone but iron and for the first time since being on the ship you can sense the heat of the lava beneath. A thick mist covers the ground and the sound of bubbling lava fills your ears. There are no torches as a strong red light emanates from a large archway leading into the next chamber.
There you see your quarry. A tall Drow assassin carrying the amulet of the Rune Shaper. He turns to face you as you enter, lips pealed back with hatred. Beyond him you can hardly believe what you see. On a strange alter, held down by glowing chains of gold, sits a huge red egg. You know of only one creature that lays eggs that large.
"Help me." the voice fills all of your minds now and the Drow turns toward the egg in surprise, as he too heard the plea.
This post has potentially manipulated dice roll results.
Con Save : 5
Uldran your frostbite hits for 1 causing the Drow to turn with a gasp. Levelling its crossbow it fires Attack: 15 Damage: 9 at you Uldran.
Initiative has been rolled (Guys keep your sheets up to date please, your HP should be full at this point and you are all over the shop ;) *Wags Finger! :
Hitticus sperates once the sounds of fighting move away and begins looking for his group. He flinches at the charred bodies sound him, but nice moves none the less.
Randrak the Drow dances out of the way of your first attack but the second strikes home drawing blood from its forearm.
Hitticus you reach the store room passing the ruined body of a goblin and after a few moments listening the sounds of movement below lead you to descend into the galley.
Movement- Uldran will move as far as possible to try to get between the Drow and the egg, but trying not to get within striking distance of the drow until he is on the other side.
Action-casting frostbite, damage 6 Uldran hopes this helps Randrak dodge some attacks.
Randrak hops for a moment after stubbing his toe. This is time is going to try a more athletic kick at the door with the help of Freak
"One, two, three.."
(Athletics: 23)
(A critical on a door)
“The secret we should never let the gamemasters know is that they don't need any rules.” ― Gary Gygax
OOC: Told you... favourite enemy lmao :D Randrak Doorsbane! Mummy doors tell baby doors stories of Radrak the door breaker to make them go to sleep at night... "The Dwarf who never knocks!"
...The door bursts inward to reveal the ships cleaning stores and privy. A young freckled female dwarf looks up from where she is seated, her face flushing bright red. She starts to pull up her breaches, covering herself the best she can. "You!" she shrieks, "I wondered what all the commotion was...I thought it was another bloody dragon." she sees Freak behind you and then the others loitering near by.
"Stoneborn perverts!" she screams as she runs out past you all. "Wait till the captain hears about this."
Only one door remains....
DM - Caves of the Kobold Slave Masters
Although he knows he shouldn't Torvin bursts out in laughter as the 'interrupted' Dwarf starts to storm off......then he thinks what if that wasn't a Dwarf but something disguised as a Dwarf.
What would be needed to roll? insight maybe?
OOC: Insight would be just fine for this. When in doubt just roll what you think to keep things moving and I can always correct things if its way off.
DM - Caves of the Kobold Slave Masters
Torvin insight on the 'flustered' Dwarf: 13
Torvin you are certain that the Dwarf is genuine as she storms straight past you and out of into the crew cabin .
DM - Caves of the Kobold Slave Masters
"Well, lessn' th' blasted thing is invisible again," Mercwri grouses, "it'll have to be behind door number three." He readies his swords and looks to Randrak, "Give her a good swift kick, Doorkiller," he adds a cheerful-like grin to lessen any string, but the tightness around his eyes suggest he doesn't think this is really funny.
Panic is a mechanism that strengthens the gene pool.
Randrak takes a brief moment to recompose himself after finding a poor woman caught unawares. He then turns around to the final door that remains untouched.
"This should be it, be prepared. This could be a trap. With the amount of noise we've made out here, whatever is behind this door would be prepared by now."
He then walks over to the door and gives it another kick.
(Athletics: 23)
(I just keep getting crits on these doors.)
“The secret we should never let the gamemasters know is that they don't need any rules.” ― Gary Gygax
OOC: What can I say. I love D&D :)
The door was not locked so with the force you put into that kick you tear the door from its hinges and send it splintering against the far wall. The room is empty except for an open hatchway with a ladder leading down to the deck below. A pulsing red glow comes from the hatch, illuminating the room. Radrak and Torvin this light carries a presence that you have felt before and as you stand there deciding what to do a voice sounds within your minds, "Hurry."
DM - Caves of the Kobold Slave Masters
"Ooops," Randrak says. "I hope the captain doesn't try to charge me for that."
After hearing the message of urgency, Randrak rushes into the room and jumps down through the hatch
(8 Acrobatics: +1 Athletics: +3)
“The secret we should never let the gamemasters know is that they don't need any rules.” ― Gary Gygax
"Right behind you Randrak" *follows Randrak down the ladder*
Uldran Sporebringer | Lvl 2 Dwarf Druid | Stonebound
Allorian Silverfin | Lvl 1 Rogue | Gillesburg
“In for a copper, in for a gold,” Mercwri mutters as he hops through the hatchway after the other two.
17 Athletics
Panic is a mechanism that strengthens the gene pool.
Torvin follows the others
athletics: 22
acrobatics: 4
You all make it down to the bottom of the ladder though a few of you make more noise than others in doing so. You find yourself standing in a foyer of sorts. The deck beneath you is no longer stone but iron and for the first time since being on the ship you can sense the heat of the lava beneath. A thick mist covers the ground and the sound of bubbling lava fills your ears. There are no torches as a strong red light emanates from a large archway leading into the next chamber.
There you see your quarry. A tall Drow assassin carrying the amulet of the Rune Shaper. He turns to face you as you enter, lips pealed back with hatred. Beyond him you can hardly believe what you see. On a strange alter, held down by glowing chains of gold, sits a huge red egg. You know of only one creature that lays eggs that large.
"Help me." the voice fills all of your minds now and the Drow turns toward the egg in surprise, as he too heard the plea.
DM - Caves of the Kobold Slave Masters
frostbite con save 13, 5 damage
Uldran Sporebringer | Lvl 2 Dwarf Druid | Stonebound
Allorian Silverfin | Lvl 1 Rogue | Gillesburg
Con Save : 5
Uldran your frostbite hits for 1 causing the Drow to turn with a gasp. Levelling its crossbow it fires Attack: 15 Damage: 9 at you Uldran.
Initiative has been rolled (Guys keep your sheets up to date please, your HP should be full at this point and you are all over the shop ;) *Wags Finger! :
Randrak you are up!
DM - Caves of the Kobold Slave Masters
Randrak rushes forward at the drow assassin, swinging his axes.
(Attack 1: 13 Damage: 2
Attack 2: 17 Damage: 7)
“The secret we should never let the gamemasters know is that they don't need any rules.” ― Gary Gygax
Hitticus sperates once the sounds of fighting move away and begins looking for his group. He flinches at the charred bodies sound him, but nice moves none the less.
Randrak the Drow dances out of the way of your first attack but the second strikes home drawing blood from its forearm.
Hitticus you reach the store room passing the ruined body of a goblin and after a few moments listening the sounds of movement below lead you to descend into the galley.
Uldran you are up!
DM - Caves of the Kobold Slave Masters
Movement- Uldran will move as far as possible to try to get between the Drow and the egg, but trying not to get within striking distance of the drow until he is on the other side.
Action-casting frostbite, damage 6 Uldran hopes this helps Randrak dodge some attacks.
Uldran Sporebringer | Lvl 2 Dwarf Druid | Stonebound
Allorian Silverfin | Lvl 1 Rogue | Gillesburg