This post has potentially manipulated dice roll results.
(Psychic Focus: Precognition - Advantage on Initiative rolls. Initiative: 20)
Shariel leans out and follows Kevash's flame. As the her string draws, she presses her will into the very bow she holds. Though unseen, Shariel feels a groaning shudder wrack the bow shaft and a semi-sentient mind groans like a bear out of hibernation. An arrow is loosed at the burning, black ooze.
Faithful Archer (5 psi; conc., 1 min.). As a bonus action, you imbue a ranged weapon with a limited sentience. Until your concentration ends, you can make an extra attack with the weapon at the start of each of your turns (no action required). If it is a thrown weapon, it returns to your grasp each time you make any attack with it.)
Grishkar Darkmoor, Necromancer of Nerull the Despiser Kelvin Rabbitfoot, Diviner, con artist, always hunting for a good sale Bründir Halfshield, Valor Bard, three-time Sheercleft Drinking Competition Champion, Hometown hero
Ok, you're up next Shariel or as someone said Kielle is >_< its early. You can describe your action(s) ahead of time anyway while we wait for Kiellie.
OOC: Yeah it's early lol. It's cool though. I'm just excited to be in the action! I'm also leaving a link to my updated character sheet with my prepared spells for the day.
(One other thing for our DM: I was conparing the Elven Chain stats and realized that it's 13 AC with a limit of +2 dex bonus. My studded leather is 12 with no AC restriction, thus making them equal. Would it be possible to exchange for Glamored Studded Leather (+1 AC bonus, minor action to change appearance to any armor or clothes while retaining stats, weight, and bulk)?)
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Characters:
Grishkar Darkmoor, Necromancer of Nerull the Despiser Kelvin Rabbitfoot, Diviner, con artist, always hunting for a good sale Bründir Halfshield, Valor Bard, three-time Sheercleft Drinking Competition Champion, Hometown hero
The pudding on Kielle's right takes the bolt's damage, as it rends through its gelatinous mass. Think Shariel's up next, then I'll give a little more time for Tellan, before I make the puddings' move to conclude round 1. Speaking of which, is everyone okay with initiative orders for entire battles, or should initiative be re-rolled per round?
The pudding on Kielle's right takes the bolt's damage, as it rends through its gelatinous mass. Think Shariel's up next, then I'll give a little more time for Tellan, before I make the puddings' move to conclude round 1. Speaking of which, is everyone okay with initiative orders for entire battles, or should initiative be re-rolled per round?
OOC: Also, Shariel posted an attack in the first post they made on this page.
Sorry I missed Shariel's move. Not to leave Tell out, but I'll play out the pudding's moves and include Tell's moves retroactively, going to be afk for awhile. The arrow pierces the ooze, damaging it. It lashes out at Boresh and misses. The other slime strikes out at Tellan and barely misses the paladin by inches.
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"Our truest life is when we are in dreams awake." -Henry David Thoreau
The pudding on Kielle's right takes the bolt's damage, as it rends through its gelatinous mass. Think Shariel's up next, then I'll give a little more time for Tellan, before I make the puddings' move to conclude round 1. Speaking of which, is everyone okay with initiative orders for entire battles, or should initiative be re-rolled per round?
OOC: Also, Shariel posted an attack in the first post they made on this page.
Yep yep :) Sorry, I figured I'd post my intent and let initiative order sort out the sequence of hits.
Also, I had a modification to my gear request above. Realized that with my Dex, Elven Chain is exactly the same as Studded Leather.
Rollback Post to RevisionRollBack
Characters:
Grishkar Darkmoor, Necromancer of Nerull the Despiser Kelvin Rabbitfoot, Diviner, con artist, always hunting for a good sale Bründir Halfshield, Valor Bard, three-time Sheercleft Drinking Competition Champion, Hometown hero
This post has potentially manipulated dice roll results.
OOC: Ah, sorry, when you responded to Boresh earlier I thought we'd be going blow-by-blow. I'm totally okay with streamlining this, though, and also fine with pre-rolled initiative and hidden DM rolls.
(also hahaha wow a nat 1 on my first roll of the game, that's amazing. Just means it can only go up from here, right?)
Tell starts a little when Boresh's attack literally cleaves the slimy creature in two, but then simply cracks her neck and tightens her grip on her maul before readying a swing. "Just means more fun for the rest of us, eh?" Then she brings the hammer down on the creature right in front of her twice in quick succession.
OOC: Whoops! Thanks for that PM, Xero. Just remembered that I have Great Weapon Fighting and can reroll ones and twos on damage. I got one 1 on the first roll and a one and a two on the second, so I'll reroll all of those here:
Damage 1: 2 Damage 2, die 1: 2 Damage 2, die 2: 4
Will edit with the new damage once the totals come up.
Sorry! Still new to playing the smashy guy. Got so excited over being able to attack twice that I forgot about the rerolls, haha.
EDIT: So that's 9 damage on the first hit and 9 on the second. There we go!
EDIT 2: good god I can't count the second roll isn't a 7. Fixed. There we go.
Boresh grins as the slime he just cleaved splits in two. His grin turns sour, however, as the halves start moving on their own, and form into independent entities.
"What the--!" He yells expletives at the burnt half. "Arr, look at ye! Yer so ugly, your bottom half couldn't stand sticking to your top!"
Action: Boresh casts Vicious Mockery: 2 (Oops, need to add an additional d4: 3) Psychic Damage on failed Wisdom save (DC 13), and target suffers disadvantage on attack rolls until next turn Movement: Boresh sheaths drops his greataxe, and draws his warhammer and shield instead.
Kevash scowled as the slime split in two and pieces of nasty blackness splattered from the heavy hits. Two new wriggling pieces to deal with now, though! Luckily his first gout of flame was highly effective!
"You are nasty!" Kevash said to the piles of goop, following in the wake of Boresh's verbal assault.
With a flick of his staff, another small lance of fire blasted forth towards the already scorched blob.
(That's everyone, so I suppose we are announcing intent for next round)
Shariel reflexively draws and arrow and looses it without thought or care (Faithful Archer free attack: 7, 11 damage).
Seeing a bit of difficulty, the elf takes aim once more and fires at the jelly monster in front of Tell (Basic Attack: 18, 8). As the string releases, Shariel's mind forces it faster and faster (Speed Dart, 2 points used: 13 bonus psychic damage).
(7 Psi Points used. New total of 20 remaining. Speed Dart below:
Speed Dart (1–7 psi). As a bonus action, you imbue one ranged weapon you hold with psionic power. The next attack you make with it that hits before the end of the current turn deals an extra 1d10 psychic damage per psi point spent.)
Grishkar Darkmoor, Necromancer of Nerull the Despiser Kelvin Rabbitfoot, Diviner, con artist, always hunting for a good sale Bründir Halfshield, Valor Bard, three-time Sheercleft Drinking Competition Champion, Hometown hero
Kiellie looks around her to see if there was anything above the blobs. "I do not see any pockets or pouches on these slimy things so this battle is beginning to try my patients" she blurts out at no one in particular. Looking at the others attacks she realizes she does not want to get to close so she takes a few steps back seemingly not to pleased to get her cloak as wet as she is. Pulling out another bolt she loads it in her hand cross bow. If one was to take a closer look they would notice the Spider Queen etched on the side of the weapon.
(Psychic Focus: Precognition - Advantage on Initiative rolls. Initiative: 20)
Shariel leans out and follows Kevash's flame. As the her string draws, she presses her will into the very bow she holds. Though unseen, Shariel feels a groaning shudder wrack the bow shaft and a semi-sentient mind groans like a bear out of hibernation. An arrow is loosed at the burning, black ooze.
(Attack: 18. Damage: 4. Faithful Archer activated:
Faithful Archer (5 psi; conc., 1 min.). As a
bonus action, you imbue a ranged weapon with a limited sentience. Until your concentration ends, you can make an extra attack with the weapon at the start of each of your turns (no action required). If it is a thrown weapon, it returns to your grasp each time you make any attack with it.)
Characters:
Grishkar Darkmoor, Necromancer of Nerull the Despiser
Kelvin Rabbitfoot, Diviner, con artist, always hunting for a good sale
Bründir Halfshield, Valor Bard, three-time Sheercleft Drinking Competition Champion, Hometown hero
Ok, you're up next Shariel or as someone said Kielle is >_< its early. You can describe your action(s) ahead of time anyway while we wait for Kiellie.
"Our truest life is when we are in dreams awake." -Henry David Thoreau
Kielle notices the split not sure what she has that can control any of that she decides best to fire a crossbow bolt at the puddle to her right.
Attack 13 if Hit 10
(One other thing for our DM: I was conparing the Elven Chain stats and realized that it's 13 AC with a limit of +2 dex bonus. My studded leather is 12 with no AC restriction, thus making them equal. Would it be possible to exchange for Glamored Studded Leather (+1 AC bonus, minor action to change appearance to any armor or clothes while retaining stats, weight, and bulk)?)
Characters:
Grishkar Darkmoor, Necromancer of Nerull the Despiser
Kelvin Rabbitfoot, Diviner, con artist, always hunting for a good sale
Bründir Halfshield, Valor Bard, three-time Sheercleft Drinking Competition Champion, Hometown hero
ooc: Wow I need to up my game here ya'll are so good I will try and put more detail in my posts.
The pudding on Kielle's right takes the bolt's damage, as it rends through its gelatinous mass. Think Shariel's up next, then I'll give a little more time for Tellan, before I make the puddings' move to conclude round 1. Speaking of which, is everyone okay with initiative orders for entire battles, or should initiative be re-rolled per round?
"Our truest life is when we are in dreams awake." -Henry David Thoreau
OOC: I think one initiative per battle is better in the forums. It'll save us some time.
Sorry I missed Shariel's move. Not to leave Tell out, but I'll play out the pudding's moves and include Tell's moves retroactively, going to be afk for awhile. The arrow pierces the ooze, damaging it. It lashes out at Boresh and misses. The other slime strikes out at Tellan and barely misses the paladin by inches.
"Our truest life is when we are in dreams awake." -Henry David Thoreau
Characters:
Grishkar Darkmoor, Necromancer of Nerull the Despiser
Kelvin Rabbitfoot, Diviner, con artist, always hunting for a good sale
Bründir Halfshield, Valor Bard, three-time Sheercleft Drinking Competition Champion, Hometown hero
OOC: Ah, sorry, when you responded to Boresh earlier I thought we'd be going blow-by-blow. I'm totally okay with streamlining this, though, and also fine with pre-rolled initiative and hidden DM rolls.
(also hahaha wow a nat 1 on my first roll of the game, that's amazing. Just means it can only go up from here, right?)
Tell starts a little when Boresh's attack literally cleaves the slimy creature in two, but then simply cracks her neck and tightens her grip on her maul before readying a swing. "Just means more fun for the rest of us, eh?" Then she brings the hammer down on the creature right in front of her twice in quick succession.
Maul attack 1: 8 Damage 1: 6
Maul attack 2: 26 Damage 2: 8
ooc: yes I am ok with the streamline as well.
OOC: Whoops! Thanks for that PM, Xero. Just remembered that I have Great Weapon Fighting and can reroll ones and twos on damage. I got one 1 on the first roll and a one and a two on the second, so I'll reroll all of those here:
Damage 1: 2 Damage 2, die 1: 2 Damage 2, die 2: 4
Will edit with the new damage once the totals come up.
Sorry! Still new to playing the smashy guy. Got so excited over being able to attack twice that I forgot about the rerolls, haha.
EDIT: So that's 9 damage on the first hit and 9 on the second. There we go!
EDIT 2: good god I can't count the second roll isn't a 7. Fixed. There we go.
Boresh grins as the slime he just cleaved splits in two. His grin turns sour, however, as the halves start moving on their own, and form into independent entities.
"What the--!" He yells expletives at the burnt half. "Arr, look at ye! Yer so ugly, your bottom half couldn't stand sticking to your top!"
Action: Boresh casts Vicious Mockery: 2 (Oops, need to add an additional d4: 3) Psychic Damage on failed Wisdom save (DC 13), and target suffers disadvantage on attack rolls until next turn
Movement: Boresh
sheathsdrops his greataxe, and draws his warhammerand shieldinstead.Kevash scowled as the slime split in two and pieces of nasty blackness splattered from the heavy hits. Two new wriggling pieces to deal with now, though! Luckily his first gout of flame was highly effective!
"You are nasty!" Kevash said to the piles of goop, following in the wake of Boresh's verbal assault.
With a flick of his staff, another small lance of fire blasted forth towards the already scorched blob.
Produce Flame : Attack: 19 Damage: 11
(That's everyone, so I suppose we are announcing intent for next round)
Shariel reflexively draws and arrow and looses it without thought or care (Faithful Archer free attack: 7, 11 damage).
Seeing a bit of difficulty, the elf takes aim once more and fires at the jelly monster in front of Tell (Basic Attack: 18, 8). As the string releases, Shariel's mind forces it faster and faster (Speed Dart, 2 points used: 13 bonus psychic damage).
(7 Psi Points used. New total of 20 remaining. Speed Dart below:
Speed Dart (1–7 psi). As a bonus action, you
imbue one ranged weapon you hold with psionic
power. The next attack you make with it that hits
before the end of the current turn deals an extra
1d10 psychic damage per psi point spent.)
Characters:
Grishkar Darkmoor, Necromancer of Nerull the Despiser
Kelvin Rabbitfoot, Diviner, con artist, always hunting for a good sale
Bründir Halfshield, Valor Bard, three-time Sheercleft Drinking Competition Champion, Hometown hero
Kiellie looks around her to see if there was anything above the blobs. "I do not see any pockets or pouches on these slimy things so this battle is beginning to try my patients" she blurts out at no one in particular. Looking at the others attacks she realizes she does not want to get to close so she takes a few steps back seemingly not to pleased to get her cloak as wet as she is. Pulling out another bolt she loads it in her hand cross bow. If one was to take a closer look they would notice the Spider Queen etched on the side of the weapon.
Attack 13 If Hit 8
Tell laughs and swings the maul around sideways, trying to splatter the half-pudding in front of her against the wall of the passage.
Maul attack 1: Attack: 8 Damage: 12
Maul attack 2: Attack: 12 Damage: 14
OOC: Will just edit this post if a GWF reroll is needed.
EDIT: 2 and 1 on the first attack again, so the new total damage for the first swing should be 8 instead.
EDIT 2: ...or it could be exactly the same number, lol. Them's the breaks!