Yuno swings twice and damages the giant to the point where it falls down onto one knee, and Gogon and Sythm quickly follow up with two vicious spear thrusts and a rending slash to its face that cause it to collapse to the ground and disappear into dust.
Chan is up next!
(OOC: Only reason we are still in the initiative is that Yuno is on fire...)
The door on the left has an image of a faintly glowing suit of chain mail, and the door on the center-left has a faintly glowing sack of gold coins. The door on the center-right has a brightly glowing four-pointed star and the door on the far right has the image of a faintly glowing bed.
Doors (Left to Right):
Faint Glow Gold Level Up Short Rest
Rollback Post to RevisionRollBack
“The mark of a successful DM is when you have caused more player deaths with doors than dragons, demons, or devils.”
This post has potentially manipulated dice roll results.
As you enter the room marked by the four-pointed star, a blast of heat slams into you. There are flaming elementals hovering just above the ground on two different sides of the room, but all of you know, the longer this fight goes on, the harder it will be to continue.
(You may all reposition up to 10 feet away from the door for free)
(OOC: A reminder... At the end of each of your turns, please make a Constitution Saving Throw. Chan has advantage on these as he is currently resistant to Fire Damage.)
(OOC: Sorry if the map was misleading, but the center of the room doesn't have flames in it... The heat is quite literally emanating from the ground and there aren't actually any open flames in this room unlike the previous rooms (that had fire 'pits'). The color coding is just to dictate which areas of the room are hotter than the others. If you do cast Create Water, then you can choose to have it fall heavily in which case it will last 1d3 rounds to negate the Constitution Saves for the party entirely and do a small amount of damage to the elementals if they are in the area. You can also choose for it to fall in a more moderate rain in which case it will last 2d3 rounds and simply give advantage to the party's Constitution Saves (and do no damage to the elementals) as long as they are in the area.)
(OOC: Also, the elementals are only hovering just above the ground, not actually flying.)
This post has potentially manipulated dice roll results.
Following the plan, Chan runs up to the nearest elemental, opens his bag of holding, and splooshes out the full 55 gallons of water that he'd stored over the living flames.
Including my repositioning I should be able to easily get to it. If needed I could even get into it, drop the water, and out, if that's needed to do so. 12 con save
This post has potentially manipulated dice roll results.
The water splashes loudly out of Chan's bag and into the elemental where the elemental recoils from it painfully. Chan also manages to resist the effects of the exhausting heat.
(OOC: The reason for the harshness of the rain rules is because part of the rain will evaporate before it even makes it to the ground/your faces because of the heat in the room...)
The other fire elemental surges forward and is just able to make it into Yuno and Gogon (and Wira's) space. From there, it engulfs them in flames, setting both of them on fire. The elemental, still surging with heat then reaches forward attempting to further scorch both Yuno and Gogon.
This post has potentially manipulated dice roll results.
Yuno dodges the fire elemental's attack and still on fire, runs up to the elemental that Chan splashed. She puts her hand inside the bag and turns it inside out, causing all 55 gallons to pour out in to the elemental.
Moving to 25U (going inside the elemental if necessary)
She does however heal herself to counteract some of the burning. Second Wind Heal: 7
This post has potentially manipulated dice roll results.
"Wira, get them out of the way! Bring one of them to me so I can extinguish them! Everyone, don't stand too close to them so I can hit them without hitting you on the way!" And, because he doesn't want to hit anyone, Sythm moves a bit towards the centre of the room and prepares to extinguish Gogon the moment Wira teleports everyone away.
Move: To T-28. Action: Ready to extinguish the flames on Gogon after he gets teleported. BA: CWS.
Wira uses her Fiery Teleportation action. I don't think the fire elementals will take any fire damage, but Yuno is teleported to T-26 (so she can now do what she posted above without taking AoO) and Gogon is teleported to T-27. Wira herself is teleported to R-26.
Sythm's reaction: Trigger the readied action and put out the flames on Gogon.
Sythm steps a little closer to the center of the room and prepares himself to extinguish Gogon. He then commands Wira to get the others out of the way which the flaming cat does with speed. As soon as Gogon is teleported out of the elemental, Sythm quickly pats the halfling down and puts the flames out. Meanwhile, Yuno takes advantage of her new position to run towards the injured and recoiling elemental and dump a second huge load of water on it. The elemental hisses in pain as the water pours out onto it and its flames slowly flicker and die out.
Unfortunately, while Yuno manages to resist the flames easily, Sythm succumbs a little to the heat and feels a wave of lethargy overcome him. (1 level of exhaustion for Sythm)
(OOC: Wira is immune to fire damage, and so doesn't have to make the saves)
Gogon is up next! (Although Chan may queue his turn as well)
Rollback Post to RevisionRollBack
“The mark of a successful DM is when you have caused more player deaths with doors than dragons, demons, or devils.”
This post has potentially manipulated dice roll results.
Surprised as always by Wira's teleportations, Gogon nodded his thanks to Sythm as he quickly got his bearings. He looked over toward Yuno, and watched as she managed to reduce the first elemental to a dying flame.
"Just one left then," he thought as he turned toward the second elemental, a mischievous grin spreading across his face. Breaking into a sprint, he raced across the room to flank their fiery opponent, skidding to a stop before yelling out to Sythm, "Don't worry about me! I'll drain this monster's life force for myself, just pour on the damage!"
With a roar, he lunged in with his spear twice, side-stepping to get two wildly different angles, before jumping into a spin for two final kicks.
(( All unarmed attacks do Cold Damage, each attack that hits adds Blood Fury TattooNecrotic Damage and heals Gogon. ))
MOVE: To Q-29 ACTION: Attack with two spear thrusts * Spear Thrust One, Attack: 27, Damage: 6 + 13 * Spear Thrust Two, Attack: 23, Damage: 8 + 13 BONUS: Making two unarmed attacks via Flurry of Blows * First Jumping Spin Kick, Attack: 23, Damage: 9 + 14 * Second Jumping Spin Kick, Attack: 9, Damage: 9 + 12 REACTION: If injured, Rod of Retribution - DC 13 DEX Save or take 6 Lightning Damage (3 damage on success.)
Gogon leaps into action, skidding around the elemental to land a vicious first hit. As he strikes with his spear, the flames lick up his skin and he feels the burn. However, the necrotic energies of his tattoo only reinvigorate him further, not only causing the burns to heal instantly but also sealing his earlier wounds. Regardless, the damage activates the rod in Gogon's other hand, and while the elemental manages to avoid most of the sparking electricity from it, it still hurts the creature. All of Gogon's strikes land true, except for his second spear strike which the elemental swerves to avoid.
(OOC: First of all, holy cow I forgot how much damage you could deal with that tattoo of yours... Second of all, the wording of flame body means you take the damage after hitting and the tattoo does the healing after you deal damage so it will just heal you back to full even if I rolled max damage for the fire.)
Seeing the elemental weaken, and his companions succumbing to the heat, Chan raises his shield as the room begins the darken and through the heat a dark storm cloud appears, just covering everyone. It then begins a short lived, but heavy downpour. Though the water is warm when it reaches their skin, it still almost feels like an ice bath compared to the heat of the room.
should be able to hit everyone with the 30x30 for the time it's up. Hard pour, won't matter how many rounds because I'm sure this thing won't last another full round, but I wanted to keep anyone from having to make any more saves or be put on fire again.
This post has potentially manipulated dice roll results.
As Chan summons a large raincloud, the fast-falling rain quickly extinguishes Yuno and provides a soothing cool to offset the heat of the room. The remaining fire elemental recoils from the water, but cannot avoid it and it deals 4 cold damage to it.
The rain will last for 2 rounds.
The fire elemental lashes angrily out against one of the nearest creatures to it, (1) Gogon.
(Well, I doubt there's a reason to use Tidal Wave now.)
Seeing that the party is doing well enough, Sythm decides to hold his strength for another battle. He tries to draw some of the heat out of the fire elemental and commands Wira: "Go, help Yuno land a good strike on this thing!"
Action: Frostbite. The target must make a Constitution saving throw (DC15). On a failed save, the target takes 2 cold damage, and it has disadvantage on the next weapon attack roll it makes before the end of its next turn. BA: CWS.
Yuno runs back toward the remaining fire elemental (28S). She jumps into the air with Rapier in one hand and a magic glowing hammer in the other. She lands into the Fire Elemental, stabbing it with her rapier before bashing the flames with the hammer.
This post has potentially manipulated dice roll results.
Con Save: 7
Sythm manages to extract a bit of heat from the elemental, letting it dissipate in the rain, and the elemental looks weakened by it. However, even with Wira's distraction, Yuno cannot manage to land her first blow. Filled with resolve she manages to bash the flames with the hammer, which flares with radiant energy causing the elemental's form to flicker heavily.
Yuno swings twice and damages the giant to the point where it falls down onto one knee, and Gogon and Sythm quickly follow up with two vicious spear thrusts and a rending slash to its face that cause it to collapse to the ground and disappear into dust.
Chan is up next!
(OOC: Only reason we are still in the initiative is that Yuno is on fire...)
“The mark of a successful DM is when you have caused more player deaths with doors than dragons, demons, or devils.”
All of you immediately gain the benefits of a long rest, as four doors appear in the metal wall in front of you.
56 ; 89 ; 16
“The mark of a successful DM is when you have caused more player deaths with doors than dragons, demons, or devils.”
The door on the left has an image of a faintly glowing suit of chain mail, and the door on the center-left has a faintly glowing sack of gold coins. The door on the center-right has a brightly glowing four-pointed star and the door on the far right has the image of a faintly glowing bed.
Doors (Left to Right):
Faint Glow
Gold
Level Up
Short Rest
“The mark of a successful DM is when you have caused more player deaths with doors than dragons, demons, or devils.”
As you enter the room marked by the four-pointed star, a blast of heat slams into you. There are flaming elementals hovering just above the ground on two different sides of the room, but all of you know, the longer this fight goes on, the harder it will be to continue.
(You may all reposition up to 10 feet away from the door for free)
(Battle-Map)
Initiative:
Chan: 11
Gogon: 14
Sythm: 13
Yuno: 5
FE1: 15
FE2: 16
Chan is up first!
(OOC: A reminder... At the end of each of your turns, please make a Constitution Saving Throw. Chan has advantage on these as he is currently resistant to Fire Damage.)
“The mark of a successful DM is when you have caused more player deaths with doors than dragons, demons, or devils.”
(( Gogon repositions to R-30 ))
Tooltips Post (2024 PHB updates) - incl. General Rules
>> New FOW threat & treasure tables: fow-advanced-threat-tables.pdf fow-advanced-treasure-table.pdf
Reposition to 28S
(OOC: Sorry if the map was misleading, but the center of the room doesn't have flames in it... The heat is quite literally emanating from the ground and there aren't actually any open flames in this room unlike the previous rooms (that had fire 'pits'). The color coding is just to dictate which areas of the room are hotter than the others. If you do cast Create Water, then you can choose to have it fall heavily in which case it will last 1d3 rounds to negate the Constitution Saves for the party entirely and do a small amount of damage to the elementals if they are in the area. You can also choose for it to fall in a more moderate rain in which case it will last 2d3 rounds and simply give advantage to the party's Constitution Saves (and do no damage to the elementals) as long as they are in the area.)
(OOC: Also, the elementals are only hovering just above the ground, not actually flying.)
“The mark of a successful DM is when you have caused more player deaths with doors than dragons, demons, or devils.”
Following the plan, Chan runs up to the nearest elemental, opens his bag of holding, and splooshes out the full 55 gallons of water that he'd stored over the living flames.
Including my repositioning I should be able to easily get to it. If needed I could even get into it, drop the water, and out, if that's needed to do so.
12 con save
PbP 🎲: Tyekanik; Moneo Noree; Korba Muris; & occasional DM:
The water splashes loudly out of Chan's bag and into the elemental where the elemental recoils from it painfully. Chan also manages to resist the effects of the exhausting heat.
(OOC: The reason for the harshness of the rain rules is because part of the rain will evaporate before it even makes it to the ground/your faces because of the heat in the room...)
The other fire elemental surges forward and is just able to make it into Yuno and Gogon (and Wira's) space. From there, it engulfs them in flames, setting both of them on fire. The elemental, still surging with heat then reaches forward attempting to further scorch both Yuno and Gogon.
Touch Attack: 10 Damage: 12 (Against Yuno)
Touch Attack: 13 Damage: 7 (Against Gogon)
Both Yuno and Gogon take 6 fire damage from the creature entering their space. Wira is immune to fire damage, so she doesn't burn.
You are both also ignited and will take 8 fire damage if you are not put out before the start of your next turn.
Sythm is up next! (Although Yuno may also queue her turn!)
“The mark of a successful DM is when you have caused more player deaths with doors than dragons, demons, or devils.”
Yuno dodges the fire elemental's attack and still on fire, runs up to the elemental that Chan splashed. She puts her hand inside the bag and turns it inside out, causing all 55 gallons to pour out in to the elemental.
Moving to 25U (going inside the elemental if necessary)
She does however heal herself to counteract some of the burning.
Second Wind Heal: 7
Also CON save for heat: 25
"Wira, get them out of the way! Bring one of them to me so I can extinguish them! Everyone, don't stand too close to them so I can hit them without hitting you on the way!" And, because he doesn't want to hit anyone, Sythm moves a bit towards the centre of the room and prepares to extinguish Gogon the moment Wira teleports everyone away.
Varielky
((Thanks Wira for the assist!))
Sythm steps a little closer to the center of the room and prepares himself to extinguish Gogon. He then commands Wira to get the others out of the way which the flaming cat does with speed. As soon as Gogon is teleported out of the elemental, Sythm quickly pats the halfling down and puts the flames out. Meanwhile, Yuno takes advantage of her new position to run towards the injured and recoiling elemental and dump a second huge load of water on it. The elemental hisses in pain as the water pours out onto it and its flames slowly flicker and die out.
Unfortunately, while Yuno manages to resist the flames easily, Sythm succumbs a little to the heat and feels a wave of lethargy overcome him. (1 level of exhaustion for Sythm)
(OOC: Wira is immune to fire damage, and so doesn't have to make the saves)
Gogon is up next! (Although Chan may queue his turn as well)
“The mark of a successful DM is when you have caused more player deaths with doors than dragons, demons, or devils.”
Surprised as always by Wira's teleportations, Gogon nodded his thanks to Sythm as he quickly got his bearings. He looked over toward Yuno, and watched as she managed to reduce the first elemental to a dying flame.
"Just one left then," he thought as he turned toward the second elemental, a mischievous grin spreading across his face. Breaking into a sprint, he raced across the room to flank their fiery opponent, skidding to a stop before yelling out to Sythm, "Don't worry about me! I'll drain this monster's life force for myself, just pour on the damage!"
With a roar, he lunged in with his spear twice, side-stepping to get two wildly different angles, before jumping into a spin for two final kicks.
Tooltips Post (2024 PHB updates) - incl. General Rules
>> New FOW threat & treasure tables: fow-advanced-threat-tables.pdf fow-advanced-treasure-table.pdf
Dex Save: 14 (Fire Elemental)
Gogon leaps into action, skidding around the elemental to land a vicious first hit. As he strikes with his spear, the flames lick up his skin and he feels the burn. However, the necrotic energies of his tattoo only reinvigorate him further, not only causing the burns to heal instantly but also sealing his earlier wounds. Regardless, the damage activates the rod in Gogon's other hand, and while the elemental manages to avoid most of the sparking electricity from it, it still hurts the creature. All of Gogon's strikes land true, except for his second spear strike which the elemental swerves to avoid.
(OOC: First of all, holy cow I forgot how much damage you could deal with that tattoo of yours... Second of all, the wording of flame body means you take the damage after hitting and the tattoo does the healing after you deal damage so it will just heal you back to full even if I rolled max damage for the fire.)
“The mark of a successful DM is when you have caused more player deaths with doors than dragons, demons, or devils.”
Seeing the elemental weaken, and his companions succumbing to the heat, Chan raises his shield as the room begins the darken and through the heat a dark storm cloud appears, just covering everyone. It then begins a short lived, but heavy downpour. Though the water is warm when it reaches their skin, it still almost feels like an ice bath compared to the heat of the room.
should be able to hit everyone with the 30x30 for the time it's up. Hard pour, won't matter how many rounds because I'm sure this thing won't last another full round, but I wanted to keep anyone from having to make any more saves or be put on fire again.
PbP 🎲: Tyekanik; Moneo Noree; Korba Muris; & occasional DM:
As Chan summons a large raincloud, the fast-falling rain quickly extinguishes Yuno and provides a soothing cool to offset the heat of the room. The remaining fire elemental recoils from the water, but cannot avoid it and it deals 4 cold damage to it.
The rain will last for 2 rounds.
The fire elemental lashes angrily out against one of the nearest creatures to it, (1) Gogon.
Touch Attack: 25 Damage: 6
Touch Attack: 26 Damage: 15
While the attacks may sting, they don't ignite anybody as the rain quickly puts those flames out.
Sythm is up next! (Although the party may queue their turns.)
“The mark of a successful DM is when you have caused more player deaths with doors than dragons, demons, or devils.”
(Well, I doubt there's a reason to use Tidal Wave now.)
Seeing that the party is doing well enough, Sythm decides to hold his strength for another battle. He tries to draw some of the heat out of the fire elemental and commands Wira: "Go, help Yuno land a good strike on this thing!"
Varielky
Yuno runs back toward the remaining fire elemental (28S). She jumps into the air with Rapier in one hand and a magic glowing hammer in the other. She lands into the Fire Elemental, stabbing it with her rapier before bashing the flames with the hammer.
Rapier: 11 (Adv: 12) Dmg: 12 + 3 + 4
Dusk Crusher: 21 Dmg: 8 + 2 Radiant
Con Save: 7
Sythm manages to extract a bit of heat from the elemental, letting it dissipate in the rain, and the elemental looks weakened by it. However, even with Wira's distraction, Yuno cannot manage to land her first blow. Filled with resolve she manages to bash the flames with the hammer, which flares with radiant energy causing the elemental's form to flicker heavily.
Gogon is up next!
“The mark of a successful DM is when you have caused more player deaths with doors than dragons, demons, or devils.”