Lostur fills up his container with the sweet-smelling oil, his nostrils flaring as he does. Seeing the others still hanging back, he happily fills his role as the larger, more aggressive weasel of the group and tries to do everything very obviously to show it is safe. Or catch the attention of anything that would make it unsafe, for that matter. He does surreptitously try to dab a bit of the oil on himself to take away the dead hand smell, too.
Performance, because *what is Lostur doing over there?* 17
Sleight of hand to hide his misuse of holy oil as perfume: 18
Brenvull would have walked up with Lostur to the container. "Ah, the sweet scent of holy oil does good to a dragonborn... Good to see they didn't defile everything here" Brenvull says uncharacterically enhousiastic.
When he sees Lostur applying the oil to himself he chuckles: "Ah! Yeah, I remember doing that sometimes too when I was younger. Got scolded for that a lot though, makes you lose the habbit." Brenvull shifts into his very formal demeanor and starts explaining the ritual: "So we should first cleanse the claws from there to there, then continue on to the wings, and finally the eye. Seeing what we came across so far it might be better to keep together." He also fills his container with oil, asks everybody to do the same, and starts motioning the group towards the first claw. When they arrive he immediately will start the ritual (and explaining what needs to be done, happy to teach everyone how it should be done. He is definitely in his happy space here).
As you all reach the top of the steps that lead down to the first alter you are assailed by a sudden rush of voices. A gibbering cacophony of words fill your minds; rising to the point that you struggle to form a coherent thought. The weasel squeals in fright and darts away into the distance. The Elk however is man of sterner stuff and stands its ground, snorting in annoyance at the sound.
All of you take a DC 10 Wisdom save...
On a failure, you rolls a D8 to determine what happens next. On a 1 to 4, you stand still and do nothing. On a 5 or 6, you take no action or bonus action and use all of your movement to move in a randomly determined direction. On a 7 or 8, you make a melee attack against a randomly determined creature within its reach or do nothing if you can't make such an attack. (You may choose your own method of working out the random actions).
Also roll initiative as those of you who remain sane descend into the shrine to destroy the Gibbering Mouther!
A look of confusion forms on Lorvax's face as the cacophony of voices barrage him. Sounds from the past, or were they from the present, wash over him as he tries, unsuccessfully, to discern what they might be telling him. He stands as though rooted to the spot behind Brenvull, looking gormless.
Lostur sticks a finger in his ear and wiggles it around irately. "Anyone else hear that? Damn noisy ghosts, maybe they finally noticed their hands were missing," he grumbles. Then he watches as the weasel scurries off in surprise. Gripping his yklwa tightly in his hand, he's instantly alert and ready for battle, readying himself to dodge if anything comes out to attack him before he gets to stab it first.
Kray smiles when Lostur takes some oil, happy that this one has not been defiled. When the cacophony of voices fills the room she looks around, confused, trying to pinpoint the source of it but incapable of look in just one direction she just turn her head around.
Lostur and Brenvull you both descend into the shrine, not noticing for the moment that the others remain behind. The gibbering cacophony makes it difficult to concentrate and it gets louder and more intrusive as you descend. Of all the terrors created by foul sorcery, gibbering mouthers are among the most wicked and depraved. This creature is the composite eyes, mouths, and liquefied matter of its former victims. Driven to insanity by the destruction of their bodies and absorption into the mouther, those victims gibber incoherent madness, forced to consume everything in reach.
Brenvull express your revulsion by drawing down your sacred flame. Flame-like radiance descends on the beast and it screeches out in pain. Lostur make your attack!
Note : At the start of each turn the following rolls must be made. The effects only last until your next round when you will make the rolls again.
Wisdom DC10 On a failure, the creature can't take reactions until the start of its next turn and rolls a d8 to determine what it does during its turn. On a 1 to 4, the creature does nothing. On a 5 or 6, the creature takes no action or bonus action and uses all its movement to move in a randomly determined direction. On a 7 or 8, the creature makes a melee attack against a randomly determined creature within its reach or does nothing if it can't make such an attack.
Strength DC10 On a failure speed is reduced to 0 until the start of your next turn. The ground around the mouther is a dough-like difficult terrain.
Roaring as he sees the quivering pile of mush, Lostur roars in fury, summoning his shroud of angry spirits. These ones happen to have hands, and they fly at the mouther, raging and tearing at it as Lostur charges!
Lostur as the spirits rush ahead of you to assail the aberration you charge in and cut viciously into the mound of congealed flesh. Fetid gore flies in every direction as you tear into its hide. (OOC: The rolls are made at the start of each turn Lostur. However, the good news is you dont need to roll until the start of your next turn so those horrible rolls never happened lol).
The mouther screams in pain and rage. It attempts to bite into you Lostur Attack: 17 Damage: 22 (If this hits make a DC 10 Strength saving throw or be knocked prone.
Gathering itself the Mouther spits a chemical glob between Brenvull and Lostur. The glob explodes in a blinding flash of light on impact. The two of you must succeed on a DC 13 Dexterity saving throw or be blinded until the end of the mouther's next turn.
Lostur you are up at the top of the next round!(With a lot of dice to roll lol) WIS 10 for the Gibbering, STR 10 for the Aberrant Ground, STR 10 if the bite hit and DEX 13 for the Blinding Spittle. On the bright side you did a butt tonne of damage!!
WIS SAVE: 12 (pass) STR SAVE: 1 (fail, no movement) DEX: 8 (blinded)
Lostur blocks the attacks of the creature with his shield, cackling evilly. This, of course, leaves him completely unprepared when the glob of flesh... or spittle... or whatever it was... hits him in the eyes. Flailing around wildly, Lostur's temper breaks and with an infuriated roar, he casts sword burst, letting the blades flail wildly around himself.
Sword Burst: DEX 15 save or 15 (7 force + 8 necrotic damage)
"Ah, the damn creature blinded me!" Brenvull shouts out. He continues forward and tries to hit the creature with his mace (Attack: 12 Damage: 3) "Come here you coward monstrosity!"
Brenvull and Lostur you both swipe out in blind rage and as your weapons make contact with the fetid beast your hear its gibbering turn to a pathetic whine and then nothing as the flesh gives way and collapses. You all come back to your senses and a freed of the creatures effects as the Gibbering Mouther dies.
Besides the gore, the shrine is now cleared of intruders and ready for cleansing. Brenvull as you lead the ceremony make a religion check.
Krays gasps for air and regains her senses with the dead of the creature.
She looks around, still confused, then looks at the others.
"I am... I am sorry brothers... I... I was only able to hear their voices.. their screams... it was... I... " she shakes her head, refraining the tears.
"Allow me to help you finish the ritual. We need to put them to rest"
( She will Help so you can roll with advantage if possible)
You tap on the lid and... nothing happens
DM - Warlock of Firetop Mountain
"Seems safe," Lostur grumbles, lifting the lid up and peering inside.
Inside the giant bowl you see your reflection in the oil that sits there undisturbed. You can tell by the sweet smell that this has not been tainted.
DM - Warlock of Firetop Mountain
Lostur fills up his container with the sweet-smelling oil, his nostrils flaring as he does. Seeing the others still hanging back, he happily fills his role as the larger, more aggressive weasel of the group and tries to do everything very obviously to show it is safe. Or catch the attention of anything that would make it unsafe, for that matter. He does surreptitously try to dab a bit of the oil on himself to take away the dead hand smell, too.
Performance, because *what is Lostur doing over there?* 17
Sleight of hand to hide his misuse of holy oil as perfume: 18
Brenvull would have walked up with Lostur to the container. "Ah, the sweet scent of holy oil does good to a dragonborn... Good to see they didn't defile everything here" Brenvull says uncharacterically enhousiastic.
When he sees Lostur applying the oil to himself he chuckles: "Ah! Yeah, I remember doing that sometimes too when I was younger. Got scolded for that a lot though, makes you lose the habbit." Brenvull shifts into his very formal demeanor and starts explaining the ritual: "So we should first cleanse the claws from there to there, then continue on to the wings, and finally the eye. Seeing what we came across so far it might be better to keep together." He also fills his container with oil, asks everybody to do the same, and starts motioning the group towards the first claw. When they arrive he immediately will start the ritual (and explaining what needs to be done, happy to teach everyone how it should be done. He is definitely in his happy space here).
As you all reach the top of the steps that lead down to the first alter you are assailed by a sudden rush of voices. A gibbering cacophony of words fill your minds; rising to the point that you struggle to form a coherent thought. The weasel squeals in fright and darts away into the distance. The Elk however is man of sterner stuff and stands its ground, snorting in annoyance at the sound.
All of you take a DC 10 Wisdom save...
On a failure, you rolls a D8 to determine what happens next. On a 1 to 4, you stand still and do nothing. On a 5 or 6, you take no action or bonus action and use all of your movement to move in a randomly determined direction. On a 7 or 8, you make a melee attack against a randomly determined creature within its reach or do nothing if you can't make such an attack. (You may choose your own method of working out the random actions).
Also roll initiative as those of you who remain sane descend into the shrine to destroy the Gibbering Mouther!
DM - Warlock of Firetop Mountain
A look of confusion forms on Lorvax's face as the cacophony of voices barrage him. Sounds from the past, or were they from the present, wash over him as he tries, unsuccessfully, to discern what they might be telling him. He stands as though rooted to the spot behind Brenvull, looking gormless.
Wisdom Saving Throw: 1 (non-natural)
Effect: 3 (you stand still and do nothing)
DM - The Call of Strahd (CoS); Feyrealm Campaign, Chapter 0 - Bleak Prospect (BP), Chapter 1 - Destination Unknown (DU)
Initiative: 19
WIS save: 25
((OOC: Damn, good rolls :O))
Brenvull will continue on down, focussed on the task at hand. When he spots the creature he will cast sacred flame (Dex save 14 or 12 radiant damage)
Lostur Wis Save: 18
Lostur Initiative: 28
Lostur sticks a finger in his ear and wiggles it around irately. "Anyone else hear that? Damn noisy ghosts, maybe they finally noticed their hands were missing," he grumbles. Then he watches as the weasel scurries off in surprise. Gripping his yklwa tightly in his hand, he's instantly alert and ready for battle, readying himself to dodge if anything comes out to attack him before he gets to stab it first.
Kray smiles when Lostur takes some oil, happy that this one has not been defiled. When the cacophony of voices fills the room she looks around, confused, trying to pinpoint the source of it but incapable of look in just one direction she just turn her head around.
( Initiative: 18
WIS save: 4 ( nat 1)
D8: 2 ( stand and no nothing) )
PbP Character: A few ;)
Lostur and Brenvull you both descend into the shrine, not noticing for the moment that the others remain behind. The gibbering cacophony makes it difficult to concentrate and it gets louder and more intrusive as you descend. Of all the terrors created by foul sorcery, gibbering mouthers are among the most wicked and depraved. This creature is the composite eyes, mouths, and liquefied matter of its former victims. Driven to insanity by the destruction of their bodies and absorption into the mouther, those victims gibber incoherent madness, forced to consume everything in reach.
Brenvull express your revulsion by drawing down your sacred flame. Flame-like radiance descends on the beast and it screeches out in pain. Lostur make your attack!
Note : At the start of each turn the following rolls must be made. The effects only last until your next round when you will make the rolls again.
Initiative order :
G9/55
DM - Warlock of Firetop Mountain
Roaring as he sees the quivering pile of mush, Lostur roars in fury, summoning his shroud of angry spirits. These ones happen to have hands, and they fly at the mouther, raging and tearing at it as Lostur charges!
BA: spirit shroud - can't regain HP, speed reduced by 10
Attack (Yklwa): 17
Damage: 19 (12 mag. piercing, 7 necrotic)
Attack (Yklwa): 20
Damage: 13 (11 mag. piercing, 2 necrotic)
WIS save: 5
STR save: 2
D8: 1 (do nothing)
Lostur as the spirits rush ahead of you to assail the aberration you charge in and cut viciously into the mound of congealed flesh. Fetid gore flies in every direction as you tear into its hide. (OOC: The rolls are made at the start of each turn Lostur. However, the good news is you dont need to roll until the start of your next turn so those horrible rolls never happened lol).
The mouther screams in pain and rage. It attempts to bite into you Lostur Attack: 17 Damage: 22 (If this hits make a DC 10 Strength saving throw or be knocked prone.
Gathering itself the Mouther spits a chemical glob between Brenvull and Lostur. The glob explodes in a blinding flash of light on impact. The two of you must succeed on a DC 13 Dexterity saving throw or be blinded until the end of the mouther's next turn.
Lostur you are up at the top of the next round! (With a lot of dice to roll lol) WIS 10 for the Gibbering, STR 10 for the Aberrant Ground, STR 10 if the bite hit and DEX 13 for the Blinding Spittle. On the bright side you did a butt tonne of damage!!
Initiative order :
G9/15
DM - Warlock of Firetop Mountain
(All these rolls man)
WIS SAVE: 12 (pass)
STR SAVE: 1 (fail, no movement)
DEX: 8 (blinded)
Lostur blocks the attacks of the creature with his shield, cackling evilly. This, of course, leaves him completely unprepared when the glob of flesh... or spittle... or whatever it was... hits him in the eyes. Flailing around wildly, Lostur's temper breaks and with an infuriated roar, he casts sword burst, letting the blades flail wildly around himself.
Sword Burst: DEX 15 save or 15 (7 force + 8 necrotic damage)
Wis save: 8 (saves)
Str save: 20 (saves)
Dex save: 7 (blinded)
"Ah, the damn creature blinded me!" Brenvull shouts out. He continues forward and tries to hit the creature with his mace (Attack: 12 Damage: 3) "Come here you coward monstrosity!"
Brenvull and Lostur you both swipe out in blind rage and as your weapons make contact with the fetid beast your hear its gibbering turn to a pathetic whine and then nothing as the flesh gives way and collapses. You all come back to your senses and a freed of the creatures effects as the Gibbering Mouther dies.
Besides the gore, the shrine is now cleared of intruders and ready for cleansing. Brenvull as you lead the ceremony make a religion check.
DM - Warlock of Firetop Mountain
"And stay down! ... So, let's start with the cleansing."
Religion: 14
Lostur stabs the remains of the mouther a few more times in irritation, before joining Brenvull and watching the ceremony taking place.
Krays gasps for air and regains her senses with the dead of the creature.
She looks around, still confused, then looks at the others.
"I am... I am sorry brothers... I... I was only able to hear their voices.. their screams... it was... I... " she shakes her head, refraining the tears.
"Allow me to help you finish the ritual. We need to put them to rest"
( She will Help so you can roll with advantage if possible)
PbP Character: A few ;)
Advantage is allowed. :)
DM - Warlock of Firetop Mountain