Why would a pacifist become an adventurer? Unless the campaign is specifically tailored towards that playstyle, it might not be that fun. I hope it works out for you!
I’ve played a character that has radical beliefs about the value of sentient life and free will, and it wasn’t hard to justify adventuring as normal. I just did a lot of stabilizing enemies, and favoring “arrest” over “kill.”
Ive also played extreme cowards that never make a hostile move in combat, in lieu of aiding the party or hiding, but are nevertheless motivated to help the party with its goal regardless of their preference to stay home. Again, doesn’t mean the character can’t fit in the group.
Look at Lord of the Rings, Frodo doesnt really fight for the entire saga, and is all about assuming the best about a monster that everyone else would rather kill. Pacifists in fantasy groups that nevertheless play important roles are an established trope.
Its primeraly a story based game and i guess to keep everything as peaceful as it can be
I’d go grappler, healer, feats. Things like alert observant etc kinda ones too.
use a lot of dodge actions, or try and grapple and calm down people.
calm emotions spell, things like that that flavorly fit into pacificism. Lots of ways to heal/revive/etc.
and if someone really needs to be killed, I hope my pacifist gets more than throughly explained. If this doesn’t happen, many more will die, and then that blood is on our hands.
works for a BBEG, but not so much for a kobold/goblin/snake.
One thing about pacifism: facilitating killing is almost as bad as killing yourself. If you go around helping a party of adventurers slaughter things, then sure, you aren't killing them yourself, but you are aiding people who are. I don't think a true pacifist would be okay watching their friends butcher a bunch of goblins, and wouldn't be able to get it off their conscience by just saying "I wasn't the one hitting them."
Why would a pacifist become an adventurer? Unless the campaign is specifically tailored towards that playstyle, it might not be that fun. I hope it works out for you!
Its primeraly a story based game and i guess to keep everything as peaceful as it can be
I’ve played a character that has radical beliefs about the value of sentient life and free will, and it wasn’t hard to justify adventuring as normal. I just did a lot of stabilizing enemies, and favoring “arrest” over “kill.”
Ive also played extreme cowards that never make a hostile move in combat, in lieu of aiding the party or hiding, but are nevertheless motivated to help the party with its goal regardless of their preference to stay home. Again, doesn’t mean the character can’t fit in the group.
Look at Lord of the Rings, Frodo doesnt really fight for the entire saga, and is all about assuming the best about a monster that everyone else would rather kill. Pacifists in fantasy groups that nevertheless play important roles are an established trope.
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I'm going to make this way harder than it needs to be.
I’d go grappler, healer, feats. Things like alert observant etc kinda ones too.
use a lot of dodge actions, or try and grapple and calm down people.
calm emotions spell, things like that that flavorly fit into pacificism. Lots of ways to heal/revive/etc.
and if someone really needs to be killed, I hope my pacifist gets more than throughly explained. If this doesn’t happen, many more will die, and then that blood is on our hands.
works for a BBEG, but not so much for a kobold/goblin/snake.
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At that point you're a technical pacifist.
And I'm very glad that the game no longer has rules for actual pacifists. They tried that in 3.5 and it sucked.
Find your own truth, choose your enemies carefully, and never deal with a dragon.
"Canon" is what's factual to D&D lore. "Cannon" is what you're going to be shot with if you keep getting the word wrong.