simply put, my idea here is to see how good of a mage you can make without ever gaining spell slots, the spell casting feature or the pact magic feature, there are many ways you could approach such a challenge but i think the most straightforward option is the following: play a drow fighter who chooses drow high magic as their first feat at 4th level, then take more and more feats that give you the ability to cast more spells such as fey touched, magic initiate, telepathic, etc and see if your DM will allow you to take the "blessed warrior" fighting style normally only available to the paladin as the reasons for it not to be available for the fighter is for flavour and plot reasons rather than balance reasons, possibly take the arcane archer to gain an extra cantrip even if it might get a bit MAD as it is int reliant while your innate drow spells are charisma reliant.
Whatcha think? could this build even remotely work? or would it be ether too strong or weak?
Rollback Post to RevisionRollBack
i am soup, with too many ideas (all of them very spicy) who has made sufficient homebrew material and character to last an thousand human lifetimes
I guess you'd be like the kind of wizard who failed the first year exam 20 years so he's really experienced in starter magic but could never grasp the powerful stuff.
I don't think it'd be very effective at all.. Magic feats can be handy for martial characters to give them a lil something to for example spend their concentration on ( Bless, hex, hunter's mark).. or give them a decent ranged option.. As you take more magic feats, the reward will be far less impressive.. You''d end up with a ton of cantrips and single use lvl 1-2 spells which may be nice for utility here and there but will handicap your martial prowess.
You wouldn't get spells as strong as those of an Eldritch Knight, but you could potentially have nearly as many spells to throw out per day. And if you go with battlemaster or runeknight... I think you'd be more magical than an eldritch knight, in getting more spell like effects.
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
simply put, my idea here is to see how good of a mage you can make without ever gaining spell slots, the spell casting feature or the pact magic feature, there are many ways you could approach such a challenge but i think the most straightforward option is the following: play a drow fighter who chooses drow high magic as their first feat at 4th level, then take more and more feats that give you the ability to cast more spells such as fey touched, magic initiate, telepathic, etc and see if your DM will allow you to take the "blessed warrior" fighting style normally only available to the paladin as the reasons for it not to be available for the fighter is for flavour and plot reasons rather than balance reasons, possibly take the arcane archer to gain an extra cantrip even if it might get a bit MAD as it is int reliant while your innate drow spells are charisma reliant.
Whatcha think? could this build even remotely work? or would it be ether too strong or weak?
i am soup, with too many ideas (all of them very spicy) who has made sufficient homebrew material and character to last an thousand human lifetimes
I guess you'd be like the kind of wizard who failed the first year exam 20 years so he's really experienced in starter magic but could never grasp the powerful stuff.
I don't think it'd be very effective at all.. Magic feats can be handy for martial characters to give them a lil something to for example spend their concentration on ( Bless, hex, hunter's mark).. or give them a decent ranged option.. As you take more magic feats, the reward will be far less impressive.. You''d end up with a ton of cantrips and single use lvl 1-2 spells which may be nice for utility here and there but will handicap your martial prowess.
You wouldn't get spells as strong as those of an Eldritch Knight, but you could potentially have nearly as many spells to throw out per day. And if you go with battlemaster or runeknight... I think you'd be more magical than an eldritch knight, in getting more spell like effects.