Let's discuss the nature of the alchemy jug, and the limits of how powerful a theoretical upgraded version of it should be. As a player, what substances would you want to have infinite amounts of (including magical substances,) distributed in finite portions at will? As a DM, what would you NOT want your players to have? i.e., what ways can you imagine substances are exploitable in too great of quantity (or perhaps even having any amount)? Give suggestions for new substances, limitations, and any creative use cases you can come up with. I've created a list of potential substances to let you run wild with. And please, if you know anyone who might like to get creative too, send this thread their way! I'm eager to see some unique results.
Gunpowder and Hydrogen are a bit on the "no" side. In my campaign there are no guns so gunpowder would be a bag of worms. Hydrogen in difficult to contain and has other virtues of itself - invisible, no smell, dissipates quickly. I'm fair certain that only under particular circumstances would a fantasy character notice it.
Sunlight is appealing but makes the item pretty valuable. I'd presume it issues out like a beam from the jug?
Everything else is practical.
Other options would be food types - living, raw, or prepared (i.e. live fish or shrimp, raw steak or lamb chops, bread or broth)
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"Sooner or later, your Players are going to smash your railroad into a sandbox."
-Vedexent
"real life is a super high CR."
-OboeLauren
"............anybody got any potatoes? We could drop a potato in each hole an' see which ones get viciously mauled by horrible monsters?"
If my characters could get a jug that can dispense water, holy water, oil, the special ink needed for spellbooks, and a food substance like soup/stew, I would want for nothing. Throw in ammo types and potions of healing, and I would never visit a shop again.
I agree, hydrogen might be best to not include, gunpowder seems reasonable to me but it'd have to be very limited - certainly not something to easily stockpile.
And yes, sunlight could act as a flashlight or perhaps even a heat lamp for a small area.
Regarding food, I'm not sure how to determine what foods should be included. All of those suggestions seem fine to me, though I wonder if there's some way to reason that out? I added milk and honey simply on account that milk is very nourishing, and honey doesn't perish on its own.
Interesting, I wonder if there's any reason not to include holy water, fine ink, or rare ink?
Perhaps simple munitions could be produced in the form of metal ball bearings, or stone arrow heads to be fashioned together with wood? Any ideas welcome.
From what I have read I do believe human blood is also a yes it is a liquid for sure. though it can be somewhat exploited in the use of the lesser Demon summoning spell of 3rd level.
Hey all, brand new here!
Let's discuss the nature of the alchemy jug, and the limits of how powerful a theoretical upgraded version of it should be.
As a player, what substances would you want to have infinite amounts of (including magical substances,) distributed in finite portions at will?
As a DM, what would you NOT want your players to have? i.e., what ways can you imagine substances are exploitable in too great of quantity (or perhaps even having any amount)?
Give suggestions for new substances, limitations, and any creative use cases you can come up with. I've created a list of potential substances to let you run wild with. And please, if you know anyone who might like to get creative too, send this thread their way! I'm eager to see some unique results.
Gunpowder and Hydrogen are a bit on the "no" side. In my campaign there are no guns so gunpowder would be a bag of worms. Hydrogen in difficult to contain and has other virtues of itself - invisible, no smell, dissipates quickly. I'm fair certain that only under particular circumstances would a fantasy character notice it.
Sunlight is appealing but makes the item pretty valuable. I'd presume it issues out like a beam from the jug?
Everything else is practical.
Other options would be food types - living, raw, or prepared (i.e. live fish or shrimp, raw steak or lamb chops, bread or broth)
"Sooner or later, your Players are going to smash your railroad into a sandbox."
-Vedexent
"real life is a super high CR."
-OboeLauren
"............anybody got any potatoes? We could drop a potato in each hole an' see which ones get viciously mauled by horrible monsters?"
-Ilyara Thundertale
If my characters could get a jug that can dispense water, holy water, oil, the special ink needed for spellbooks, and a food substance like soup/stew, I would want for nothing. Throw in ammo types and potions of healing, and I would never visit a shop again.
I agree, hydrogen might be best to not include, gunpowder seems reasonable to me but it'd have to be very limited - certainly not something to easily stockpile.
And yes, sunlight could act as a flashlight or perhaps even a heat lamp for a small area.
Regarding food, I'm not sure how to determine what foods should be included. All of those suggestions seem fine to me, though I wonder if there's some way to reason that out? I added milk and honey simply on account that milk is very nourishing, and honey doesn't perish on its own.
Interesting, I wonder if there's any reason not to include holy water, fine ink, or rare ink?
Perhaps simple munitions could be produced in the form of metal ball bearings, or stone arrow heads to be fashioned together with wood? Any ideas welcome.
From what I have read I do believe human blood is also a yes it is a liquid for sure. though it can be somewhat exploited in the use of the lesser Demon summoning spell of 3rd level.
They all sound interesting, but my character would still be upset that you were stopping him from using his magical beer jug!