Was curious if there was any kind of kingdom maker or economy house building for D&D5E. Like specifically prices for homes, buildings, ect. If so, what book and where can I find more info? Thanks in advance!
There’s nothing official. There are prices for boats, which can maybe give you a jumping off point, as a boat of x size costs y gp, so a house might be comparable, but the economy in game is really a bit of a mess. There are the bastion rules in the UA playtest, you could also take a look at those. Really, the best option is to use a base as a plot device. Look at how much gold your characters have, and then decide how much of it you want to make them spend on building their base — do you want it to be easy or difficult? When it’s done do you want them house poor or not? Then work backwards from there.
DMG chapter 6 Downtime Activities for the time and gp cost to build the various building options. The Recurring Expenses section in the same chapter has the daily costs and the minimum number of hirelings are needed.
Most people will tell you that 5e frowns on selling magical items. A more common way to do it is to have a character find someone to enchant a specific item more than buy it off the shelf. That said, the DMG has a value guide based on item rarity on page 135. https://vlc****/
Was curious if there was any kind of kingdom maker or economy house building for D&D5E. Like specifically prices for homes, buildings, ect. If so, what book and where can I find more info? Thanks in advance!
There’s nothing official. There are prices for boats, which can maybe give you a jumping off point, as a boat of x size costs y gp, so a house might be comparable, but the economy in game is really a bit of a mess.
There are the bastion rules in the UA playtest, you could also take a look at those.
Really, the best option is to use a base as a plot device. Look at how much gold your characters have, and then decide how much of it you want to make them spend on building their base — do you want it to be easy or difficult? When it’s done do you want them house poor or not? Then work backwards from there.
DMG chapter 6 Downtime Activities for the time and gp cost to build the various building options. The Recurring Expenses section in the same chapter has the daily costs and the minimum number of hirelings are needed.
Most people will tell you that 5e frowns on selling magical items. A more common way to do it is to have a character find someone to enchant a specific item more than buy it off the shelf. That said, the DMG has a value guide based on item rarity on page 135. https://vlc****/