In a campaign I'm running, is there any way to allow homebrew content that I have in my collection or that I made myself, but block homebrew that other players have added on their end?
Basically, there is a player in my game who also DMs other games, and has may homebrew spells and feats etc he uses for PCs and NPCs alike in their games, and it's apparantly spilling over into the options the PCs in my game are getting. I want content sharing on so I can share my stuff with them, but would prefer to keep homebrew from the players from showing up in their spell selections etc, so that no homebrew is slipping into their sheets on purpose or accident that I haven't looked at to approve yet.
Is there a way to do that without just disabling content sharing altogether?
Commenting to hopefully get more attention and maybe a better answer that I can.
I think the answer is unfortunately no. I imagine there's some architectural reason why a campaign content management can toggle books but not specific homebrew items. It would be cool if you could at least treat players homebrew as "books" lacking the grail of granular control, but I think the homebrew management is a mixed bag and the firm wall or open flood gate nature of homebrew in a campaign, at least as I understand it, is definitely in that sack.
I still wish a campaign could toggle every class, race, spell, item etc. owned as book resources, and the same for homebrew; but DDB isn't there and I don't know if it ever will.
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Jander Sunstar is the thinking person's Drizzt, fight me.
Unfortunately, homebrew is all or nothing. You can ask folks in your campaign who make homebrew to label it as such in some way when naming it, but otherwise really the best you can do is help people in your campaign know how to identify if something is homebrew or not: in the description, if it cites a book ('PHB, p. 129' or 'XGTE, p. 77') then it's from a book* ; if it says 'Version:' instead and cites no source, then it's homebrew.
*caveat: you have to be careful with subclasses, because since homebrew subclasses still need to have the required features, in some places they look like they're referencing the SRD/PHB, since the existence of subclasses is mentioned there. You have to look around and see if there are features that do not cite any book.
Although it's a little fiddly, one way you can semi-restrict homebrew to your content is by having the players set their sheets as not allowing homebrew. Then when you want to give them a homebrew item, feat or spell you can go into their sheet in the campaign, toggle homebrew on temporarily and add the homebrew thing, and then toggle it back off.
It would be nice if they could add a feature to the content sharing toggles for campaigns to have two or three options for homebrew, something like:
Unfortunately that would be a bit too clunky because we're doing a one shot in this case based on Grim Hollow, and everyone's using subclasses from their player's guide which were entered as homebrew since it's not official content supported by Beyond.
Ultimately it's not a big deal, I can just glance over everyone's sheets and make sure nothing egregious slips in. It's nothing I can't work around.
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In a campaign I'm running, is there any way to allow homebrew content that I have in my collection or that I made myself, but block homebrew that other players have added on their end?
Basically, there is a player in my game who also DMs other games, and has may homebrew spells and feats etc he uses for PCs and NPCs alike in their games, and it's apparantly spilling over into the options the PCs in my game are getting. I want content sharing on so I can share my stuff with them, but would prefer to keep homebrew from the players from showing up in their spell selections etc, so that no homebrew is slipping into their sheets on purpose or accident that I haven't looked at to approve yet.
Is there a way to do that without just disabling content sharing altogether?
Commenting to hopefully get more attention and maybe a better answer that I can.
I think the answer is unfortunately no. I imagine there's some architectural reason why a campaign content management can toggle books but not specific homebrew items. It would be cool if you could at least treat players homebrew as "books" lacking the grail of granular control, but I think the homebrew management is a mixed bag and the firm wall or open flood gate nature of homebrew in a campaign, at least as I understand it, is definitely in that sack.
I still wish a campaign could toggle every class, race, spell, item etc. owned as book resources, and the same for homebrew; but DDB isn't there and I don't know if it ever will.
Jander Sunstar is the thinking person's Drizzt, fight me.
Unfortunately, homebrew is all or nothing. You can ask folks in your campaign who make homebrew to label it as such in some way when naming it, but otherwise really the best you can do is help people in your campaign know how to identify if something is homebrew or not: in the description, if it cites a book ('PHB, p. 129' or 'XGTE, p. 77') then it's from a book* ; if it says 'Version:' instead and cites no source, then it's homebrew.
*caveat: you have to be careful with subclasses, because since homebrew subclasses still need to have the required features, in some places they look like they're referencing the SRD/PHB, since the existence of subclasses is mentioned there. You have to look around and see if there are features that do not cite any book.
Birgit | Shifter | Sorcerer | Dragonlords
Shayone | Hobgoblin | Sorcerer | Netherdeep
Thanks. Not the end of the world I guess, just a minor annoyance I'll need to keep in mind going forward.
Although it's a little fiddly, one way you can semi-restrict homebrew to your content is by having the players set their sheets as not allowing homebrew. Then when you want to give them a homebrew item, feat or spell you can go into their sheet in the campaign, toggle homebrew on temporarily and add the homebrew thing, and then toggle it back off.
It would be nice if they could add a feature to the content sharing toggles for campaigns to have two or three options for homebrew, something like:
Unfortunately that would be a bit too clunky because we're doing a one shot in this case based on Grim Hollow, and everyone's using subclasses from their player's guide which were entered as homebrew since it's not official content supported by Beyond.
Ultimately it's not a big deal, I can just glance over everyone's sheets and make sure nothing egregious slips in. It's nothing I can't work around.