Hihi. I’ve just started dnd and I’m getting ready for my first campaign. I used the online generator to make my character but I guess it feels kinda overpowered. How can I tell if it is or how do I fix it?
Could you post the character? We could have a look at it.
If you followed the rules if character generation though, I highly doubt it's overpowered. L1 characters are pretty squishy and weak, near death experiences aren't uncommon fron what I've seen. OP characters tend to be later on as you get the abilities to work with and create synergies, gain magic items and so forth.
If you post it, we can have a look and see if it's okay or not.
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If you're not willing or able to to discuss in good faith, then don't be surprised if I don't respond, there are better things in life for me to do than humour you. This signature is that response.
Unless you're adding a bunch of unbalanced homebrew options the only way I could imagine a first level character to be overpowered is if you either got lucky rolling really stats or just manually gave yourself high stats in everything.
First level characters tend to be very fragile in general due to low HP and not much in the way of class abilities to give them special advantages. Even a "powerful" first level character is usually a glass cannon at best. I just played the first session of a game starting at level 3 and we had two combat encounters. The first one was against three enemies (three member party), the dice favored us and we more or less cobliterated them. The second was against five enemies that were fragile but each had three attacks with low to hit and damage bonuses but we didn't roll so well; we survived even without a healer but one more round of attacks from any one of them could have downed any one of us by that point. Case in point, my rogue is highly mobile and can deal a relatively huge amount damage with a sneak attack but it's only once per round and if I roll low I have to hope my enemies don't manage to hit me on their retaliation attacks or it's going to hurt. Also the human warlock wasn't as effective as she could be due to it being in the dark and we didn't have a reliably persistent light source so she could see what she was aiming at (that part was on us).
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Hihi. I’ve just started dnd and I’m getting ready for my first campaign. I used the online generator to make my character but I guess it feels kinda overpowered. How can I tell if it is or how do I fix it?
First level, and everything's standard? I'll guarantee° it's not overpowered then. If not, we can talk about it. What makes you feel that way
° with the one caveat about starting characters with a flight speed, that can be a little over the top if the DM is not prepared.
Want to start playing but don't have anyone to play with? You can try these options: [link].
Could you post the character? We could have a look at it.
If you followed the rules if character generation though, I highly doubt it's overpowered. L1 characters are pretty squishy and weak, near death experiences aren't uncommon fron what I've seen. OP characters tend to be later on as you get the abilities to work with and create synergies, gain magic items and so forth.
If you post it, we can have a look and see if it's okay or not.
If you're not willing or able to to discuss in good faith, then don't be surprised if I don't respond, there are better things in life for me to do than humour you. This signature is that response.
We will need to have a little look at it to be able to see
Unless you're adding a bunch of unbalanced homebrew options the only way I could imagine a first level character to be overpowered is if you either got lucky rolling really stats or just manually gave yourself high stats in everything.
First level characters tend to be very fragile in general due to low HP and not much in the way of class abilities to give them special advantages. Even a "powerful" first level character is usually a glass cannon at best. I just played the first session of a game starting at level 3 and we had two combat encounters. The first one was against three enemies (three member party), the dice favored us and we more or less cobliterated them. The second was against five enemies that were fragile but each had three attacks with low to hit and damage bonuses but we didn't roll so well; we survived even without a healer but one more round of attacks from any one of them could have downed any one of us by that point. Case in point, my rogue is highly mobile and can deal a relatively huge amount damage with a sneak attack but it's only once per round and if I roll low I have to hope my enemies don't manage to hit me on their retaliation attacks or it's going to hurt. Also the human warlock wasn't as effective as she could be due to it being in the dark and we didn't have a reliably persistent light source so she could see what she was aiming at (that part was on us).