I purchased the Explorer's Guide to Wildemount sourcebook on D&D Beyond, and one of the spells in that sourcebook is Gift of Alacrity. It is a 1st-level Wizard spell.
But when I took the Magic Initiate feat for my Bard--using the Wizard spell list--it is NOT given as an option for the 1st-level spell I can learn. Why not?? I unlocked it in the Marketplace when I bought Explorer's Guide to Wildemount, didn't I??
Gift of Alacrity is not on the Wizards spell list, it's added to the Wizards spell list only if you're a chronurgist. As such, it doesn't qualify for magic initiate
>.< Well that sucks, and seems to be a trivial and wholly unnecessary restriction. A Wizard spell is a Wizard spell, unless that is a particular vanity of the Wildemount setting.
Assuming your DM allows it, you can make a homebrew copy of the spell and tag the copy as a Wizard spell, so that it can be taken. But keep the homebrew private, don't publish it for others to use. I did something similar with Rime's Biding Ice for my Hexblade to use once my DM said it was ok, because it was very on-brand for him.
>.< Well that sucks, and seems to be a trivial and wholly unnecessary restriction. A Wizard spell is a Wizard spell, unless that is a particular vanity of the Wildemount setting.
Within the lore of Wildemount, the study of Dunamancy isn't widely known, as such the spells which involve the use of dunamis aren't known to Wizards at large, but only to those who have chosen the arcane traditions of Chronurgy or Gaviturgy. The book even states that by default these spells should only be available to Wizards studying one of those specialties, but that DMs could choose to make some or all of the spells available to other Wizards or even other spellcasting classes if they feel it's appropriate. When it comes to the mechanics of D&D Beyond, the method for adding spells to lists they aren't on by default is through the homebrew system.
Depending on your bard level and if you chose college of lore, you could always take Gift of Alacrity as one of your Magical Secrets. If I recall, Lore bards get an early access to that feature at level 6.
Depending on your bard level and if you chose college of lore, you could always take Gift of Alacrity as one of your Magical Secrets. If I recall, Lore bards get an early access to that feature at level 6.
I'd be curious to see if the Character Builder allows that, since the spells aren't technically on any full class lists.
Depending on your bard level and if you chose college of lore, you could always take Gift of Alacrity as one of your Magical Secrets. If I recall, Lore bards get an early access to that feature at level 6.
I'd be curious to see if the Character Builder allows that, since the spells aren't technically on any full class lists.
I’ve seen it show up on the list for every bard I’ve made. It even includes homebrew spells, even though I don’t have homebrew content enabled.
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I purchased the Explorer's Guide to Wildemount sourcebook on D&D Beyond, and one of the spells in that sourcebook is Gift of Alacrity. It is a 1st-level Wizard spell.
But when I took the Magic Initiate feat for my Bard--using the Wizard spell list--it is NOT given as an option for the 1st-level spell I can learn. Why not?? I unlocked it in the Marketplace when I bought Explorer's Guide to Wildemount, didn't I??
Gift of Alacrity is not on the Wizards spell list, it's added to the Wizards spell list only if you're a chronurgist. As such, it doesn't qualify for magic initiate
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>.< Well that sucks, and seems to be a trivial and wholly unnecessary restriction. A Wizard spell is a Wizard spell, unless that is a particular vanity of the Wildemount setting.
Assuming your DM allows it, you can make a homebrew copy of the spell and tag the copy as a Wizard spell, so that it can be taken. But keep the homebrew private, don't publish it for others to use. I did something similar with Rime's Biding Ice for my Hexblade to use once my DM said it was ok, because it was very on-brand for him.
Within the lore of Wildemount, the study of Dunamancy isn't widely known, as such the spells which involve the use of dunamis aren't known to Wizards at large, but only to those who have chosen the arcane traditions of Chronurgy or Gaviturgy. The book even states that by default these spells should only be available to Wizards studying one of those specialties, but that DMs could choose to make some or all of the spells available to other Wizards or even other spellcasting classes if they feel it's appropriate. When it comes to the mechanics of D&D Beyond, the method for adding spells to lists they aren't on by default is through the homebrew system.
Depending on your bard level and if you chose college of lore, you could always take Gift of Alacrity as one of your Magical Secrets. If I recall, Lore bards get an early access to that feature at level 6.
I'd be curious to see if the Character Builder allows that, since the spells aren't technically on any full class lists.
It works with Fey Touched, as that only keys off of spell school.
I’ve seen it show up on the list for every bard I’ve made. It even includes homebrew spells, even though I don’t have homebrew content enabled.