In 3.5/Pathfinder 1I, it was relatively easy to convert a target's treasure to equipment and magic items. In the DMG, we have instructions on creating characters beyond 1st level, including adding gear. Any ideas as to how that might truly imbalance gameplay?
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In 3.5/Pathfinder 1I, it was relatively easy to convert a target's treasure to equipment and magic items. In the DMG, we have instructions on creating characters beyond 1st level, including adding gear. Any ideas as to how that might truly imbalance gameplay?