So we have shove and we have grapple. Both can be used as attacks so a raging barbarian can do both at advantage on a turn.
Shove makes the target prone. You need half of your movement to stand up, but grapple reduces your speed to zero.
The creature may try to use its action to break free, but it probably won´t cuz you have an advantage (and for being prone it arguably has a disadvantage).
So it is stuck to having 0 movement and disadvantages on basically everything, and you and all of your allies have advantage on attacks.
Yup it's a grappler power move, but a) it requires both attacks, b) it requires two rolls to swing the right way, c) requires a free hand, and d) the target can shove the barbarian back, requiring one attack, not a full action.
It depends on the fight if this is useful. Are you facing a couple of powerful foes with high AC then this might be worthwhile. All ranged attacks will have disadvantage against the target though and it doesn't have disadvantage to break free but does have disadvantage to shove the barbarian back as that is an attack action. To get maximum milage out of this a feat that gives expertise in atheltics or a single level in rogue goes a long way
This might be a good tactic if the group doesn't have any controllers that can affect multiple targets at the same time, a lot of low level spells like entangle or web do the job even better
So we have shove and we have grapple. Both can be used as attacks so a raging barbarian can do both at advantage on a turn.
Shove makes the target prone. You need half of your movement to stand up, but grapple reduces your speed to zero.
The creature may try to use its action to break free, but it probably won´t cuz you have an advantage (and for being prone it arguably has a disadvantage).
So it is stuck to having 0 movement and disadvantages on basically everything, and you and all of your allies have advantage on attacks.
Is that right??
Almost. Yes being grappled and prone means you don't have any speed to stand up.
Being prone doesn't grant disadvantage to ability checks whatsoever. The creature has disadvantage on attack rolls only.
So a prone creature doesn't have disadvantages on basically everything, just attack rolls and only your allies within 5 feet of it have advantage to attack it, allies farther away will attack it at disadvantage.
Prone
A prone creature's only movement option is to crawl, unless it stands up and thereby ends the condition.
The creature has disadvantage on attack rolls.
An attack roll against the creature has advantage if the attacker is within 5 feet of the creature. Otherwise, the attack roll has disadvantage.
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So we have shove and we have grapple. Both can be used as attacks so a raging barbarian can do both at advantage on a turn.
Shove makes the target prone. You need half of your movement to stand up, but grapple reduces your speed to zero.
The creature may try to use its action to break free, but it probably won´t cuz you have an advantage (and for being prone it arguably has a disadvantage).
So it is stuck to having 0 movement and disadvantages on basically everything, and you and all of your allies have advantage on attacks.
Is that right??
Yup it's a grappler power move, but a) it requires both attacks, b) it requires two rolls to swing the right way, c) requires a free hand, and d) the target can shove the barbarian back, requiring one attack, not a full action.
It depends on the fight if this is useful. Are you facing a couple of powerful foes with high AC then this might be worthwhile. All ranged attacks will have disadvantage against the target though and it doesn't have disadvantage to break free but does have disadvantage to shove the barbarian back as that is an attack action. To get maximum milage out of this a feat that gives expertise in atheltics or a single level in rogue goes a long way
This might be a good tactic if the group doesn't have any controllers that can affect multiple targets at the same time, a lot of low level spells like entangle or web do the job even better
Almost. Yes being grappled and prone means you don't have any speed to stand up.
Being prone doesn't grant disadvantage to ability checks whatsoever. The creature has disadvantage on attack rolls only.
So a prone creature doesn't have disadvantages on basically everything, just attack rolls and only your allies within 5 feet of it have advantage to attack it, allies farther away will attack it at disadvantage.