I'm joining a new campaign soon and when making our characters tonight the DM had us roll to find out what trinket we would get. I'm a Druid and ended up getting a vest with 100 pockets, and now I'd love ideas on what helpful or whacky things I can fill my pockets with!
I'm joining a new campaign soon and when making our characters tonight the DM had us roll to find out what trinket we would get. I'm a Druid and ended up getting a vest with 100 pockets, and now I'd love ideas on what helpful or whacky things I can fill my pockets with!
99 of them contain seeds from different plants, the last remnants of a lost realm that you have pledged to nurture and bring back. The 100th contains trail mix. Don't forget which one it is!
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Active characters:
Carric Aquissar, elven wannabe artist in his deconstructionist period (Archfey warlock) Lan Kidogo, mapach archaeologist and treasure hunter (Knowledge cleric) Mardan Ferres, elven private investigator obsessed with that one unsolved murder (Assassin rogue) Xhekhetiel, halfling survivor of a Betrayer Gods cult (Runechild sorcerer/fighter)
Being realistic for a moment ( yeah I know this a fantasy game but …) they are going to be tiny. As a trinket this isn’t a magic item so think about how small each pocket would have to be even if your putting 50 on the inside and 50 on the outside. Basically each would be no more than about 2” square and, while the outside could be upto 1” deep, for comfort the inner pockets would basically be flat like shirt pockets opening no more than @1/2”. Coins, components, emergency rations like good berries, folds of chalk dust, dried ground pepper, flint and steel, signal whistle, and other mundane but effective tools and materials.
Sounds like Xalthu has a pretty good idea there. Make up a list of common items. And in as a bit of rp flavor, make a chart for it. Each item is one pocket. 01 - 100. You can even leave some pockets empty. Just mark them with a couple hyphens: --. Then when under duress or in a pinch, make a Dex check (DM's discretion). On a success, you extract the item you're looking for. On a failure, roll d100 an check your chart.
Another thing you could do, and it could be costly, is cast deep pockets on them. A hundred pockets each able to hold 100 pounds of material. Sounds ridiculous, but...it's an option. Nothing says you have to fill them to capacity. I guess it also depends on how big the vest is, too. Could be ankle length. Then the pockets might even be about normal sized. So just about anything could be in there.
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Nearly 200 characters created in les than 2 years, all inspired by Critical Role!
I'm joining a new campaign soon and when making our characters tonight the DM had us roll to find out what trinket we would get. I'm a Druid and ended up getting a vest with 100 pockets, and now I'd love ideas on what helpful or whacky things I can fill my pockets with!
99 of them contain seeds from different plants, the last remnants of a lost realm that you have pledged to nurture and bring back. The 100th contains trail mix. Don't forget which one it is!
I think seeds is exactly the right answer for 98 or 99 of the pockets (too bad a pocket dimension probably isn't a possible use for one of the pockets). Consider taking Druidcraft.
I guess it could also be some sort of Noah's Ark type of affair, for very tiny bugs or other extremely tiny creatures.
I think Xalthu had a good idea with the spell components. Whenever you cast a spell with a material component you can flavor reaching into one of the pockets and pulling it out, rather than a (relatively) boring component pouch.
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I'm joining a new campaign soon and when making our characters tonight the DM had us roll to find out what trinket we would get. I'm a Druid and ended up getting a vest with 100 pockets, and now I'd love ideas on what helpful or whacky things I can fill my pockets with!
How big are the pockets?
Birgit | Shifter | Sorcerer | Dragonlords
Shayone | Hobgoblin | Sorcerer | Netherdeep
99 of them contain seeds from different plants, the last remnants of a lost realm that you have pledged to nurture and bring back. The 100th contains trail mix. Don't forget which one it is!
Active characters:
Carric Aquissar, elven wannabe artist in his deconstructionist period (Archfey warlock)
Lan Kidogo, mapach archaeologist and treasure hunter (Knowledge cleric)
Mardan Ferres, elven private investigator obsessed with that one unsolved murder (Assassin rogue)
Xhekhetiel, halfling survivor of a Betrayer Gods cult (Runechild sorcerer/fighter)
Being realistic for a moment ( yeah I know this a fantasy game but …) they are going to be tiny. As a trinket this isn’t a magic item so think about how small each pocket would have to be even if your putting 50 on the inside and 50 on the outside. Basically each would be no more than about 2” square and, while the outside could be upto 1” deep, for comfort the inner pockets would basically be flat like shirt pockets opening no more than @1/2”. Coins, components, emergency rations like good berries, folds of chalk dust, dried ground pepper, flint and steel, signal whistle, and other mundane but effective tools and materials.
Wisea$$ DM and Player since 1979.
A miniature giant space hamster.
lost car keys from other dimensions.
lint
A list of what’s in all the other pockets
gum
Spell components
Sounds like Xalthu has a pretty good idea there. Make up a list of common items. And in as a bit of rp flavor, make a chart for it. Each item is one pocket. 01 - 100. You can even leave some pockets empty. Just mark them with a couple hyphens: --. Then when under duress or in a pinch, make a Dex check (DM's discretion). On a success, you extract the item you're looking for. On a failure, roll d100 an check your chart.
Another thing you could do, and it could be costly, is cast deep pockets on them. A hundred pockets each able to hold 100 pounds of material. Sounds ridiculous, but...it's an option. Nothing says you have to fill them to capacity. I guess it also depends on how big the vest is, too. Could be ankle length. Then the pockets might even be about normal sized. So just about anything could be in there.
Nearly 200 characters created in les than 2 years, all inspired by Critical Role!
Seeds, dirt, pens, jerky, dried berries, salt, marbles, coins, paper, spices, tiny knife, magnifying glass, sand, holly, mistletoe, wire, straws, oil, glue, flint, feathers, needle and thread, fishing hooks and line, playing cards, dice, chalk, string, thieve's tools, cotton balls, stuffed animal, finger puppet, paint,
"Sooner or later, your Players are going to smash your railroad into a sandbox."
-Vedexent
"real life is a super high CR."
-OboeLauren
"............anybody got any potatoes? We could drop a potato in each hole an' see which ones get viciously mauled by horrible monsters?"
-Ilyara Thundertale
I think seeds is exactly the right answer for 98 or 99 of the pockets (too bad a pocket dimension probably isn't a possible use for one of the pockets). Consider taking Druidcraft.
I guess it could also be some sort of Noah's Ark type of affair, for very tiny bugs or other extremely tiny creatures.
I think Xalthu had a good idea with the spell components. Whenever you cast a spell with a material component you can flavor reaching into one of the pockets and pulling it out, rather than a (relatively) boring component pouch.