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3 times per Day: Any 1 Symbol from the Symbol Spell
And had specific 2 additional (At Will) spell abilities, 2 additional (3 per day abilities), 2 additional 1 per day abilities, that are unique to that Demon Lord's Theme
Caster Lv:20/25 based on CR, starting at 20, then increasing it by 1 for every 3 ratings above Lv:18 (MAX: Lv:25 at CR:33)
Telepathy 125 ft. (100 ft. for Obyrith)(also speaks all languages)(always has the "Dark Speech" feat.)
Extra Stats: Strength: +6, Dexterity: +4, Constitution: +6, Intelligence: +2, Wisdom: +4, Charisma: +6 (If it advance in power, it get +2 to everything for every 5 hit dice it gains)
Spell Resistance: Equal to their CR + 13 (Must roll over number to affect the Demon Lord)
In short, no. Stuff from 3.5 is very far removed from 5e. The terms are different, the math is very different, there are no longer templates like this. It does not translate.
For a custom creature, you’re best starting from scratch with 5e rules. Or finding something in 5e that’s close, and changing a power or two to get the flavor you want.
When I made a custom demon lord, I based a lot of the stats and abilities around the existing demon lords featured in Mordenkainen's Tome of Foes (all of which appear to have been reworked into Mordenkainen Presents: Monsters of the Multiverse) and altered them to be appropriate to the character I was creating for my story.
Yeah, there's a lot of stuff that doesn't obtain anymore- like about half the spell list and any of the stats for spellcasting- and any kind of damage reduction/damage threshold is going to seriously kneecap martials.
Not a DM but i suggested my friend a Demon Lord who wields the "Wisdom of the Weave" (basically a latent ability that makes them able to see into the near future through the multiverse/the Weave and know the best way to take in order to survive/win, as long as his survival possibilities are at least 1% they "will find a way") it is Lawfull Evil (more of a Devil really) and tries to create an empire but because of the way this talent works they themselves doesn't know the best course of action until they ran out of ideas and has to rely on it so it msotly comes off as a "Chaotic Evil" through their actions.
Abit on the comedic side i know but basically is the hardest thing to kill/seal/defeat ever and that means is always out there plotting to rebuild their empire and continue where they left off.
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Does the stuff from 3.5 (Dragon Magazine 359) still hold up to make a custom Demon Lord?
Creature Type: Outsider
Alignment: Chaotic/Evil
Subtype: Tanar'ri/Obyrith (Has Abilities and Treats of the Subtype)
The Creature keeps it's abilities granted by its former class level (including Spellcasting) before becoming a Demon Lord
Spells(at will): Astral Projection, Blasphemy (Word of Chaos), Desicrate, Detect Good, Detect Law, Greater Dispel Magic, Greater Teleport, Planeshift, Shapechange, Telekinesis, Unhallow, Unholy Aura (Cloak of Chaos), Unholy Blight (Chaos Hammer)
3 times per Day: Any 1 Symbol from the Symbol Spell
And had specific 2 additional (At Will) spell abilities, 2 additional (3 per day abilities), 2 additional 1 per day abilities, that are unique to that Demon Lord's Theme
Caster Lv:20/25 based on CR, starting at 20, then increasing it by 1 for every 3 ratings above Lv:18 (MAX: Lv:25 at CR:33)
Damage Reduction: 15 or 20
Immunity: Poison, Non-magical (Bludgeoning, Piercing, Slashing Damage)
Resistance: Cold, Fire, Lightning
Weapons: Ignores Damage Reduction and Immunities
"Magic Weapons" Spell Permanently
Legendary(3)/Magic Resistance
Telepathy 125 ft. (100 ft. for Obyrith)(also speaks all languages)(always has the "Dark Speech" feat.)
Extra Stats: Strength: +6, Dexterity: +4, Constitution: +6, Intelligence: +2, Wisdom: +4, Charisma: +6 (If it advance in power, it get +2 to everything for every 5 hit dice it gains)
Spell Resistance: Equal to their CR + 13 (Must roll over number to affect the Demon Lord)
In short, no. Stuff from 3.5 is very far removed from 5e. The terms are different, the math is very different, there are no longer templates like this. It does not translate.
For a custom creature, you’re best starting from scratch with 5e rules. Or finding something in 5e that’s close, and changing a power or two to get the flavor you want.
When I made a custom demon lord, I based a lot of the stats and abilities around the existing demon lords featured in Mordenkainen's Tome of Foes (all of which appear to have been reworked into Mordenkainen Presents: Monsters of the Multiverse) and altered them to be appropriate to the character I was creating for my story.
Yeah, there's a lot of stuff that doesn't obtain anymore- like about half the spell list and any of the stats for spellcasting- and any kind of damage reduction/damage threshold is going to seriously kneecap martials.
Not a DM but i suggested my friend a Demon Lord who wields the "Wisdom of the Weave" (basically a latent ability that makes them able to see into the near future through the multiverse/the Weave and know the best way to take in order to survive/win, as long as his survival possibilities are at least 1% they "will find a way") it is Lawfull Evil (more of a Devil really) and tries to create an empire but because of the way this talent works they themselves doesn't know the best course of action until they ran out of ideas and has to rely on it so it msotly comes off as a "Chaotic Evil" through their actions.
Abit on the comedic side i know but basically is the hardest thing to kill/seal/defeat ever and that means is always out there plotting to rebuild their empire and continue where they left off.