Have an ability that if roll higher than a 20 on a weapon attack can use a reaction to cast eldritch blast auto hit with out the invocations on and with if it's a natural 20.
Have invocation that can add extra weapon mastery to the weapon or have the weapon have one at a time each round.
I like these ideas but unsure if there good, broken or balanced.
If a warlock is as good as a fighter, why play a fighter?
I think most of the limitations on pact of blade and hexblades are to keep them a little bit weaker than a fighter, in exchange for getting the most powerful cantrip in the game.
The 2014 Hexblade had the ability to have a Pact Weapon and a Hex Weapon so this is OK as an Invocation.
Have an ability that if roll higher than a 20 on a weapon attack can use a reaction to cast eldritch blast auto hit with out the invocations on and with if it's a natural 20.
WAY overpowered, broken, terrible idea, I want to say more but I don't have the words.
Have invocation that can add extra weapon mastery to the weapon or have the weapon have one at a time each round.
The devs have said that they favor weapon masteries for the Hexblade if it gets updated, so an Invocation that lets you apply one to your Pact Weapon is fine, in fact there is a Feat for that..
I like these ideas but unsure if there good, broken or balanced.
In my opinion, for what it's worth, you have two balanced ideas, and one that is way off the reservation.
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Had a couple of ideas for hexblade
They could have mastery there pact
Be able to duel fight with to pact weapons
Have an ability that if roll higher than a 20 on a weapon attack can use a reaction to cast eldritch blast auto hit with out the invocations on and with if it's a natural 20.
Have invocation that can add extra weapon mastery to the weapon or have the weapon have one at a time each round.
I like these ideas but unsure if there good, broken or balanced.
If a warlock is as good as a fighter, why play a fighter?
I think most of the limitations on pact of blade and hexblades are to keep them a little bit weaker than a fighter, in exchange for getting the most powerful cantrip in the game.
Had a couple of ideas for hexblade
They could have mastery there pact
Be able to duel fight with to pact weapons
The 2014 Hexblade had the ability to have a Pact Weapon and a Hex Weapon so this is OK as an Invocation.
Have an ability that if roll higher than a 20 on a weapon attack can use a reaction to cast eldritch blast auto hit with out the invocations on and with if it's a natural 20.
WAY overpowered, broken, terrible idea, I want to say more but I don't have the words.
Have invocation that can add extra weapon mastery to the weapon or have the weapon have one at a time each round.
The devs have said that they favor weapon masteries for the Hexblade if it gets updated, so an Invocation that lets you apply one to your Pact Weapon is fine, in fact there is a Feat for that..
I like these ideas but unsure if there good, broken or balanced.
In my opinion, for what it's worth, you have two balanced ideas, and one that is way off the reservation.