It's not much of an issue if you do one of the following:
A) Adventure with other folks that don't mind working at night and sleeping during the day.
B) Make sure not to be the one the party relies on noticing threats (have someone else in the party with good Perception), and fight with as few attack rolls as possible (cast spells that call for saves, use ability checks for shoves and grapples, use the help action, and so on).
For my couple of players that tried the Drow race, it was not the sunlight that became the biggest issue. It was the hate of the entire race that became the largest threat and they were left out of a some of the adventure/story because of the hostile city/town folk who would have hung them. So no entering towns in fear of being killed. Even a few of the party members that played their character had a large of animosity towards the Drow and wanted to kill them.
If you are playing the underdark campaign they are incredibly useful. Above ground most players don't last long considering the restrictions of travel. It only takes one person to catch you and the whole party is at risk.
I always use the example of one player who wanted to play a drow for the Mines of Phandalin adventure. My first question was how to meet the other players? That kept them busy discussing with the other players how they knew him. Problem was when you have a party with two high elves you have issues. They wanted to kill him rather than adventure with him. Drow player couldn't understand at first not reading the history on the race and rather just looking at the stats bonuses and extra abilities.
He also didn't understand that they could not just meet in the tavern because he wasn't even allowed into the city.
There is more than just an aversion to sunlight when considering playing this race.
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JT "You will find that many of the truths we cling to depend greatly on our own point of view."
There is more than just an aversion to sunlight when considering playing this race.
Such as what, exactly, your hooded cloak and gloves look like, and how much issue people in your given campaign setting have with folks whose appearance is concealed.
Like do they think maybe you're a leper, or deformed, and trying to hide it, or do they jump straight to suspicion that you are some kind of actual monster?
For my couple of players that tried the Drow race, it was not the sunlight that became the biggest issue. It was the hate of the entire race that became the largest threat and they were left out of a some of the adventure/story because of the hostile city/town folk who would have hung them. So no entering towns in fear of being killed. Even a few of the party members that played their character had a large of animosity towards the Drow and wanted to kill them.
If you are playing the underdark campaign they are incredibly useful. Above ground most players don't last long considering the restrictions of travel. It only takes one person to catch you and the whole party is at risk.
I always use the example of one player who wanted to play a drow for the Mines of Phandalin adventure. My first question was how to meet the other players? That kept them busy discussing with the other players how they knew him. Problem was when you have a party with two high elves you have issues. They wanted to kill him rather than adventure with him. Drow player couldn't understand at first not reading the history on the race and rather just looking at the stats bonuses and extra abilities.
He also didn't understand that they could not just meet in the tavern because he wasn't even allowed into the city.
There is more than just an aversion to sunlight when considering playing this race.
Someone else necro'd this so I'm not going to feel bad. This is a DM and player issue. Much of the lore regarding the hatred of the drow has been changed to merely distrust. If a player wants to play a drow, the DM shouldn't be hanging players high. Party members need to be accommodating to their fellow players. I personally, am not a fan of non-tolkien races, but if someone wants to play a devil man (tiefling) it's my job as a player at the table to suck it up and make them feel welcome. I find it completely ludicrous that a party will take a devil man, or a dinosaur (Dragonborn) or a terminator (warforged) without thought, but that drow has got to die.
The best way to handle this is to make villagers wary and give the PC a chance to prove themselves. Same with the other PCs. If I had a player who wanted to be a drow and I had two high elves, I'd tell those high elf players that they needed to figure out how this would work and that they were absolutely /not/ going to gank another player. Or, I would outright ban the drow from the table if I felt I couldn't handle it in a reasonable manner. I would not /ever/ allow someone to play something, then grief them for the life of the character for stupid roleplay reasons.
We have a similar issue with my current group. I tend to play a lot of elves and half-elves. One of the other guys likes his dwarves. Then we have another guys GF, who plays half-orcs exclusively. Neither the dwarf guy or myself like it. For RP reasons, there's no reason our characters would hang out with an orc or a half-orc. But we do it. It's our job to make the half-orc player's character feel welcome because it's a game. We'd be enormous jerks if we tried to kill her character because she had the audacity to pick a race she likes.
TL/DR: If you can play a drow without penalty in Adventurer's League, there's no excuse to make them utterly miserable in a standard game for RP reasons. Either be inclusive and DM around their race choice or just ban it and force them to pick a race that won't cause you heartburn.
Any time an unfathomably powerful entity sweeps in and offers godlike rewards in return for just a few teensy favors, it’s a scam. Unless it’s me. I’d never lie to you, reader dearest.
Tasha
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With disadvantage in sunlight how has that played out?
It's not much of an issue if you do one of the following:
A) Adventure with other folks that don't mind working at night and sleeping during the day.
B) Make sure not to be the one the party relies on noticing threats (have someone else in the party with good Perception), and fight with as few attack rolls as possible (cast spells that call for saves, use ability checks for shoves and grapples, use the help action, and so on).
For my couple of players that tried the Drow race, it was not the sunlight that became the biggest issue. It was the hate of the entire race that became the largest threat and they were left out of a some of the adventure/story because of the hostile city/town folk who would have hung them. So no entering towns in fear of being killed. Even a few of the party members that played their character had a large of animosity towards the Drow and wanted to kill them.
If you are playing the underdark campaign they are incredibly useful. Above ground most players don't last long considering the restrictions of travel. It only takes one person to catch you and the whole party is at risk.
I always use the example of one player who wanted to play a drow for the Mines of Phandalin adventure. My first question was how to meet the other players? That kept them busy discussing with the other players how they knew him. Problem was when you have a party with two high elves you have issues. They wanted to kill him rather than adventure with him. Drow player couldn't understand at first not reading the history on the race and rather just looking at the stats bonuses and extra abilities.
He also didn't understand that they could not just meet in the tavern because he wasn't even allowed into the city.
There is more than just an aversion to sunlight when considering playing this race.
JT " You will find that many of the truths we cling to depend greatly on our own point of view."
Ra'sakar is playing pretty well. So far, sunlight hasn't been a problem.
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Any game in the forgotten realms should account for drittz. A pc might even be mistaken for him.
Did you need to reply to me for that, rather than just posting to the thread? In any case, Rise of the Quori is in Eberron, not the FR.
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I did post to the thread? Sorry I'm on my phone.
And am unfamiliar with most adventures prior to 5th.
starlight shield
cloke hood magic makes immune to sunlight,nebula inside great for dancing
My dm helped me make this for my drow
Someone else necro'd this so I'm not going to feel bad. This is a DM and player issue. Much of the lore regarding the hatred of the drow has been changed to merely distrust. If a player wants to play a drow, the DM shouldn't be hanging players high. Party members need to be accommodating to their fellow players. I personally, am not a fan of non-tolkien races, but if someone wants to play a devil man (tiefling) it's my job as a player at the table to suck it up and make them feel welcome. I find it completely ludicrous that a party will take a devil man, or a dinosaur (Dragonborn) or a terminator (warforged) without thought, but that drow has got to die.
The best way to handle this is to make villagers wary and give the PC a chance to prove themselves. Same with the other PCs. If I had a player who wanted to be a drow and I had two high elves, I'd tell those high elf players that they needed to figure out how this would work and that they were absolutely /not/ going to gank another player. Or, I would outright ban the drow from the table if I felt I couldn't handle it in a reasonable manner. I would not /ever/ allow someone to play something, then grief them for the life of the character for stupid roleplay reasons.
We have a similar issue with my current group. I tend to play a lot of elves and half-elves. One of the other guys likes his dwarves. Then we have another guys GF, who plays half-orcs exclusively. Neither the dwarf guy or myself like it. For RP reasons, there's no reason our characters would hang out with an orc or a half-orc. But we do it. It's our job to make the half-orc player's character feel welcome because it's a game. We'd be enormous jerks if we tried to kill her character because she had the audacity to pick a race she likes.
TL/DR: If you can play a drow without penalty in Adventurer's League, there's no excuse to make them utterly miserable in a standard game for RP reasons. Either be inclusive and DM around their race choice or just ban it and force them to pick a race that won't cause you heartburn.
Any time an unfathomably powerful entity sweeps in and offers godlike rewards in return for just a few teensy favors, it’s a scam. Unless it’s me. I’d never lie to you, reader dearest.
Tasha