If you roll a misfire on an attack with a firearm, you can use your reaction to roll a d20. If the number rolled is higher than the weapon’s misfire score, the firearm does not misfire. You cannot use this feature of this feat again until you complete a short or long rest.
This is nice, in my personal experience, misfires only happen when I REALLY needed them not to. Thanks new dice.
When you use the Attack action and attack with a one-handed weapon, you can use a bonus action to attack with a loaded firearm with the light property you are holding.
This is meant to be similar to Crossbow Expert, classic pirate with a rapier/scimitar and a flintlock.
I also think that this feat should include: Being within 5 feet of a hostile creature doesn’t impose disadvantage on your ranged attack rolls.
One question I want to ask is if the thief's fast hands ability works to reload a gun?
If you read the description for Fast Hands, you’ll see that it does not apply to reloading guns. But you’ll also see that, if it did, it would be entirely redundant, since the Fast Hands options require a bonus action, and everyone can already reload a firearm with a bonus action by default.
So this is a thread to talk about this feat.
One question I want to ask is if the thief's fast hands ability works to reload a gun?
Also, the last ability of this feat seems weak, as the only light one is a palm pistol and it has reload one.
DM: So, you doomed the world by betting on dinosauer races instead of doing a quest.
Players: But we got money! Now we can do whatever we want.
DM: You are all dead, you can't spend your money!
Players: Oh.
This is important.
This is nice, in my personal experience, misfires only happen when I REALLY needed them not to. Thanks new dice.
This is meant to be similar to Crossbow Expert, classic pirate with a rapier/scimitar and a flintlock.
I also think that this feat should include: Being within 5 feet of a hostile creature doesn’t impose disadvantage on your ranged attack rolls.
If you read the description for Fast Hands, you’ll see that it does not apply to reloading guns. But you’ll also see that, if it did, it would be entirely redundant, since the Fast Hands options require a bonus action, and everyone can already reload a firearm with a bonus action by default.
I am using the rules for firearms in the gunslinger description, and there it says that you must spend 1 action or one attack to reload.
DM: So, you doomed the world by betting on dinosauer races instead of doing a quest.
Players: But we got money! Now we can do whatever we want.
DM: You are all dead, you can't spend your money!
Players: Oh.