Most "campaigns" are set up for 4-6 characters. Have 2 players who each have 2 characters and try to make a diverse group. It seems like what is the best campaign for beginners is widely debatable as, that really depends on the DMs ability to run the game.
The adventure on the Essentials kit is very good to learn the game. You have a small manageable town as the central location and the adventure is structured on side-quests with a background story and connection.
Additionally, the fights are adjusted to the number of players (like "one orc for each player", "one ooze, two if you have party of more than X").
I don't like the idea of players controlling two characters, not only because it will make things more complicated for them, but I think it makes you to disconnect from them, making the adventure feel more like a board game. If I needed balancing for a small party, I added side-kicks or NPCs to help (without stealing the spotlight from the group)
Thank you for the helpful input! Could you point me in the right direction to find the essentials kit please? I didn't seem to find it in the marketplace...Thank you
I don't like the idea of players controlling two characters, not only because it will make things more complicated for them, but I think it makes you to disconnect from them, making the adventure feel more like a board game. If I needed balancing for a small party, I added side-kicks or NPCs to help (without stealing the spotlight from the group)
I guess it depends on who is learning D&D. 2 characters for each player could certainly be confusing. Side-kicks and extra NPCs could be trouble for a new DM as well. Bottom line, if everyone just wants to have fun, just expect a little bit of a learning curve.
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Just curious to know if anyone has some favorite resources for practicing DnD, two player campaigns etc. thank you...
Most "campaigns" are set up for 4-6 characters. Have 2 players who each have 2 characters and try to make a diverse group. It seems like what is the best campaign for beginners is widely debatable as, that really depends on the DMs ability to run the game.
The adventure on the Essentials kit is very good to learn the game. You have a small manageable town as the central location and the adventure is structured on side-quests with a background story and connection.
Additionally, the fights are adjusted to the number of players (like "one orc for each player", "one ooze, two if you have party of more than X").
I don't like the idea of players controlling two characters, not only because it will make things more complicated for them, but I think it makes you to disconnect from them, making the adventure feel more like a board game. If I needed balancing for a small party, I added side-kicks or NPCs to help (without stealing the spotlight from the group)
Thank you for the helpful input! Could you point me in the right direction to find the essentials kit please? I didn't seem to find it in the marketplace...Thank you
It’s at the bottom of the bundles section
Thanks again!!
I guess it depends on who is learning D&D. 2 characters for each player could certainly be confusing. Side-kicks and extra NPCs could be trouble for a new DM as well. Bottom line, if everyone just wants to have fun, just expect a little bit of a learning curve.